Earlier this month, Square Enix confirmed that Fort Condor, a popular minigame from Final Fantasy VII, was making a comeback with the remaster's INTERmission episode for Intergrade. Now, we've got a few more details about what Fort Condor will have to offer players, including a few new screenshots.
Fort Condor is a strategic minigame that is a highly beloved facet of the Final Fantasy universe, so to see it back is a neat little nod as to how the Remake continues to bring back what we love the most. In a recent PlayStation Blog Japan post, a closer look at Fort Condor was revealed, as well as we few details about the enhancements made to this game within a game.
There is a language difference since this was on the Japan branch's blog, but the above screenshot shows off the board where players can swap out their deck organization. Fort Condor will allow players to place units where they see fit on the board, fully equipped with the recognizable ATB gauge. There are three unit types players will contend with, including the Shooter, Defender, and Attacker units.
There are spells, as well. Using Materia, players can cast magical attacks against the other side. The above screenshot shows off combat in action, with the units moving and fighting automatically.
As previously confirmed by Square Enix, the INTERmission DLC for Final Fantasy VII Remake adds two new chapters for players to enjoy as Yuffie Kisaragi begins her assault against Shinra. For PlayStation 4 players, there will be an Intergrade upgrade for free (though not if the version you have is the freebie with PS Plus), but the Yuffie DLC will not be available for PS4 players that do not have a PS5 console. For PlayStation 5 players, however, Intergrade will include Intermission at no additional cost, though the download will still be a separate digital item.
For those that purchase a physical copy of Final Fantasy VII Remake Intergrade, the Intermission DLC is included but as a separate code as well. At this time, there is no way to play the Intermission storyline without having two separate downloads.
Interested in learning more about the PlayStation 5-specific take on the first part of the Final Fantasy VII Remake and the Yuffie episode? You can check out our game hub right here to see what else is new with the upcoming DLC.
Thoughts on the upcoming Yuffie episode with Final Fantasy VII Remake Intergrade? What other aspects of the original Final Fantasy VII title are you hoping makes the cut for the next part? Sound off with your hottest of hot takes in the comment section below!
In 2005, Double Fine released the original Psychonauts. It was the studio’s first game, and it put the developer on the map as a creative force that wasn’t afraid to take chances. It also ended with one hell of a cliffhanger that has left fans guessing for almost 16 years. In a matter of months, Double Fine will finally answer some of those questions with the release of Psychonauts 2. But this psychonautical platformer is more than just a standard sequel – it could easily be the studio’s biggest, most ambitious project to date.
For this month’s cover story, we take a deep dive into the creation of Psychonauts 2. We spent several hours with the designers and artists working on the game and walked away with a better understanding of psychic Razputin Aquato’s continuing journey. Double Fine gave us a sneak peek at one of Raz’s new abilities, detailed the variety of gameplay fans can expect in each level, and explained its approach to boss battles.
In case that wasn’t enough Double Fine coverage for you, we dedicated a large portion of this month’s issue to the creative talents at the studio. After spending time with several members of the development team, Blake Hester wrote a definitive history of the company, detailing how it grew out of a small garage in San Francisco and into a veteran team now owned by Microsoft. We also give a broad overview of many of the games in Double Fine’s gameography and spend time exploring Tim Schafer’s formative years working for George Lucas at LucasArts.
Outside of our extensive Double Fine content, we have a number of incredible features. Marcus Stewart looks at several dormant franchises – such as Dead Space, Spec Ops, and Twisted Metal – and explains why we’d love to see their return to the spotlight. Kimberley Wallace rounds up a list of binge-worthy anime shows for gamers. To round out the issue, we have detailed previews on games like Ratchet & Clank: Rift Apart, 12 Minutes, and Icarus.
Print subscribers can expect their issues to begin arriving in the coming days/weeks. The digital edition of this issue launches later today for PC/Mac, iOS, and Google Play. You can also get the latest issue through third-party apps on Nook and Kindle. To subscribe to either the digital or print version, click here.
EA Sports PGA Tour arrives next Spring, EA announced yesterday. The release window seems to coincide with the 2022 Master Tournament, one of golf’s four major championships that will appear exclusively in the upcoming sim along with the U.S. Open, PGA Championship, and The Open Championship.
The announcement comes before the start of the 2021 PGA Championship, which begins this week on May 20 and takes place at The Ocean Course at Kiawah Island Golf Resort. Next year’s event is scheduled to take place at the Southern Hills Country Club from April 4-10. EA has confirmed that both of these PGA Championships will be included in EA Sports PGA Tour.
EA also revealed the game’s event leaderboards will include the “Team of 20”, which are the PGA Golf Professionals that qualify for the PGA Championship each year. Additionally, the title will feature an extensive tutorial system and coaching challenges designed with input by the PGA Education and Player Development Departments. EA touts that the lessons will help players improve their golf game both on the virtual and real-life courses.
EA Sports PGA Tour marks EA’s first golf title since it released Rory McIlroy PGA Tour in 2015 though it will be the first to feature all four major championships since Tiger Woods PGA Tour 14. It’s being developed by EA’s Tiburon team in both Orlando and Madrid. You can read the original announcement for EA Sports PGA Tour here. The publisher still hasn’t announced which platforms the game will be available on but new-gen hardware seems like an easy guarantee.
Of course, EA Sports PGA Tour isn’t the only golf game in town. Mario Golf: Super Rush arrives this June if you need something to hold you over until next year. You can watch the latest trailer for Mario's next golf outing here.
Are you looking forward to EA Sports PGA Tour? What features or events would you like to see incorporated? Let us know in the comments!