Last week, CD Projekt Red released a large update for Cyberpunk 2077 that set out to remedy stability and open-world issues that were plaguing the user experience. Smaller tweaks were also implemented that fixed some UI and other visual problems. More importantly, a lengthy series of fixes were aimed at optimizing quests. However, a new issue has emerged that many players report is game-breaking concerning a rampant Takemura bug.
We're working on the issue where the conversation with Takemura may not start during the quest "Down on the Street" for @CyberpunkGame and plan to release a Hotfix to address it as soon as possible.
— CD PROJEKT RED CS (@CDPRED_Support) January 25, 2021
In the meantime, here's a potential workaround?https://t.co/ujjxb8snGu
In the story quest “Down On The Street,” Goro Takemura – an exiled member of security, banking, and manufacturing conglomerate Arasaka – is supposed to call V so that the mission can begin. The key phrase here is “supposed to” because Takemura’s phone call never comes through meaning that the quest can’t be activated. This brings the central narrative of Cyberpunk 2077 to a sudden halt. In the recent 1.1 update, this problem was listed as one of the incoming fixes. CD Projekt Red has acknowledged that it is aware of the issue and will get going on implementing a long-term fix. For now, players will have to utilize the workaround offered on the Cyberpunk 2077's support page which you can read below:
While it's not a permanent fix, it is something that will allow players to continue on their adventure in Night City without having to wait for a new hot fix. To learn more about Cyberpunk 2077, including everything that's happened since the action-RPG launched, you can check out our game hub right here.
[Source: IGN]
Tevinter has officially been confirmed as the location of the next Thedas adventure with Dragon Age 4. While wildly assumed based on the ending of Dragon Age: Inquisition and its Trespasser DLC alongside comics such as Mage Killer, Blue Wraith, and Knight Errant with the anthology Tevinter Nights, this is the first time the studio has actually confirmed the location as our next stop (in a roundabout way).
In the newly released BioWare: Stories and Secrets from 25 Years of Game Development book, it's confirmed that Dragon Age 4 (which is a placeholder name at this time) will be taking players into the land of blood magic and empirical grandstanding. This is also the place that gifted us with the glorious Dorian Pavus and Cremisius Aclassi from Inquisition and Fenris from Dragon Age II.
In the book, there are several ages that show off Antiva City and the various Crow assassins that have been referenced throughout the trilogy (and first introduced with the Origins companion, Zevran). Also included in the book is the Mourn Watch, a group that guards "Thedas from Occult threats" alongside various pages reflecting Nevarra and The Lords of Fortune just north of Tevinter in Rivain. From Deep Roads treasure hunters to death magic and fringe organizations, Dragon Age 4 is shaping up to be a title that expands beyond the mage and templar struggle, instead diving deeper into how Thedas found itself in its current state to begin with.
Recent concept art also showed off a closer look at what we can expect from the upcoming Dragon Age game. The Game Awards also had a nifty new trailer to enjoy, filled with even more artwork and our first look at Tevinter's high-society landscapes and a glimpse at those pesky Antivan Crows. With Nevarra, Antiva, and Tevinter all on the horizon, Dragon Age 4 will be taking fans to the corners of Thedas previously unexplored yet heavily talked about. We might even see the hidden depths of Nevarra with a possible Mortalitassi companion, something we explored in-depth with our previous coverage here.
As for the book that this confirmation comes from, the deep dive into the history of BioWare is available now through the official BioWare Store. I purchased mine recently and while halfway through, I feel as though I've barely touched the surface of the studio's evolution and the hidden history behind some of our favorite games. You can get lost in the history yourself with the hardcover book right here for $50.
[Source: BioWare via Eurogamer]
After dominating the realms of literature, film, and, to an extent, gaming, the Harry Potter franchise may have its wand aimed at the small screen. If reports are to be believed, Warner Bros. may be developing a live-action Harry Potter series for HBO Max.
The Hollywood Reporter first broke the news, claiming sources have informed them that HBO executives have been talking with potential show writers to discuss pitch ideas for what a Harry Potter TV series would look like. Since these are early meetings, there’s no confirmation on what the show would entail in terms of plot, cast, or its place within the fiction’s timeline.
While this sounds exciting, HBO Max and Warner Bros. have denied the existence of the show in a statement to THR: "There are no Harry Potter series in development at the studio or on the streaming platform.” As IGN points out, however, “in development” means different things to different people, and spitballing ideas may not be considered a part of active production.
