News

News (173550)

Monday, 25 January 2021 00:00

Lawbreakers Deserved Better

Written by

Games like Doom and Quake shaped my childhood in such a profound way. The run-and-gun shooter type is a go-to for me, almost a comfort genre, and it's a genre that Boss Key Productions' Lawbreakers slid into perfectly. Unfortunately, the launch was anything but successful and the studio behind the first-person shooter faded away into memory. But as we go into a new year and I look forward to seeing what other fresh adventures we can dive into, I can't help but reflect back on how much joy Lawbreakers gave me and how sad I am that it didn't last

What I loved

Lawbreakers was released back in August 2017 and its goal was to challenge the more traditional FPS experience by implementing a gravity-defying mechanic that was ridiculously fun. While including some of the more expected features like an objective-based competitive experience, I truly believe that Lawbreakers had something truly special; something that spoke volumes of the passion the team had and the passion of Cliff Bleszinski, Boss Key's co-founder and CEO. 

The overall setup of Lawbreakers surrounded the idea of two teams of five going toe-to-toe to complete the game's objective. One team played the "Law" aspect of Lawbreakers while the other team — you guessed it — played the "Breakers" role. There were a few modes to enjoy but my favorite was Turf War. Capturing three objective points is a pretty standard formula for this genre but the anti-gravity thrown into the mix made Turf War downright thrilling. With an objective being set to clear as many points as possible until the end of the match, this entire mode was a recipe for one giant mass of delightful chaos. 

The anti-gravity also made modes like Team Deathmatch uniquely fun. The entire pacing of the game was chaotic and freeform. It offered a lot of freedom to the player in a market where gameplay is more often than not restrictive. It's why I like Destiny 2's PvP so much, being able to manipulate the very air around you for an edge in combat is exhilarating and Lawbreakers nailed this formula down to perfection. 

The different roles for each faction offered a variety that genuinely kept the experience fresh. Rolling up as a Juggernaut was beyond satisfying, ripping through enemy players like rage incarnate. Being able to just casually throw off players like they were gnats was manically fun. Though obviously slower-moving, I think the Juggernaut was my favorite role to play because the damage was delicious and the destruction was bar none. The Gunslinger was fun, too, and I think a subtle reason why I went back to being a Hunter main in Destiny, and they operated similarly to rogues (like the Assassin role), which is usually my go-to when getting down on some RPG action. 

Another way that Lawbreakers exceeded my expectations is how dying felt. As an avid Battlefield, Medal of Honor, etc. lover, dying in a match freaking sucks. I feel like a noob, I resentfully watch the kill cam with my teeth grinding dangerously, and I just want to murder out of a place of frustration (in-game — easy there, killer). With Lawbreakers, the very environment was teeming with life and vibrance, and that luster made the act dying more bearable than many other shooters on the market. The roles were allocated evenly and fairly, making death feel less like a failure of skill and more of a strategy misfire. Was that the case? Probably not, I have the precision of a walnut, but the game did make you feel better about those regretful moments of gravity-defying death. 

Click here to watch embedded media

What went wrong 

The game itself was met with positive critical reception, but sales did not reflect that eye in the slightest. What led to the poor sales that eventually caused the game's servers to shut down just one year later? There are a few contributing factors to bear in mind. 

Firstly, Lawbreakers had a hard time finding its place among other huge releases like Overwatch and the then-dominating battle royale experience PlayerUnknown's Battlegrounds. Despite positive reception, people were just playing other games. Lawbreakers, much like similar games around that time like Battleborn, just couldn't carve out the player niche needed to make it a competitor in a saturated shooter market. 

Some have contributed the aesthetics of the game to be a reason for its demise, but games like Apex Legends prove that this isn't necessarily the case, because Respawn's battle royale shooter has a very similar style and even similar anti-gravity mechanics on a much lower scale. 

Another crux was expectations and, let's be honest, pre-launch boasting. Bleszinski has even noted this in the past, having been incredibly upfront about what led to the studio's closure, and even how his own politics became a hindrance when being open about his own beliefs.

In an effort to experience similar levels of success games like Warframe and Rocket League had, Bleszinski has stated in the past prior to launch that shipping Lawbreakers was "a marathon and not a sprint," which is true but not within the market that it was released into. When going up against already dominating games in the same genre, a clear strategy to show players what Lawbreakers does differently was key. While the pre-launch trailers did hype up the gravity aspect and gave sneak peeks at a few of the different roles, it's clear in hindsight that a more aggressive push was needed. 

The previous goal leading up to launch included maintaining just the right amount of concurrent players to ensure a decent matchmaking experience, hoping that the ease of access would make the game more playable — and enjoyable — for those hopping in a match. With that being a cornerstone of the strategy going into launch, the lower player count and failure to hook newcomers in thrusted everything else off the rails. 

In a last-ditch effort to bring in new players and to save the studio behind Lawbreakers, Boss Key released its own take on battle royale when Fortnite was just being introduced (at the time, no one predicted Fortnite would become the massive hit it is today) from the team at Epic Games, which was Bleszinski's previous employer. Radical Heights failed to compete against the heavy hitters dominating that particular market, making two titles in a row with low concurrent players and not enough revenue to keep the doors open. 

