In case you missed it, Hitman 3 came out last week, and it's really good. If you have the means to do so, we highly recommend checking it out on PlayStation 5 or Xbox Series X to see the game running in 4K, at 60 frames-per-second, and all that good stuff. But surprisingly, IO Interactive's World of Assassination trilogy was also recently released on the Nintendo Switch. After putting the game through its paces on the handheld, we found that it's a surprisingly good way to play Hitman.
First and foremost, Hitman runs on the Switch via cloud streaming, meaning this isn't a port of the game you have to install. On the one hand, this means the game looks surprisingly good on the handheld. Not as good as it does running on something like the PS5, but still, we were surprised at how well the environments held up on Switch. As far as we can tell, the amount of NPCs in a level also seems unaffected. Loading into Hitman 2's Miami level, which takes place during a motor race, the hundreds upon hundreds of NPCs that litter the level was just as impressive as it is on more powerful machines.
On the other hand, since the game is being streamed, that means you need a persistent internet connection to play Hitman on Switch (which, to be fair, you also need on other machines, but that’s only to connect to the game’s servers for online content). Your mileage will vary depending on how powerful your internet is, but anecdotally, we tested the game on moderate internet and only noticed a handful of minor connectivity issues. The most severe of these often came in cutscenes, where the game would often hitch and stutter as it tried to keep up with itself. Additionally, we did notice various framerate drops when walking around levels — though this wasn't too much of a hindrance to the game and often seemed random, rather than tied to something like combat, the number of NPCs on screen, and so on.
To see Hitman in action on the Switch, check out the video below. We collected a few different examples of cutscenes — both running well and running poorly — and large groups of NPCs in Hitman 2's Miami level and Hitman 3's Berlin level. Minor spoiler warning, as there are objectives present in the video:
Click here to watch embedded mediaAgain, playing Hitman on Switch is the least optimal machine to experience these games, but for the most part, the games handle the transition well. Walking around levels, exploring opportunities, and investigating targets all worked just fine for us during our time playing. Aiming on the Switch, though, feels loose and imprecise. Getting into a gunfight is almost guaranteed death, so if you're going to play on Switch, we recommend going as gun-free as possible. Additionally, on-screen text when played in handheld mode is very small and hard to read. We found no way to increase the size in the options, either.
If you can play the Hitman games on any other machine, that's obviously going to be the best way to go. That said, barring some issues, streaming Hitman on Switch is a surprisingly competent way to play — especially if you have good internet. The allure of practicing runs in bed or sneaking in quick Escalation Missions is appealing, too. Like all other platforms, the entire World of Assassination trilogy is available on the Switch, and because it's streaming the game, it's only a 66MB download. If you have no other way to play, or if you just like the appeal of assassination on the go, Hitman on Switch is a good way to experience all these games have to offer.
When IO Interactive announced its next game would be about Bond, James Bond, fans were excited to see the IP land into the hands that have perfected what being a hired killer means. While Bond doesn't kill nearly as many as Agent 47, he is an iconic piece of cinema history with a wealthy impact on games as well. Details about the upcoming James Bond game are still scarce, but we do have new insight into IO Interactive's plans of growth and the hopes of the new IP becoming a trilogy.
Currently, the studio houses approximately 200 team members as they embark on this new IP following the launch of Hitman 3. According to a recent interview with TheGamer, IO is looking to expand beyond that number with a new Swedish studio, bumping those numbers up from 200 developers to over 400.
In the same interview, IO CEO and co-owner Hakan Abrak talked a little more about his excitement for taking on the James Bond world, saying "It's very, very special - a boy's dream. Sometimes it's still a little hard to understand that it's us [making] James Bond."
He added, "Today we [have] 200 employees and I expect that we will [have] over 400 employees over the next few years. So, there is no doubt that the Bond agreement means an insane amount to us." 400 employees will be nice to have, since the ambitions going into the world of James Bond includes making this a new trilogy for the studio. TheGamer notes that a Danish website called DR had its own interview with Abrak where the director mentioned that the team could "easily imagine" a trilogy coming out of the new James Bond experience.
