At Summer Game Fest, developer FromSoftware gave a short gameplay presentation for Armored Core 6: Fires of Rubicon that highlighted some of the studio’s goals with the sequel. Chief among them was delivering a sense of accomplishment by having the player overcome seemingly insurmountable odds. Punishing difficulty is an aspect of FromSoftware’s games that the studio has become known for and that its fans crave. After playing a few hours of Armored Core 6 at a recent event, it’s safe to say that, despite being from the other, non-Souls side of From’s library, the game is plenty hard but also lots of fun.