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Take-Two recently announced that a new IP from Borderlands studio Gearbox is in development and it will launch this fiscal year before April 2022.
Wednesday, 19 May 2021 16:17

Mass Effect: Should You Kill Fist? | Game Rant

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Mass Effect Legendary Edition forces players to make a lot of difficult choices, like whether to kill or spare Fist, the Citadel crime lord.
Red Dead Redemption: Undead Nightmare was a hit when it was released in 2010, and Rockstar could replicate its success with a follow-up.
Wednesday, 19 May 2021 16:15

Minecraft: How to Make a Lectern | Game Rant

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Minecraft players should be familiar with quite a lot of recipes by now but one that sneaks under the radar is the useful Lectern.
The Epic Games Store reveals that NBA 2K21 is now free to claim on the storefront, revealing a second free mystery game is slated for next week.
With John Rambo now a playable Operator in Call of Duty: Black Ops Cold War, fans waste no time finding a fun easter egg tied to the hero.
Wednesday, 19 May 2021 16:00

The Longest Road On Earth Arrives May 27

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Okay, but what exactly is The Longest Road on Earth? Coming to PC and iOS on May 27, it’s more of an interactive music video than what we’d usually think of a game, and features a journey through four different character’s lives with twenty different songs. There are few choices to make along the way from the player perspective. I had a chance to ask the team behind the game a few questions about the experience. Check out the trailer below for a sense of what to expect with The Longest Road on Earth.

Click here to watch embedded media

Game Informer: For making The Longest Road on Earth, why did you choose games as a medium instead of say, a short film or a music video, given that there are few decisions to make? Why add decision making to the mix at all? How do you feel this impacts the experience?

Edu Verz, art/narrative: We think that the interaction itself is the most powerful immersive element right now, even though our game has very little interaction we think that being able to control the characters and their actions makes the work as a whole have a more personal weight. Apart from that, making a movie could be something conceptually simpler, but the video game industry provides more channels to reach people. Being able to create a game from your computer in your bedroom and then being able to sell it on the same platform with almost the same opportunity to reach the same people as bigger companies, is something that we should protect as an industry since I believe it is something artistically historic.

What inspirations went into creating this game? What is your history/background in games? Favorite game? Favorite album? Favorite literary work?

Edu Verz - We've found inspiration in different media, from movies like Tokyo Stories to the music of The National. These all contributed to what The Longest Road is today. Prior to this game, we loved to explore different themes in video games that could provoke some empathy in players. I think we followed the same approach for this game, though with much more dedication as it's significantly a bigger project. I don’t have a favorite game but if humanity ended there are a few games I’d send out to space as a representation of what we did, like Jalopy, Papers Please, and The Red Strings Club.

Beatriz Ruiz-Castillo (aka Beícoli), composer/music -  I really liked Wilmot’s Warehouse. I played it recently while having a lot of anxiety and it was the only thing that helped me get out of my head.

Mohammed Bakir, artist - My favourite album... I recently came back to it even though it affects me a lot when I listen to it is Mashrou Leila's Ibn el Leil. I love it for all its powerful and political lyrics. I feel it gives a voice to many who literally don't have it anymore. As for my favorite literary work, I think it would be Camus' The Plague. The unexpected development of human values in the middle of a plague (that was a metaphor of something worse) that is shown in the novel brings a very needed hope in our times.

Beatriz Ruiz-Castillo - I don’t really have favorites but I always get inspired listening to really talented women. Lately I’ve been listening to Tanerélle, Foushée and Charlotte Cardin. As for a literary work, Siddhartha from Hermann Hesse impacted me a lot when I was younger.

What’s next for you after The Longest Road?

Edu Verz - we recently made the Brainwash Propaganda where we explained the other projects we have going on. We are a collective of about 9 people divided in mini-teams that work on different projects with the hope that some will make money for the whole group. So whatever it is we hope it will allow us to keep making games with the people we love.
 

A new Call of Duty: Warzone update is here, and it comes bearing gifts of 80's action stars, new events, and a whole lot more. For those interested in the Call of Duty: Warzone Season 3 Reloaded update, here is what you need to know. 

Call of Duty: Warzone Season 3 Update - Reloaded

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First, let's talk about events. The 80's Action Heroes event is kicking off with the Reloaded update, bringing two sets of nine challenges for players to take on to earn exclusive new rewards. This event is available for both Black Ops Cold War and Warzone, and it is available starting today! Finish all nine Black Ops Cold challenges to unlock a special tactical rifle weapon blueprint and the nine challenges for Warzone to unlock a unique sniper rifle weapon blueprint. 

The Power Grab limited-time mode also arrives with the sole aim of ramping up Warzone's intensity to 11. In this mode, players must take out other Operators while completing Contracts and looting all of the Supply Boxes within the map to uncover dog tags. With each tag recovered, players will scale tiers for special rewards, rewards designed to help you win against other players. Once it comes down to the wire with taking control of the flag, the match's fate relies on what players have in their arsenal during the final circle. No load-outs. Smaller circles. No Gulag. Good luck!

Regarding playlist changes: 

  • Adding:
    • Verdansk – Power Grab
    • Plunder – Quads
    • Rebirth Island - Resurgence Trios 
  • Removing:
    • Verdansk - Mini Royale
    • Plunder - Blood Money Duos
    • Rebirth Island - Resurgence Quads

For maps, here is what players have to look forward to, according to Activision: 

  • New Point of Interest: Nakatomi Plaza (Launch)
    • The headquarters of the Nakatomi Corporation have moved from sunny Los Angeles to Verdansk’s Downtown for a limited time
       
  • New Point of Interest: Survival Camps (Launch)
    • Around Verdansk, numerous campsites have been converted into Survival Camps as a homage to Rambo: First Blood Part II
       
  • New Point of Interest: CIA Outpost (Launch)
    • One of the aircraft hangars in Verdansk’s northwest sector has been converted into a makeshift CIA Outpost, as these agents need a home base to start tracking down the elusive Rambo

Other changes include Gunsmith Customs being added for Black Ops Cold War weapons and gameplay tweaks with a new Combat Bow Killstreak with core BR, Plunder, and Power Grab. To learn more about the latest update, check out the official update blog post right here