As any gamer can attest to, characters in video games are touch-and-go for the most part. There are over-zealous NPCs who steal all the kills (so any COM character in Left 4 Dead 2), and there are characters who are so useless that it becomes more of a hindrance than a help to watch them lag behind at an excruciatingly slow pace and do the exact opposite of anything and everything remotely helpful. Unfortunately, many video games tend to feature characters who fall under the latter category, providing no coverage, no support, and no base-level intelligence. It's almost as if these characters are trying to get themselves killed, or worse, make themselves so unbelievably difficult to protect and escort that the whole experience turns into something out of a babysitting simulator.