It’s been a while since we last got an update on Metal Slug Tactics, the turn-based strategy spin-off of the popular side-scrolling shoot 'em up. The game was first announced during the online-only E3 2021 and has suffered a few delays since then with minimal updates. After a long wait, the game has finally reemerged with a new trailer and a fall 2024 launch window.
The new video shows off the game's spin on tactics, with long-time stars Marco, Eri, Fio, and Tarma taking literal turns obliterating the opposition. The game sees players building squads of classic Metal Slug characters, each with unique loadouts of recognizable series weapons, to take on signature villains and bosses, like the warship in the video.
Metal Slug Tactics is developed by Leikir Studio and is published by Dotemu, the team behind TMNT: Shredder's Revenge. Famed composer Tee Lopes (Shredder's Revenge, Sonic Mania) is developing the game's soundtrack.
When first revealed, Metal Slug Tactics was only slated to launch for Switch and PC. Today's trailer confirms that it's also coming to PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One.
After teasing PC support tests earlier this year, the PC adapter for PlayStation VR2 arrives this August, the company has revealed. More specifically, the device will cost $59.99 and hit select retailers and PlayStation's online store starting August 7. With this device, you can use the PlayStation VR2 hardware to play SteamVR games, including the critically acclaimed Half-Life: Alyx.
Ironically, PlayStation gamers have been asking for a Half-Life: Alyx port for PlayStation VR (and now PlayStation VR2) for years. Though that still isn't happening, this PC adapter at least allows players to use their PlayStation VR2 device to play the game through Steam. They can do the same with hundreds of other SteamVR games, like Fallout 4 VR and War Thunder.
Here's a look at the minimum PC requirements to use PlayStation VR2 on your PC:
However, as exciting as being able to use your PlayStation VR2 device on PC is, it comes with some distinct drawbacks.
"PS VR2 was designed from the ground up specifically for PS5 – so you'll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC," the PlayStation Blog post reads. "However, other high-fidelity and sensory immersion features on PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games."
PlayStation says the most immersive way to experience PlayStation VR2 will remain the PS5, even after this PC adapter is available for purchase.
To set up the PC adapter, you will have to connect PlayStation VR2 to your PC using the adapter and the DisplayPort 1.4 cable. After that, download the PlayStation VR2 App and the SteamVR app from Steam. This will allow you to set up the device on PC, customize your settings, and play SteamVR games.
The PlayStation VR2 PC adapter will be available for purchase starting August 7.
For more, read Game Informer's review of Half-Life: Alyx, and then read Game Informer's review of PlayStation VR2.
Are you going to purchase the PlayStation VR2 PC adapter? Let us know in the comments below!
Naughty Dog won't be The Last of Us studio forever, according to studio president Neil Druckmann. He told the LA Times this in a new interview, which is where he also said the studio has multiple single-player projects in development, as reported by VideoGamesChronicle.
"I promise you, we will not be The Last of Us studio forever," Druckmann said, revealing the team is working on "multiple single-player projects." He continued, adding, "We create experiences that are steeped in story and characters, especially relationships. The stories have some sort of philosophical core that everything is going to revolve around and feed into."
Elsewhere in the interview, Druckmann told the LA Times he came up with the idea about a man and a girl crossing a post-apocalyptic landscape – the premise of The Last of Us – in college. He planned to get that story out of his head one day as a graphic novel. Even after getting hired at Naughty Dog, he didn't bring up this story to the studio, he said. Instead, he was given the task of recreating Jak and Daxter into "something more reality-based," the publication writes.
However, he and those on the task were struggling. They went to Naughty Dog's then-president Evan Wells, who retired last year, and asked, "Do we need to do Jak and Daxter?" Wells said no, and Druckmann told the LA Times, "Immediately the lightbulb went off" as the time for what would become The Last of Us had arrived. And the rest is history.
This interview follows Druckmann's recent interview with PlayStation, which resulted in a public rebuttal of the interview by Druckmann, with him claiming he was heavily misquoted, and PlayStation eventually pulling the interview down completely.
Word of multiple single-player projects in development at Naughty Dog follows news from last December where Naughty Dog canceled its Last of Us live-service multiplayer project after years of development.
For more, read Game Informer's review of The Last of Us and then read our review of The Last of Us Part II. After that, read our impressions of Naughty Dog's remake of The Last of Us.
[Source: LA Times via VideoGamesChronicle]
What do you hope Naughty Dog's next game is? Let us know in the comments below!
This year's Summer Game Fest showcase is happening this week, on Friday, June 7, at 2 p.m. PT/5 p.m. ET, and with more than 55 studios and publishers set to be featured at the event (including Play Days this weekend) this year, fans have been speculating on what they might see. That includes Kingdom Hearts fans, who have been hoping to see something related to Kingdom Hearts IV at SGF this year, given it's been more than two years since its reveal.
However, SGF host and creator Geoff Keighley thinks Kingdom Hearts fans should lower their expectations for the show.
"People keep asking about Kingdom Hearts, I don't know why," Keighley says during a recent stream where he answered questions about SGF. "I think it's because we did [Final Fantasy VII Rebirth] last year or something like that. But yeah, people are setting themselves up for failure but you guys can keep hoping."
Here's a clip of it, too:
— xenosaga (@xenosaga7) June 3, 2024
Now, Keighley could be playing coy, especially with the "but you guys can keep hoping" part at the end, but it's more likely that he's trying to nicely let Kingdom Hearts fans know that if they expect to see Kingdom Hearts IV during SGF, they might be disappointed.
In the meantime, watch the Kingdom Hearts IV reveal trailer, and then read Game Informer's exclusive interview with Tetsuya Nomura about Kingdom Hearts IV, the series' future with Final Fantasy, and more.
Do you think we'll hear about Kingdom Hearts IV this upcoming weekend? Let us know in the comments below!