Solar Ash is a game about movement through a dangerous world filled to the brim with exploration opportunities. Players will be tasked with trying to save the planet and during the most recent State of Play, Sony showed off more about the game, including enemy encounters, traversal movements, and so much more.
From massive Sentinels with their elongated bodies and hungry appetites to the smaller enemies players will face, Solar Ash blends beauty, danger, and an adventurous spirit for those looking for a new world to get lost in. Take a look at the latest gameplay reveal, with commentary from the creative director, in the video below:
Click here to watch embedded mediaFor those that enjoyed Hyper Light Drifter, the team is sticking pretty true to the art style that many fell in love with. Solar Ash looks like a more peaceful version of that game with many surprises hidden around each corner. According to the studio over at Heart Machine, "Players will find a surreal, vivid, and highly stylized world filled with wild high-speed traversal, endearing characters, and massive enemy encounters. The Void is calling…"
While the team didn't talk about whether or not this would utilize PS5 haptics or not, I would imagine that if this feature were to be utilized that it would be stunning, especially during the part where the main character dropped onto the back of a Sentinel. The haptic feedback that the PS5 DualSense offers is incredible and can take experiences like this to a whole new level.
Solar Ash will be coming to PlayStation 5 and PlayStation 4 later this year, though no release date has been given at this time.
What did you think about Sony's latest State of Play showcase and our newest look at Solar Ash? Is this a game that strikes your fancy, or is it not to your playstyle? Sound off with your thoughts in the comment section below!
When Bungie added cross-progression to Destiny 2, Guardians were excited to be able to have more freedom regarding the platforms of choice. That being said, cross-progression is still limited to platforms that the player owns. For those that want to play with friends regardless of platform, the studio has confirmed that Destiny 2 crossplay is officially slated to launch with the release of Season 15.
Currently, Destiny 2: Beyond Light is in its 13th season with Season of the Chosen, so we still have a little further to go before crossplay is implemented. The studio took to the Bungie blog to provide a little more context for crossplay as part of the team's effort to make Destiny 2 more community-friendly.
"With Destiny now committed to being an everlasting evolving world, we want to make sure we are still taking the time to upgrade the systemic foundation of Destiny 2 to support everything we want to do in the future," reads the blog post. "Our ultimate vision for Destiny 2 still stands – a definitive action-MMO, a unified global community where you can play Destiny anywhere with your friends."
The amount of plans in place going forward, especially with the knowledge that we have at least two more expansions on the way in lieu of Destiny 3 at this present time, are impressive. But the enhanced workflow doesn't mean that the team is taking any chances, which is why Bungie added that Work From Home orders will continue with the continued presence of COVID-19. Because of this, the studio is asking players for their understanding regarding moved dates and plan shifts when looking to implement features like crossplay, transmog, gear overhauls, and more.
To learn more about the upcoming state of Destiny 2, you can read more from the blog post right here, including the decision to push back The Witch Queen.
What are your thoughts on the current state of Destiny 2: Beyond Light and the journey so far to get here? Are you enjoying the new features added like Battlegrounds? Sound off with your thoughts in the comment section below! Be sure to also check out our game hub here to learn more about what's going on in the world of Guardians, even if that world no longer includes Cayde-6 (cries forever).
Assistant game director Joe Blackburn took to the Bungie blog today to give fans an update on what's next for Destiny 2, specifically The Witch Queen release date. While the team has a lot in the works, including crossplay coming in Season 15 and transmog in Season 14, Bungie did have to make the difficult decision to push back the launch of The Witch Queen due to a couple of different factors.
The blog post started out as wholesome as can be, with Blackburn opening up about being a fan of the game and knowing that his passion for it was enough to drive him to want to be a part of its growth in an official capacity. Now, he works at Bungie, and the work is far from over with ongoing content and the future ahead. With Season of the Chosen out now and so many enjoying the newly added features like Battlegrounds, Bungie is heads down when working on what's next. While there is much to look forward to, a few dates have been changed and largely due to the ongoing pandemic and Work From Home orders.
"Last summer, we outlined our ambition for the next era in Destiny 2 by announcing the full arc, starting with Beyond Light, followed by the Witch Queen and Lightfall," the blog posts reads. "As we began to scale production on the Witch Queen last year, we made the difficult but important decision to move its release to early 2022; we also realized we needed to add an additional unannounced chapter after Lightfall to fully complete our first saga of Destiny."
While progress has been made, the health of the developers does come first and because of that, the release has been pushed back to early 2022. Blackburn shares that it was a difficult decision but with it not being tied to legacy expectations, they know that it was the right move to make.
The Witch Queen represents an important evolution in the ongoing story of Destiny 2. Beyond Light built the foundation and allowed us to weave the world-building of Destiny and Destiny 2 together, but The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases. Even more importantly, the conclusion of these releases will also conclude the “Light and Darkness Saga,” the conflict we first introduced with the launch of Destiny many years ago. As we’ve been developing The Witch Queen, we realized that we needed this release to be the first of many moments crucial to the story of Destiny. With so much leading to and dependent on what happens in The Witch Queen, we wanted to make sure that we gave ourselves enough time to build out this journey in the right way, starting with an exceptional first chapter.Quality over a set release date is something that is very important and an attitude that can save many studios from a lot of headaches. Part of Destiny 2's launch woes was that many felt that the endgame activity lacked any real meaning. Paired with the microtransaction controversies, and Destiny 2 had a rough go when it was first released. After parting ways with Activision and overhauling the entire system, the Destiny 2 community has been alive and well, with a huge surge of growth following the Forsaken expansion. That marked a real turning point and a turning point that gave Bungie the momentum to truly realize the team's vision going forward.
With crossplay, transmog, a total overhaul to loot, and tweaks for more meaningful grinds, there is a lot for Guardians to look forward to with the continuation of Destiny 2. With two confirmed expansions on the way and the possibility for even more, I'm personally excited to see where the road leads from here.