In addition to a new Resident Evil Village trailer and some demo footage in anticipation for the next horrific chapter in the franchise, some extra content stemming from the game series’ 25th Anniversary was premiered during the showcase. Following the gameplay reel of the new PVP-focused RE: Verse and another trailer for the upcoming Internal Darkness Netflix film, Ubisoft’s Massive Entertainment announced a crossover event with The Division 2 and Resident Evil.
For a limited time, players will have the opportunity to collect classic cosmetic items like exclusive outfits and weapon skins inspired by the original Resident Evil trilogy. Every player that simply logs in during the event gets the Leon Kennedy police uniform. The in-game footage is reminiscent of the zombie outbreak that led to the total decimation of Racoon City - e.g., burning vehicles and buildings, abandoned streets, and all. There’s also an eerie reveal of an armored soldier towards the end of the trailer but whether or not zombies will be roaming The Division 2’s metropolis is yet to be seen.
The crossover event starts on February 2 and ends on February 15.
From a new trailer to impressive gameplay, Capcom is spreading that horror love with a ton of Resident Evil Village news! For those fans itching to get their hands on the newest title first, a PS5-exclusive beta goes live today with our first look at exactly what that will have to offer those brave enough to dive in. Don't have a PS5? No worries! A different demo will be going live for all other platforms at a later date, but first, let's take a look at what the new-gen experience has in store.
In the PS5 demo, players won't be assuming the role of Ethan Winters, instead, we will be filling the shoes of a character that goes by The Maiden. Check out our first look at the demo below.
Click here to watch embedded mediaThe demo for the new generation of PlayStation systems is unique to the PS5, meaning the demo that other platform players play will be different. For this particular early access period, however, players will encounter a different kind of experience: No combat, no wares, just the one objective of escaping a deadly castle before it's too late.
Now that the showcase is a wrap, the PS5 demo is available today. For other platforms, Capcom also confirmed that a separate play period will be coming soon "sometime in Spring." While not an exact date, it is nice to know that everyone will get a chance to get some hands-on time with the future of Resident Evil before it launches later this year.
What are your thoughts on everything revealed today about Resident Evil Village? Are you excited to see Ethan once more with some new faces, as well? Sound off with your thoughts in the comment section below!
As for the game itself, Resident Evil Village arrives on May 7, 2021 on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC.
Resident Evil Village looks to chill its player base to the bone with macabre environmental art, blood-curdling combat encounters, and eerie narrative suspense. In the new trailer released today (see above) during the Resident Evil Village Showcase and 25th Anniversary celebration, Biohazard’s Ethan Winters is once again at the mercy of ghouls, monsters, and a vampire lady(?). You can see the trailer above.
During the opening moments of the trailer, a simple phone conversation between the infamous white-gowned woman and the mysterious Sister Miranda give vague hints about Resident Evil Village’s plot. Ethan Winters has escaped the evil clutches of someone named Heisenberg and has infiltrated the castle for some reason. Ethan’s wife, once again, is missing and an important ceremony is about to take place - it’s no surprise that occult practices will play a pivotal role in the story. We also get a brief glimpse of Chris Redfield and a creepy guy donning shades and a trench coat with what appears to be telekinetic powers and a bone-crushing club.
Resident Evil Village launches on May 7 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. If you’re as excited about the next chapter in the iconic horror franchise as I am, be sure to play the demo on PS5 and secure your pre-order bonuses today.
Alongside a brand new trailer for the upcoming horror adventure Resident Evil Village, Capcom has also shown off some intense gameplay revealing what fans can expect from the newest entry. From crafting to the return of the Merchant, here is our first extended look at Resident Evil Village gameplay.
The latest look at Village shows off Ethan Winters, who first appeared in Resident Evil 7, once more as the protagonist as he dives deep into horrors untold alongside a giant vampire lady that half the internet has fallen in love with.
Also shown off in the video below is the new game's crafting system, allowing players to craft items having to do with first aid as well as ammo. The crafting is one part of the inventory system shown off, inventory that can become much better with the help of the Duke. Check out the first look at Resident Evil Village in action.
Click here to watch embedded mediaThe Duke is what the returning Merchant is called in Resident Evil Village but with an all-new look. A robust man with inventory players will want to take advantage of, the Duke will be encountered many times throughout the progression of the game for players to buy and sell weapons, crafting items, and other miscellaneous odds and ends.