If this is true, fans probably have a good wait ahead of them before anything is set in stone. Still, given the franchise’s enduring popularity (in spite of the controversy surrounding author, J.K. Rowling), it would surprise exactly zero people that Warner Bros. would be looking at a way to use the IP to bolster the appeal of its growing streaming service. Do we get more of Harry and the gang, another story set during the Fantastic Beasts era, or something new entirely? More importantly, do we get the show before or after the much-anticipated Hogwarts Legacy launches next year? Keeping an eye out for further updates sounds like it'll be an exercise in, say it with me, constant vigilance.
What do you make of this news, and what would you want in a Harry Potter TV show? Let us know in the comments!
[Source: The Hollywood Reporter via IGN]
I'm not Commander Shepard but Garrus is my favorite companion on the Citadel. This glorious Turian can be your best bro or the apple of your eye in the Mass Effect trilogy and to celebrate the upcoming launch of the remaster, BioWare just teased our first look at the upcoming Garrus Vakarian statue coming soon to its store. If you heard a terrifying pterodactyl-like scream, don't worry — it was just me.
In its unpainted glory, BioWare showed us our first look at the upcoming Garrus statue. Unlike the previous statue of the same character by Gaming Heads (which has been sold out for years), this particular collectible takes on a more dynamic pose with the renegade Turian ready to prove he's the best shot around. Sure, Shepard may have let him win the shoot-off when hanging out in Mass Effect 3 on the Citadel's skyline, but that doesn't take away from him being a beast when it comes down to sighting through a scope with killer precision.
Can it wait for a bit? We’re in the middle of some calibrations. Garrus will be ready in February. https://t.co/FQVk62DqHD pic.twitter.com/5IbSrjaS3G
— Bioware Gear Store (@BiowareGear) January 25, 2021
While no information was given at this time other than a sassy caption with Garrus' favorite catchphrase, the construction of the piece itself looks like it will be handled by the same company that has made most of the previous statues: Gaming Heads. When this bad boy will go live to pre-order is unknown, but it looks like it could be dropping soon and will likely cost between the $370-500 range (judging off of previous statues of similar builds from the same store and the $499 price tag of the original Garrus statue).
Excited to see what the above statue will look like for the full reveal, fully colored? You can check out the BioWare Gear store right here and sign up for email notifications the moment it goes live. Just don't tell C-Sec.
Games like Doom and Quake shaped my childhood in such a profound way. The run-and-gun shooter type is a go-to for me, almost a comfort genre, and it's a genre that Boss Key Productions' Lawbreakers slid into perfectly. Unfortunately, the launch was anything but successful and the studio behind the first-person shooter faded away into memory. But as we go into a new year and I look forward to seeing what other fresh adventures we can dive into, I can't help but reflect back on how much joy Lawbreakers gave me and how sad I am that it didn't last.
Lawbreakers was released back in August 2017 and its goal was to challenge the more traditional FPS experience by implementing a gravity-defying mechanic that was ridiculously fun. While including some of the more expected features like an objective-based competitive experience, I truly believe that Lawbreakers had something truly special; something that spoke volumes of the passion the team had and the passion of Cliff Bleszinski, Boss Key's co-founder and CEO.
The overall setup of Lawbreakers surrounded the idea of two teams of five going toe-to-toe to complete the game's objective. One team played the "Law" aspect of Lawbreakers while the other team — you guessed it — played the "Breakers" role. There were a few modes to enjoy but my favorite was Turf War. Capturing three objective points is a pretty standard formula for this genre but the anti-gravity thrown into the mix made Turf War downright thrilling. With an objective being set to clear as many points as possible until the end of the match, this entire mode was a recipe for one giant mass of delightful chaos.
The anti-gravity also made modes like Team Deathmatch uniquely fun. The entire pacing of the game was chaotic and freeform. It offered a lot of freedom to the player in a market where gameplay is more often than not restrictive. It's why I like Destiny 2's PvP so much, being able to manipulate the very air around you for an edge in combat is exhilarating and Lawbreakers nailed this formula down to perfection.
