It isn't news that the survival crafting genre has grown increasingly saturated with a steady stream of titles vying for the attention of genre fans, so upcoming games like The Last Plague: Blight need to stand out more than ever to captivate an audience that has nearly seen it all. In The Last Plague's case, these standout qualities come from solo indie game developer Sergei Bezborodko's passion for realism, not for realism's sake but rather because the proper dose of realism can make a game all-encompassingly immersive.