Horror fans will also be able to smash things to their heart's content while getting their inner Leon Kennedy on in a bid to find hidden items. Punching things to oblivion will also offer a few surprises, including sprinkled side objectives throughout the game.
From the giant vampire lady to the swarms of bugs and hungry foes, the latest look at Resident Evil Village feels like a love letter to long-time fans of Capcom's iconic franchise. With the 25th anniversary of the game kicking off this year, Village is shooting to be an experience that captures the past and the future of a beloved series.
As for the game itself, Resident Evil Village arrives on May 7, 2021 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC players.
You know what's a neat way to celebrate all of the Resident Evil Village news showed off today during the Capcom showcase? Treating yourself to a Collector's edition that scratches that fandom itch perfectly. Capcom revealed two special versions of the highly anticipated horror game with the Resident Evil Collector's and Deluxe editions available now to pre-order.
There are two options to choose from when the game arrives May 7 for those that want special loot, starting with the Deluxe Edition Trauma Pack.
As for what the Collector's Edition will have to offer, the more expansive option includes everything the Deluxe edition has plus more:
The Chris Redfield statue shows off a much beefier Chris, giving the man that has gone through way too much already some more meat on his bones. It's also the perfect addition to any collection, especially looking at previous statues included in collector's editions that predate Resident Evil Village.
Both versions will be available across all platforms. For those that opt into pre-ordering, there is an additional bonus no matter the version bought with the Mr. Raccoon weapon charm and a Survival Resource Pack. There is also a special bundle available for anyone that may have missed out on Resident Evil 7 that includes the most recent game with the purchase of Village.
What do you think about the different versions of Resident Evil Village? Thoughts on the Chris statue and the footage shown off today? Sound off with those horror-loving thoughts in the comment section below!
Missed out on some of the other reveals to come out of Capcom lately regarding Resident Evil Village? You can catch up on the PS5 demo, new gameplay, another trailer, and more with our previous coverage here.
As for the game itself, Resident Evil Village arrives on May 7, 2021 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC players.
The Skywind Morrowind Skyrim remake is a fan-made mod project that I've been covering for years throughout my career, and for good reason. This ambitious project is not only approved by Bethesda, but incredibly detailed in a way that honors both Morrowind and Skyrim in the best way possible. What Skywind does is it modernizes the amazing tale that Morrowind gave players, and now it's coming to Nexus Mods.
Nexus Mods is a modding hub that we share quite a bit here for our Mod Corner segment and is an amazing tool for mostly PC players to get their creativity on with some of their favorite games on the market. In terms of bringing Skywind over into the Nexus-verse, there was a long conversation about what that would mean regarding Bethesda's stance on exchanging assets between various properties. While there are exceptions, including a few Fallout mods that have been sanctioned by the studio, the exchange between games is largely something Bethesda is leery of. Because of this, the folks over at Skywind have passionately worked to ensure that they used brand-new models, textures, audio, and more, all at the effort of a team of hundreds of volunteers and thousands of man hours.
That dedication has paid off, because the project of recreating Morrowind from scratch now has the support of Nexus Mods where it can be supported more heavily community amplification.
Click here to watch embedded mediaWe don't have a release date for this project at this time, and the team is always looking for more volunteers, but it's nice to see that it will be supported by Nexus and its community and I can't wait to see where this goes next! To learn more about what this fan-driven project has to offer, you can learn a little bit about the team below courtesy of their website:
"It is a non-commercial, fan-made modification for The Elder Scrolls V: Skyrim that seeks to merge the amazing world of The Elder Scrolls III: Morrowind with the enhanced graphics and capabilities of Skyrim's engine.
"While ownership of both games is required to play, the player only actually plays Skywind using the Skyrim game, and not the older Morrowind game. This means that the user interface, combat, graphics, and system requirements for the Skywind mod are all those of Skyrim and NOT Morrowind."
The modding team added, "Skywind aims to have full functionality upon release equivalent to recent Elder Scrolls titles, as well as to expand by reintroducing critical elements from Morrowind, that did not make it into Skyrim. We cannot make any promises at this time about what will and will not make it into the final release but rest assured some are already implemented and others are being worked on."