The different roles for each faction offered a variety that genuinely kept the experience fresh. Rolling up as a Juggernaut was beyond satisfying, ripping through enemy players like rage incarnate. Being able to just casually throw off players like they were gnats was manically fun. Though obviously slower-moving, I think the Juggernaut was my favorite role to play because the damage was delicious and the destruction was bar none. The Gunslinger was fun, too, and I think a subtle reason why I went back to being a Hunter main in Destiny, and they operated similarly to rogues (like the Assassin role), which is usually my go-to when getting down on some RPG action.
Another way that Lawbreakers exceeded my expectations is how dying felt. As an avid Battlefield, Medal of Honor, etc. lover, dying in a match freaking sucks. I feel like a noob, I resentfully watch the kill cam with my teeth grinding dangerously, and I just want to murder out of a place of frustration (in-game — easy there, killer). With Lawbreakers, the very environment was teeming with life and vibrance, and that luster made the act dying more bearable than many other shooters on the market. The roles were allocated evenly and fairly, making death feel less like a failure of skill and more of a strategy misfire. Was that the case? Probably not, I have the precision of a walnut, but the game did make you feel better about those regretful moments of gravity-defying death.
Click here to watch embedded mediaThe game itself was met with positive critical reception, but sales did not reflect that eye in the slightest. What led to the poor sales that eventually caused the game's servers to shut down just one year later? There are a few contributing factors to bear in mind.
Firstly, Lawbreakers had a hard time finding its place among other huge releases like Overwatch and the then-dominating battle royale experience PlayerUnknown's Battlegrounds. Despite positive reception, people were just playing other games. Lawbreakers, much like similar games around that time like Battleborn, just couldn't carve out the player niche needed to make it a competitor in a saturated shooter market.
Some have contributed the aesthetics of the game to be a reason for its demise, but games like Apex Legends prove that this isn't necessarily the case, because Respawn's battle royale shooter has a very similar style and even similar anti-gravity mechanics on a much lower scale.
Another crux was expectations and, let's be honest, pre-launch boasting. Bleszinski has even noted this in the past, having been incredibly upfront about what led to the studio's closure, and even how his own politics became a hindrance when being open about his own beliefs.
In an effort to experience similar levels of success games like Warframe and Rocket League had, Bleszinski has stated in the past prior to launch that shipping Lawbreakers was "a marathon and not a sprint," which is true but not within the market that it was released into. When going up against already dominating games in the same genre, a clear strategy to show players what Lawbreakers does differently was key. While the pre-launch trailers did hype up the gravity aspect and gave sneak peeks at a few of the different roles, it's clear in hindsight that a more aggressive push was needed.
The previous goal leading up to launch included maintaining just the right amount of concurrent players to ensure a decent matchmaking experience, hoping that the ease of access would make the game more playable — and enjoyable — for those hopping in a match. With that being a cornerstone of the strategy going into launch, the lower player count and failure to hook newcomers in thrusted everything else off the rails.
In a last-ditch effort to bring in new players and to save the studio behind Lawbreakers, Boss Key released its own take on battle royale when Fortnite was just being introduced (at the time, no one predicted Fortnite would become the massive hit it is today) from the team at Epic Games, which was Bleszinski's previous employer. Radical Heights failed to compete against the heavy hitters dominating that particular market, making two titles in a row with low concurrent players and not enough revenue to keep the doors open.
Since then, Bleszinski has left games entirely (even though I'd love to see him return, but I understand the desire not to) while Boss Key co-founder Arjan Brussee returned to his former employer at Epic Games. While there were many stories spun from the rise and fall of the studio on social media, Bleszinski launched two games under his own studio and followed his passion. That's something to be proud of. Unfortunately, that passion led him and his team into an already oversaturated market that only became more so in the following years.
While Lawbreakers couldn't make it until the end, it's a shooter that I genuinely love and I miss far more than is probably smart. I wish more people would have given it a chance and I wish that it could somehow get a second lease on life. That team did something beautiful and I will always treasure the small amount of time I had with it.
What were your thoughts on Lawbreakers and the Boss Key lifespan? Would you be interested in seeing a revival? Sound off with your thoughts in the comment section below and tell me what you thought of the shooter that dared to defy gravity.
January is coming to a close, but that doesn't mean that it's over quite yet for Animal Crossing fans. In a new video, Nintendo revealed what players can expect from the upcoming Animal Crossing: New Horizons January update alongside a small tease of what's ahead for the next big drop coming in March with a special Mario crossover.
