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It's the age of adaptations, and the latest game-to-film project in the works is a Ghost of Tsushima movie by the director of John WickSony Pictures and PlayStation Productions are at the helm of this new take with Sucker Punch Productions onboard as well as executive producers. 

As reported by Deadline, John Wick's Chad Stahelski is set to direct the Ghost of Tsushima adaptation alongside Alex Young and Jason Spitz as producers through their company 87Eleven Entertainment. On the PlayStation Productions side, Carter Swan and Asad Qizibash are producing with Peter Kang overseeing the entire project. 

The game itself released to immense success back in 2020, selling over 6.5 million units. When Sucker Punch released a multiplayer component and new challenges later that same year, the player base became even more excited about this stunning open world and different ways to explore it. While we don't know how much the movie will relate to the game itself, or if it will go a more generic Samurai route, the prospect of seeing this universe expand is intriguing, especially if it remains rooted in the source material.

“We’re excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin’s story to the big screen. We love working with creative partners like Chad, who has a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences,” said Asad Qizilbash, Head of PlayStation Productions.

For those who haven't played the game yet, or are just interested in learning more about Ghost of Tsushima, you can read our full review here, or watch it in the video below: 

Click here to watch embedded media

What do you think about a Ghost of Tsushima movie? Where are you hoping the team goes in terms of direction and casting? Sound off with your thoughts in the comment section below, we'd love to hear how you would shape the latest gaming adaptation. 

Wednesday, 24 March 2021 17:49

Historical Strategy Game Humankind Delayed To August

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Last year, it was announced that Humankind, the the long-awaited historical strategy game by Amplitude Studios and Sega, was coming out in April. However, with less than a month left before that scheduled release date, the studio has announced the project it is calling its magnum opus is now releasing in August.

The title puts you in control as you rewrite history, bringing culture, science, and values of society from ancient days to the modern era. Players are tasked with leading their people through the ages, facing historical events and charting their course for humanity. Humankind adds fame as a victory condition, giving players ample reason to want to leave their mark on the world. 

Humankind

This latest delay comes on the heels of several OpenDev sessions where members of the community could play large chunks of the game, featuring four eras and 40 different cultures. "It's been exciting to see the community get their hands on the game during the last few OpenDev sessions, and hear all the positive (and constructive!) feedback," chief creative officer and studio head Romain de Waubert de Genlis said in a press release. "Players have always been at the heart of Amplitude's philosophy and releasing Humankind in August will allow us the extra time to keep working with the community and polishing the game for an amazing day one experience."

The studio says this delay will allow for the team to improve various elements. In the delay announcement, the team specifically mentions wanting to improve accessibility, onboarding, pacing, balancing, diplomacy, and A.I. during the added months of the pre-launch development cycle. To thank players for their patience, Amplitude is giving all pre-purchasers of Humankind special Lucy and Edgar Allen Poe avatar sets to allow players to further customize their in-game leaders.

Humankind now releases on PC August 17 in both Steam and Epic Games Store.

Monster Train has added a ton of free updates since release, but a new paid DLC, The Last Divinity, is available today. With the new update comes a new race, the Wurmkin, a new final boss, pact shards for even more run customization that embrace risk/reward, and much, much more! The paid DLC will run you $10.79 until April 1 on Steam if you pick it up with a 10% discount.

The new Wurmkin clan is the sixth to be added to the game, with two champions and a slew of new cards. New mechanics to play around with add another reason to come back and keep hammering out those challenging runs through Hell with our new wurmy friends.

“Monster Train owes much to Slay the Spire for popularizing the roguelike deck-builder RPG, both at a high level and in some of its features and mechanics. But don’t dismiss Monster Train as a mere clone or derivative work like so many other games today attempting to capture the deck-building magic,” I said in my Game Informer review. “In Monster Train, your mind goes into overdrive like a locomotive ripping through hell as you determine the most decadent, degenerate combinations of cards and combos. At first, the experience is an easy task that requires little effort to complete, but subsequent runs and customization unlocks add serious complexity to the mix, making Monster Train a game that makes hours – even days – melt away in a masterful moment.” 

While deckbuilding roguelikes have come out to play in a huge fashion after the Slay the Spire boom, Monster Train is among the best options out there to challenge your brain and try new strategies out, time and time again. An entirely new clan to play with and a new boss encounter should make things way more interesting. As always, covenant levels allow you to add dozens of additional challenges and restrictions to the game should you master normal mode, and you can even take other players on in scored time trials in multiplayer if you find yourself craving a serious brain blitz. 

Have you tried Monster Train? Do you enjoy deckbuilding roguelikes? Let us know in the comments!

Back 4 Blood is the spiritual successor of Left 4 Dead and the closed beta access period was met with high praise from those that fell in love with the previous Valve co-op adventure. Turtle Rock has been hard at work on the upcoming game but, unfortunately, a delay was inevitable. Back 4 Blood is delayed, but the good news is that the summer open beta is still on and the delay isn't pushed back all the way until 2022. 

The team took to Twitter to relay the update, saying that the team has been "working hard" to make the Back 4 Blood adventure the very best experience it can be. In order to do that, however, the team needs more time, so they are pushing back the launch until October 12, 2021. Thankfully, this is only a few months later than the initial planned release, so the time waiting isn't as long as it could be. At least, not yet.

pic.twitter.com/Mv2i9HLIwo

— Back 4 Blood (@back4blood) March 25, 2021

We had a heck of a time playing this game during its first beta period. Even if Alex Stadnik did leave me to die. But I'm totally not holding onto that grudge. Not at all...

While the news of the Back 4 Blood delay is sad, it's not unexpected. Many titles that were expected to release last year and this year have been impacted by COVID-19 and the enforced Work From Home orders. For good reason, the safety of these teams is incredibly important. That being said, more and more vaccines are rolling out, which is a bright spot of hope on the horizon for many across the world. 

Regarding the open beta, the team did promise that the upcoming play period is still slated for this summer. This is great for those that missed out on the closed beta, giving more people a chance to see how the experience is and how it stacks up to the Left 4 Dead franchise. Both games have a '4' in the middle, so that's something. 

What do you think about the latest news about the Back 4 Blood delay? Do you like what you've seen thus far? Sound off with your thoughts in the comment section below!