Valve has created some incredible games, most notably the Portal, Half-Life, Team Fortress, and Left 4 Dead franchises. With Half-Life: Alyx and Artifact heralding in a return to game dev, Valve CEO Gabe Newell confirms that the company has "several" new titles in development at this time.
Newell sat down with the folks at 1 News to talk about what's currently coming down the pipeline for the company outside of being a viable storefront for PC gamers. In the interview, Newell addressed Alyx and mentioned that the company is looking to do more single-player games in the future. He added that Alyx "created a lot of momentum inside of the company to do more of that" in terms of single-player narratives.
In true Newell fashion, there was no confirmation about a possible continuation of franchises like Portal and Half-Life. Instead, he added, “I’ve successfully not spoken about those things for a long time and I hope to continue to not talk about them until they are moot questions. Then we’ll move on to a new set of questions,” Newell said. Valve was recently rumored to be working on a title code-named “Citadel,” but Newell was quick to end that conversation when asked as well.
“We have a bunch of code names — are you referring to a code name?” said Newell. “I don’t know what ‘Citadel’ is — what is Citadel? Just to be clear — internally we have a bunch of different names and they change over time.”
He then confirmed that the company is actively working on several games at this time and that he hopes to have more to reveal soon, though what those titles will have to offer still remains a mystery.
What do you hope to see from Valve? Portal 3? Alyx in non-VR? Sound off with your thoughts in the comment section below!
[Source: 1 News via DualShockers]
This weekend sees the return of the biggest star in mixed martial arts, Conor McGregor. The first simultaneous two-division champion in UFC history returns to rematch Dustin Poirier this Saturday at UFC 257. In addition to headlining that pay-per-view event alongside Poirier, McGregor is also the main event of EA Sports UFC 4's January title update, which hits today.
To celebrate the highly anticipated UFC 257, EA Sports and developer EA Vancouver have added a new version of Conor McGregor to the featherweight division, where the Notorious Irishman began his UFC run and captured his first UFC championship. The Legacy version of Conor McGregor joins the featherweight division, based on his skillset and look from UFC 178. At that 2014 event, McGregor faced off against Poirier for the first time, knocking him out in the first round. His Legacy model features a 4.5 out of 5 overall rating, with high marks in striking and health.
To continue the Conor celebration, new McGregor-themed vanity items for your created fighters have been added to the in-game closet. These items include an orange shirt and green shorts that say "The King is Back" and a shirt and pair of shorts that say, "I'd Like to Apologize to Absolutely Nobody," – an abridged version of McGregor's famous quote after capturing the lightweight belt at UFC 205 in 2016.
This title update also adds light heavyweight contender Jiri Prochazka to the game. Prochazka is coming off of a UFC debut in July 2020 where he brutally knocked out former title challenger Volkan Oezdemir. He is currently set headline the February 27 UFC Fight Night, where he will face two-time title challenger Dominick Reyes.
On top of those two real-world additions, fans of the Fight Night franchise can rejoice, as Andre Bishop and Isaac Frost, the fictional protagonist and antagonist of Fight Night Champion respectively, have been added to UFC 4's heavyweight division. The two fighters were previously added to UFC 3 as one of the final free updates for that game.
Changes have also been made to systems like stamina and submissions, and blocking animations have been added and tweaked. The biggest gameplay change comes in the form of the new ability to throw calf kicks. Performed by tapping the leg kick command instead of holding it, calf kicks do less damage, but are safer than regular leg kicks and are effective at interrupting your opponent's strikes.
The free January title update is available now for EA Sports UFC 4. For more on the game, check out our review.
[Source: EA Sports]
Jackie Welles voice actor Jason Hightower wants to return for future Cyberpunk 2077 DLC and thinks it can happen if fans want it enough.
This article contains spoilers concerning Jackie's character. Plot-specific points are covered in a thin black stripe to avoid accidental spoiling. To read what is under the black lines, simply click on them to show the text below.
In the first act of Cyberpunk 2077, Jackie Welles and V become close, no matter the life path chosen. While the pair's intro may change, the end result is the same: they're close friends, almost family. Unfortunately, those close ties weren't enough to save the character because an infiltration mission at the Konpeki Plaza goes awry with the same conclusion no matter the choice: Jackie will die.
