The gods in Gods Will Fall are not benevolent ones. They're evil, malevolent entities that are bent on torturing the humans they rule over. Worship is demanded, with suffering rippling throughout the land. But that's all about to change, isn't it? You've had just about enough of their reign of misery, so it's time to go full barbarian and get in the mix in Clever Beans' new roguelike adventure, which is out today. What platforms is it on? You can beat down the wicked gods on Xbox One, PlayStation 4, Switch, and PC.
Click here to watch embedded mediaAs a roguelike, you have options when it comes to your deity assault. Skills, weapons, items, and more are all on deck as you battle through three deadly realms. The Celtic-inspired journey leans in heavy on brutality as you seek to enact vengeance on your less-than-benevolent dictators. Warriors of your tribe may even have specific fears against specific gods (there are 10 to take on), and if they can face down their specific scares you can glean boosted rewards. Enjoy using a diverse selection of weapons? Pick up weaponry from fallen
Gods Will Fall is a roguelike, so death is inevitable. However, as warriors from the clan fall, others will gain new strengths out of the thirst for revenge. It's a neat little quirk that might be slightly reminiscent of Rogue Legacy's lineage system, and adds an element of variance and some minor plot nuance to the typical "run, run, run, run, okay run again" formula that's so pervasive in the genre. There may be ways to bring back your fallen comrades as well, by advancing past the dangerous gods. On the flip side, if one of your crew is killed by a god they're doomed forever. High stakes roguelikes!
Have you played Gods Will Fall? What do you think? What's your favorite roguelike? Let us know in the comments below!
Hitman 3 just released a little over a week ago, and it is an excellent game by most reports (including ours). Not only does it provide all-new scenarios for Agent 47, but it also allows access to legacy content from the previous installments of Io Interactive's World of Assassination trilogy. With that wealth of options at your fingertips, you might be satisfied – but even if you are, Io Interactive is going to give you more anyway in the form of DLC.
In a recent interview with The Gamer, Io Interactive clarified some of its plans for post-launch support of Hitman 3. And though it didn't reveal any specifics about what the DLC might be, the studio confirmed that it is in the works and discussed the overall approach.
"We are definitely going to be doing some DLC, but we haven’t defined what that is," executive producer Forest Swartout Large tells The Gamer. "I think for now we are not looking at new maps like the bank and the island. We’re more looking at using existing locations and reimagining them, twisting them."
Click here to watch embedded mediaWe’d recommend you check out the full interview, because it also has tidbits about the future the Hitman franchise as a whole. The bottom line: Hitman 3 probably isn’t the last we’ll see of Agent 47. But for now, if you're a big fan of Hitman 3 and want to dive deep on the game and its development, check out our exclusive coverage, which includes interviews and insight from the team.
Of course, Hitman may be its signature series, but it isn’t the only thing in the works at Io Interactive. After a surprising announcement, we also learned that the studio is making a new James Bond game (featuring a unique version of the iconic super-spy that isn’t tied to any official likeness) which could be part of another trilogy.
At any rate, Io Interactive is a busy studio these days. We're excited to see how the talented team's plans take shape.
[Source: The Gamer]
The long-awaited “Snyder Cut” of 2017’s Justice League is arriving March 18 to HBO Max. Director Zack Snyder shared the news on Twitter today, giving fans of the fabled re-release a light at the end of the tunnel.
For those not in the know, Snyder was originally at the helm of Justice League before his daughter’s tragic suicide forced him to step down during post-production. Director Joss Whedon took over production of the troubled film, creating the final version that was largely panned by fans and critics alike when it released in November 2017.
Since then, fans petitioned for the release of the “Snyder Cut”, Zack Snyder’s version of the film containing scenes that had been cut/altered after Whedon took over. After spending years gaining traction online, Warner Bros. announced in May of last year that the Snyder Cut would indeed happen and release exclusively to HBO Max. Since this version features a fair amount of both cut and entirely new content, the film tops at a whopping four hours, which you can watch all at once or as a four-part miniseries. Justice League centers on Superman, Batman, Wonder Woman, and other heroes in DC's pantheon fighting to protect Earth from an invading Steppenwolf, as well as the newly included De Saad and Darkseid.
2021 is an important year for HBO Max given that Warner Bros. entire slate of films will debut simultaneously in theaters as well as on the streaming service. One of those film’s is April’s Mortal Kombat, and it'll be interesting to see how the experiment pays off and the effects it has on the already struggling theater industry. There are also rumors that a live-action Harry Potter TV series might be in the works as well.
Are you excited for Zack Snyder’s Justice League? Let us know in the comments!
When Biomutant was announced in 2017, we were impressed by the wonderfully weird world Experiment 101, which was founded by ex-Avalanche Studios employees, was pitching. That game was originally set to release in 2018, but that year came and went with not much info from the Swedish development studio. Now that we're in 2021, Experiment 101 and publisher THQ Nordic have finally announced a release date for Biomutant: May 25. But what took so long, and why did the developer stay so quiet for much of that span?
In a recent interview with IGN, studio head Stefan Ljungqvist said that much of it had to do with the scope of the project contrasting with the size of the team. The game features a dense map full of NPCs, outposts, and bizarre creatures to encounter, as well as a mutating protagonist, so even if the world itself isn't massive when compared to the size of other open-world maps, it's an ambitious project. "It's a big game, a big bite for 20 people to chew off," Ljungqvist said.
While open-world games are often ambitious by definition, Ljungqvist said that the script kept growing, making it an increasingly more difficult component. "If you look at the script, by the end of 2019 I think it was about 80-85,000 words. Pretty much a novel," he said. "But in the final game, it's closer to 250,000 words. That was a big thing, to wrap that script."
On top of that, Ljungqvist said much of the effort has been centered on polishing and quality assurance. "It's been a huge amount of work for QA, because it's not easy in an open-world game to find them," he said. "And then once they've been found, we have to fix them, and that's put some additional challenge on us, being a small team."
Ljungqvist also touched on other topics within the interview, including why the team decided to release on last-gen platforms instead of the new PlayStation 5 and Xbox Series X/S. You can learn more about that and other topics by reading the full interview on IGN.
Biomutant comes to PlayStation 4, Xbox One, and PC on May 25. To read more about Biomutant, check out our impressions from Gamescom 2018.
[Source: IGN]
Moon Studios and iam8bit have raised $58,000 for the Rainforest Trust thanks to December sales of Ori and the Will of the Wisps on Switch. From December 8 to 13, the companies
But whether this will see the light of day is another matter.A new patent filed by Sony shows tech that will let spectators participate in virtual reality content.As reported by IGN, the
Studio hoping to stop players feeling like they are missing out.Destiny 2 developer Bungie is rolling out new seasonal challenges for its sci-fi shooter.In a blog post, the studio said this new