The upcoming update that goes live on January 28 provides a ton of new updates but also heralds in the arrival of Festivale. Festivale is a carnival-style event that will go down on February 15 and brings with it the arrival of Dancer Pavé.
Click here to watch embedded mediaAccording to Nintendo:
Dancer Pavé will arrive to your island’s plaza to usher in some confetti and carnival spirit. On the day of the event you can capture colorful feathers floating on your island with your net and trade them to Pavé to receive a passionate dance number in return. Rainbow feathers seem to be an especially rare sight, so be sure to catch them and trade them with Pavé.New Horizons players can also look forward to even more clothes to style themselves to perfection, as well as new reactions to better convey those inner thoughts and feelings while living that island life to the fullest.
The above trailer also teases a few new events on the way, including new themed items for holidays like Valentine's Day and Groundhog's Day before the next big event that is slated for March.
While a small teaser, Nintendo also confirmed its upcoming March update, which will include a special Super Mario crossover.
From carnival to Super Mario, the next few months are going to be exciting for Animal Crossing: New Horizons fans. While the game has been out for just shy of one year, Nintendo has done a phenomenal job at ensuring the experience never grows stale with a constant rotation of events and new items to explore.
What do you think about the January and March updates for Animal Crossing: New Horizons? Shout those thoughts out loud and proud in the comment section below!
Acclaimed platformer Celeste turned three-years old this week, and to celebrate, creator Maddy Thorson surprised fans by announcing a sequel of sorts to the game. No, it’s not a direct follow-up to the game available on consoles and PC, but rather a sequel to classic Celeste, the original Pico-8 version of the game dubbed Celeste Classic 2: Lani’s Track. The best part? It’s available now for free and can be played right on your browser.
For context, the Celeste most of us are familiar with was born from an earlier version developed on the Pico-8, a virtual platform designed to mimic a traditional game console. While the technology is limited (games top at 128x128 pixel, 16-color display), Pico-8 is a useful tool for designing games without the use of actual hardware. Maddy Thorson and fellow designer Noel Berry used the platform to create Celeste in just four days during a game jam, then expanded upon it to create the polished version we know and love. The original Pico-8 levels went on live within Celeste proper as players can find and play them at designated terminals.
We said we probably wouldn't make a sequel to Celeste, but we never said anything about Celeste Classic
— Maddy Thorson (@MaddyThorson) January 26, 2021
Celeste Classic 2: Lani’s Track was made in three days, again by Thorson and Berry as well as composer Lena Raine. You can play it in your browser via itch.io as well as download versions for Windows, Mac, Linux, and Raspberry Pi. The sequel can be played using a keyboard as well as a controller and, having tried it myself, retains the tight controls and challenge of the original. The soundtrack is also up for grabs on Bandcamp.
Given the excellence of the first game (we scored it 9 out of 10), I’m interested in any kind of encore. Celeste blends tight platforming and a harrowing challenge with a well-written narrative about a young woman struggling to conquer her inner demons (quite literally) by climbing Celeste Mountain. The fun gameplay and affecting story made it one of our go-to quarantine games as well as a game that personally inspires me to be a better person.
Will you be checking out Celeste Classic 2 and if you have, what did you think? Let us know in the comments!
It’s not clear why or how many people still have access after getting their money back.People who bought the console versions of CD Projekt’s Cyberpunk 2077 are seemingly being allowed to keep
Microsoft has announced a price increase for Xbox Live Gold.The company has said it will be making price adjustments for Xbox Live Gold in select markets.According to the new pricing structure, existing
Xbox Games with Gold for February have been announced.February’s Xbox Games with Gold have been announced, and the games are Gears 5, Resident Evil, Dandara: Trials of Fear Edition, Indiana Jones and
Whether you’re planning on building on the purchase of your new PS5 or working on a library of classic games and accessories for your beloved PS4, you’ll want to know the best
It’s time to look forward to another year of video games.2021 is finally here, the perfect excuse for us to forget all about the dreaded 2020. As we do every year, we
Hitman’s Agent 47 knows a thing or two about murder. Which makes him the ideal person to solve a locked room murder mystery…Hitman 3‘s Dartmoor level is one of the unique levels
Codemasters executives will vote in favour of closing a deal with Electronic Arts.Electronic Arts’ bid to acquire Codemasters is one step closer to reality, reports VGC. According to the report, Codemasters’ CEO