The actor says there is a way for his character to return in an epic way. "Listen, I don't want to be the one to say it. We could [make a] DLC upload of Jackie if you wanted," the actor told ExBee. "This is not everyone but, you know, for those who might want a little bit of Jackie in their ear while they're doing missions, there you go."
CD Projekt Red has confirmed that upcoming free DLC is the plan and will drop later this year, but the main concern right now is to fix lingering bugs that were part of the reason the game has been delisted from the PlayStation Store. While bugs are far from the only thing that has made the Cyberpunk 2077 launch anything but ideal, the pressure to make the game functional and enjoyable for all was put on even more with two class-action lawsuits currently in the process alongside the investigation that is ongoing by the Poland's Office of Competition and Consumer Protection.
The issues regarding Cyberpunk 2077, despite there being an enjoyable narrative in the game and characters that matter, are more than just the glitches reported. It was the broken communication between the company and fans (despite deliberate attempts to seem the exact opposite) and the outright attempt at deception by not allowing reviewers access to console versions of the game and purposeful intentions to hide the current state of the game on last-gen platforms; especially the PS4.
Following a recent apology video from the co-founder of CD Projekt Red that seemingly threw the entire Q&A team under the proverbial bus and reports that there was no clear vision for the game itself which caused a chaotic developmental timeline, it will be interesting to see what comes next. With new DLC and multiplayer components on the way, the Polish company has a long road ahead to repair its reputation with consumers and investors alike. Can they do it without causing further harm to the team?
What do you think about the possible return of Jackie Welles character? Do want to see this happen, or do you think CDPR should focus on the more technical aspects of Cyberpunk 2077 for now? Sound off with your thoughts in the comment section below.
[Source: ExBee]
Disgaea 6: Defiance of Destiny is coming exclusively to Switch this summer (in the west at least), and NIS released a new trailer running down the absurd cast of characters players can expect to meet. If for some reason you had any doubts Disgaea 6 would be any less silly than its predecessors, the game's colorful band of heroes should quickly dispel any reservations.
We’ve already been acquainted with Zed, our attitudinal zombie hero(?) who can die and resurrect repeatedly, which actually raises his strength. Now players can meet Bieko, Zed’s decidedly friendlier sister, their companion Cerberus, the self-centered Princess Melodia, among others. My favorite is Piyori Nijino who is a Prism Ranger. That’s pretty much all you need to know because Prism Rangers rock, so this makes Piyori the best character by default.
Click here to watch embedded mediaDisgaea 6 retains the fun and strategic gameplay fans have come to expect, but throws in a few new wrinkles. The most noticeable is the switch to fully 3D models replacing the signature sprites of past games. The Super Reincarnation system grants Zed karma points every time he dies, which are used to dramatically increase his strength and abilities. The level cap has been raised to an absurd 99,999,999, and the often lengthy battles can now fly by thanks to a new 32x speed mode.
Although Disgaea 6 is also coming to PlayStation 4 in Japan, us westerners will only get to play it on Switch for the time being (importing not withstanding, of course). Look for it this summer alongside a special Unrelenting Edition that includes a mini art book and digital soundtrack. Be sure to also check out our review of the previous game, Disgaea 5.
It's been some time since Bungie split from Activision, and the team has spread their wings in terms of what Destiny 2 has to offer. So what's next? With Beyond Light, the team tried something completely new and despite PvP concerns, the overall reception of how the story has evolved since the Forsaken DLC has been incredibly positive with the community thriving once more. That being said, the work is far from over when taking back the Destiny name since its launch and with two more confirmed expansions on the horizon, it looks like Bungie is almost ready to share what's next following immense player feedback.
The launch of Destiny 2 wasn't the most stellar of launches. Bungie received a seemingly endless wave of backlash due to predatory monetary practices, a perceived lazy endgame design, and a general feeling of disconnection from the community as a whole. At the time of launch, Activision was the publisher for Destiny 2, creating a more complicated relationship of the game's vision and meeting certain profitable expectations. The team, as a whole, knew this and a plethora of reasons ultimately ended with Activision and Bungie splitting up in a public breakup and since then, the studio has worked tirelessly to make good on their promise to the community for an amazing Destiny 2 experience. For the most part, they've done just that, though there are always areas of improvement and feedback that can either be ignored or implemented; this is largely evident in the current ongoing conversation about the state of PvP, especially following the introduction of the Stasis subclass. That being said, this is only the tip of the iceberg for what's to come and according to game director Joe Blackburn, the best has yet to come.