Since then, Bleszinski has left games entirely (even though I'd love to see him return, but I understand the desire not to) while Boss Key co-founder Arjan Brussee returned to his former employer at Epic Games. While there were many stories spun from the rise and fall of the studio on social media, Bleszinski launched two games under his own studio and followed his passion. That's something to be proud of. Unfortunately, that passion led him and his team into an already oversaturated market that only became more so in the following years. 

While Lawbreakers couldn't make it until the end, it's a shooter that I genuinely love and I miss far more than is probably smart. I wish more people would have given it a chance and I wish that it could somehow get a second lease on life. That team did something beautiful and I will always treasure the small amount of time I had with it. 

What were your thoughts on Lawbreakers and the Boss Key lifespan? Would you be interested in seeing a revival? Sound off with your thoughts in the comment section below and tell me what you thought of the shooter that dared to defy gravity. 

I'm not Commander Shepard but Garrus is my favorite companion on the Citadel. This glorious Turian can be your best bro or the apple of your eye in the Mass Effect trilogy and to celebrate the upcoming launch of the remaster, BioWare just teased our first look at the upcoming Garrus Vakarian statue coming soon to its store. If you heard a terrifying pterodactyl-like scream, don't worry — it was just me. 

In its unpainted glory, BioWare showed us our first look at the upcoming Garrus statue. Unlike the previous statue of the same character by Gaming Heads (which has been sold out for years), this particular collectible takes on a more dynamic pose with the renegade Turian ready to prove he's the best shot around. Sure, Shepard may have let him win the shoot-off when hanging out in Mass Effect 3 on the Citadel's skyline, but that doesn't take away from him being a beast when it comes down to sighting through a scope with killer precision. 

Can it wait for a bit? We’re in the middle of some calibrations. Garrus will be ready in February. https://t.co/FQVk62DqHD pic.twitter.com/5IbSrjaS3G

— Bioware Gear Store (@BiowareGear) January 25, 2021

While no information was given at this time other than a sassy caption with Garrus' favorite catchphrase, the construction of the piece itself looks like it will be handled by the same company that has made most of the previous statues: Gaming Heads. When this bad boy will go live to pre-order is unknown, but it looks like it could be dropping soon and will likely cost between the $370-500 range (judging off of previous statues of similar builds from the same store and the $499 price tag of the original Garrus statue). 

Excited to see what the above statue will look like for the full reveal, fully colored? You can check out the BioWare Gear store right here and sign up for email notifications the moment it goes live. Just don't tell C-Sec. 

Fall Guys Season 3.5 is bringing some pretty big changes to the quiz show-inspired battle royale game for the game’s mid-Season update.Though developer Mediatonic has not given us an exact date for

Sunday, 24 January 2021 19:32

Dragon Age 4 setting revealed in BioWare art book

Written by

It looks like Dragon Age 4 will be taking BioWare’s esteemed RPG series to Tevinter, a location in the world of Thedas the studio has never explored.A few key details about BioWare’s

After dominating the realms of literature, film, and, to an extent, gaming, the Harry Potter franchise may have its wand aimed at the small screen. If reports are to be believed, Warner Bros. may be developing a live-action Harry Potter series for HBO Max. 

The Hollywood Reporter first broke the news, claiming sources have informed them that HBO executives have been talking with potential show writers to discuss pitch ideas for what a Harry Potter TV series would look like. Since these are early meetings, there’s no confirmation on what the show would entail in terms of plot, cast, or its place within the fiction’s timeline. 

While this sounds exciting, HBO Max and Warner Bros. have denied the existence of the show in a statement to THR: "There are no Harry Potter series in development at the studio or on the streaming platform.” As IGN points out, however, “in development” means different things to different people, and spitballing ideas may not be considered a part of active production. 

If this is true, fans probably have a good wait ahead of them before anything is set in stone. Still, given the franchise’s enduring popularity (in spite of the controversy surrounding author, J.K. Rowling), it would surprise exactly zero people that Warner Bros. would be looking at a way to use the IP to bolster the appeal of its growing streaming service. Do we get more of Harry and the gang, another story set during the Fantastic Beasts era, or something new entirely? More importantly, do we get the show before or after the much-anticipated Hogwarts Legacy launches next year? Keeping an eye out for further updates sounds like it'll be an exercise in, say it with me, constant vigilance. 

What do you make of this news, and what would you want in a Harry Potter TV show? Let us know in the comments! 

[Source: The Hollywood Reporter via IGN]

The Australian game classification board has provided a rating for a game that may well end up being Doom Eternal VR.Doom Eternal may finally be out on the Switch, but now it

Sometimes in Assassin’s Creed Valhalla, the hardest choices are between friends. As Eivor travels to Snotinghamscire, the seat of Hemming Jarl, it quickly becomes apparent that they have to steer the fate

Dyson Sphere Program is a game in the very earliest days of Early Access, so naturally there’s still a lot to be uncovered.Here, we’ve answered some of the more frequently asked questions