Activision Blizzard has laid off approximately employees from its esports division, partly due to the ongoing COVID-19 pandemic resulting in a lack of live event opportunities.
Following a year of quarantines and social isolation, the company has decided to continue its shift away from live events, even post-COVID. In a report from Sports Business Journal, as shared by esports insider Rod Breslau, the decision indicates future moves planned once society returns to a semblance of normalcy.
In an interview with Activision Blizzard president of sports and entertainment Tony Petitti, he confirmed that the divisions impacted the most have to do with both the Overwatch and Call of Duty leagues. According to Petitti, this is a part of a larger shift regarding how the company tackles its event-centered business and is part of the strategy to become "less dependent" on this social gathering type.
While this doesn't mean that live events will be going away completely, the pandemic has dramatically altered the face of esports over the past year. Not just Blizzard-related competitive scenes, either; esports as a whole has seen a dramatic pivot away from flashy on-stage events due to safety concerns.
"We learned a lot last year in terms of how the leagues can be structured for online play, and we’ll look to carry forward the best practices from that,” said the president during the interview. "In terms of timing, it’s a reaction to the realities of how the leagues are playing and what resources we need to allocate to serve best the league, owners, teams, and fans."
He then added that the decision to lay off about 50 employees wasn't a decision they made "lightly." However, the memory of when this same company abruptly cut over 800 jobs is still fresh from 2019, and it then shortly followed those cuts with a call for approximately 2,000 new employees.
A separate, later report from Bloomberg indicates the layoffs aren't just impacting the esports division. In response to a wider range of layoffs, a spokesperson told the site that other areas affected include Candy Crush developer King. A spokesperson from Activision Blizzard has reached out to confirm that the number of King employees affected is one.
Included in the severance is a 90-day package and continued health benefits for one year post-layoffs. Bloomberg also reported that as part of that severance, all employees impacted also received a $200 gift card to Battle.net, the launcher for Blizzard games.
[Update]: Following the publishing of this article, more information has come to light. A spokesperson from Activision Blizzard reached out with the number of esports external employees that were impacted. The number of known layoffs for the esports side is estimated to be much higher than the initially reported 50. The exact number has not been confirmed through official channels.
Story developing...
[Source: Sports Business Journal via Twitter]
Ashwalkers is an ambitious new narrative survival game by French developer Nameless XIII, a small studio co-founded by Life Is Strange co-creator Hervé Bonin. Set 200 years after a volcanic disaster transformed Earth into a ravaged wasteland, players must keep a party of characters alive as they fight to survive this hostile, ash-blanketed world.
These four survivors (referred to as “The Squad”) have their own distinct personalities with an ever-evolving relationship between each other. Gameplay involves keeping these four alive by seeking out shelter and harvesting vital resources. You’ll need to carefully manage your rations, however, as there isn’t always enough to go around. Party members can succumb to madness and other mental traumas if they aren’t well taken care of. When the lack of resources isn’t threatening to wipe you out, Ashwalkers’ world presents plenty of other hurdles such as deadly weather (including lightning storms) and clashes with other survivors.
Click here to watch embedded mediaGiven Bonin’s history with Dontnod developing Life Is Strange, it’s not surprising to learn that Ashwalkers features choice-driven gameplay, non-linear storytelling, and multiple endings: 34 different conclusions total, in fact. With so many different ways that Ashwalkers’ story can go down, Nameless XIII promises players will discover new paths every time they play, depending on their choices.
“We are huge fans of 'Choose Your Own Adventure books'" said Bonin in a press release. “Our ambition is to combine that sense of a detailed unfolding world with the interactivity of a video game, a game where every choice matters. The player feedback we have gotten for our public demo in the latest Steam Festival was extremely positive so we are super excited to let players explore the world of Ashwalkers.”
If Ashwalkers sounds right up your alley, you’ll be happy to know the game is just a month away from release. Ashwalkers launches April 15 for PC. There’s currently no word on if the game is coming to consoles. Check out the gallery of screenshots below.
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What do you make of Ashwalkers? Share your first impressions down in the comments!