Last year, I said Destiny's Best Days are ahead. Seeing what's coming, I believe this more than ever. But we have work to do to get there. 2021 is going to be a little different for Destiny. Taking some time to validate our plans, but expect a state of Destiny 2021 next season.
— Joe Blackburn (@joegoroth) January 19, 2021
In the above tweet, Blackburn reflects back on Destiny's past saying, "last year, I said Destiny's Best Days are ahead. Seeing what's coming, I believe this more than ever. But we have work to do to get there. 2021 is going to be a little different for Destiny. Taking some time to validate our plans, but expect a state of Destiny 2021 next season."
Bungie already confirmed that there will be two more expansions following Beyond Light, but more than just story expansion is on the way. One Bungie dev mentioned to me previously during a raid that he is excited to share with the community what's next, especially since so many feel like PvP concerns are falling on deaf ears. He says that this is very much not the case but much of that context is still locked behind closed doors. Blackburn's "taking some time to validate our plans" likely includes that revamp, ensuring that everything the team wants to do is viable to ensure a smooth transition into the future of the space franchise.
The current season is coming to a close with Season of the Hunt ending next month on the 9th. Season 13 will come bearing many of its own changes, including how tokens work, with future seasons bringing about even more change such as transmog, how in-game rewards work, crossplay, and so much more.
The future has so much potential for where the Destiny franchise can go, whether it be an ongoing continuation of the sequel or a new game altogether. From previous announcements from Bungie, it looks like the team wants a chance to really see Destiny 2's full potential, and with a firm direction in place and a vision in the process of seeing fruition, it will be interesting to see where the shooter goes next (even if we're still crying over that future not including Cayde-6).
Hitman 3 is an incredible conclusion to an amazing franchise and while many players are getting ready to dive in as Agent 47 once more, there are a few things to know first about previous content before getting started. For those looking to import Hitman 1 and Hitman 2 content before diving into the third game, here's what you need to know.
To import the content from previous games, you're going to want to do so before starting Hitman 3. You're also going to want to make sure that you have an active IO account, and you'll need to have owned the previous games (for obvious reasons) to ensure that you go into Hitman 3 with your Hitman 2 profile (we'll go into how Hitman 1 marries into that further down).
All transfers will require the IO account to be linked to the platform of choice. While Access Passes and Legacy content comes into play, the progression from 2 into 3 must be done via the IO website.
Another important thing to keep in mind is that there is an ecosystem limit. You will not be able to import Xbox saves over onto PlayStation platforms or vice versa. As long as you are within a consistent ecosystem, you're fine.
To import Hitman 1 and 2 content on console, the Access Pass makes it pretty straightforward. For those who may not have previously downloaded the Legacy Pack for Hitman 2 from the first game, you can do so directly from the store within the game itself. Do that, and Hitman 1 will import into Hitman 2 (not 3). From there, it's time to move Hitman 2 content into the third game.
To transfer from 2 to 3, make sure that Access Pass is active. This can also be found in the game's store easily, and you'll see three versions to go with the three different editions of the game itself. Downloading this will grandfather in Hitman 1 Legacy content into the Hitman 2 Access Pass.
For PC players, you can transfer content from Steam to Epic Games Store (EGS), if needed, but IO is still working out the details of Hitman 2 to 3, though IO has confirmed that Hitman 2 players will not have to re-purchase the game with the recent transfer over to the EGS.
Levels, locations, and player progression can be imported from the first two games in addition to stats from Hitman 2 like XP rank, Elusive Target unlocks, mastery achievements, challenge-related content, and more. Items that won't port over include:
For Nintendo Switch players, this is the first Hitman game on the hybrid console, so you don't need to worry about any of this because there is nothing to transfer.
Many players are reporting that they are getting the above error message when attempting to carry over data, despite having a linked account. We don't have a fix for this at the moment, but IO Interactive is actively working on a fix.