The Hitman franchise wasn't without its missteps but Hitman 3 absolutely knocked it out of the park regarding what draws so many people into this type of game in the first place. To see IO work its magic on the James Bond franchise in a similar fashion would be amazing to see, though the growth of the studio would be needed to ensure that no other projects — including ongoing support for Hitman 3 — fall by the wayside.
Eli Roth's live-action Borderlands movie under the Lionsgate umbrella is set to begin filming here soon in Budapest and while an official first look has yet to be revealed, we do have one major rumor confirmed to be real. Kevin Hart is confirmed to be playing Roland in the upcoming Borderlands movie alongside Cate Blanchett as Lilith.
The confirmation comes by way of The Hollywood Reporter, solidifying earlier rumors of Hart's role in the film. His involvement was previously confirmed but who he was cast as was a mystery until now. For those that may be unfamiliar with the Borderlands franchise, Roland is a highly skilled soldier from Promethea. Trained to the nines by the Atlas corporation, Roland is definitely somebody you don't want to mess with, especially with his affinity for toys like his deadly Scorpio Turret.
Hart will be taking on the role of Roland in the upcoming film, though other casting choices are still a mystery. That being said, Roth feels confident in his choice for the role of Roland, saying "I'm thrilled to be working with Kevin [Hart]. Borderlands is a different kind of role for him, and we are excited to thrill audiences with a side of Kevin they’ve never seen before. He’s going to be an amazing Roland.”
"Kevin has been behind some of the world's biggest blockbusters, and our source material is inspired by one of the world's best-selling video games," added Lionsgate Motion Picture president Nathan Kahane. "We love the way our filmmaking team has adapted this story and we couldn't be in better creative hands."
The Gearbox looter shooter first began its journey in 2009 and was immediately met with critical acclaim. From this franchise's hilarious dialogue to its "interesting" cast of characters, there is a charm to Borderlands that makes it unique all on its own. The cell-shading art style adds to its magic, giving it the feel of an action-packed moving comic book.
“I’m so excited to dive into the world of Borderlands and I could not be doing it with a better script, producing team, and studio,” said Roth when the Borderlands movie was first revealed. “I have a long, successful history with Lionsgate — I feel like we have grown up together and that everything in my directing career has led to a project of this scale and ambition. I look forward to bringing my own energy, ideas, and vision to the wild, fun, and endlessly creative world of the game. Randy Pitchford and everyone at Gearbox have been incredibly supportive of my ideas — it really feels like a perfect storm of creators coming together. We are out to make a new classic, one which the fans of the game will love, but also one which will find new audiences globally."
We've yet to see what sort of artistic direction the upcoming Borderlands movie will take but we're definitely interested in learning more about how this adaptation will work or if it will be another casualty of the Video Game Adaptation Curse©.
[Source: The Hollywood Reporter]
In a world of skill-based matchmaking and unending third-parties from lesser-skilled squads, Fuse emerges from the flames with an ability kit made to devastate enemies as well as create space for his teammates. Respawn Entertainment has given us a new look at Season 8 with a gameplay trailer that you can watch above. Fuse, the latest Apex Legends character, can stun and damage opponents with his pellet launcher or throw grenades from a mechanism on his wrist (just like at the end of the previous cinematic trailer). His ultimate casts projectiles that fall to the ground and burn any foes that might be standing in the area of effect. Fuse seems like the perfect legend for players that simply want to watch the world burn and his laissez-faire personality is just an added bonus.
In addition to Fuse, new battle pass cosmetics will be available (the Lifeline skin in the gameplay trailer looks pretty sweet). But, more importantly, a higher tier for magazines is joining the loot rotation. Gold ammo attachments contain the same capacity as their purple counterparts but come with an autoloader perk. You can watch Rampart attach the gold mag to her Spitfire and lay waste to an entire squad. The perk likely means that reloading times will be reduced but there’s no word on whether or not this stacks with Rampart’s passive ability.
The 30-30 repeater finally got some time to shine. The new weapon seems to be a cross between the semi-auto fire of the popular G7 Scout and the charge functionality of the Sentinel. One could even say that the rifle’s mid- and long-range versatility is reminiscent of the ADS-activated choke that makes the Peacekeeper shotgun so powerful. And with the radical Kings Canyon changes that are set to come at the start of Season 8, the 30-30 repeater might just find its way at the top of the loadout charts alongside the Volt SMG.
Speaking of geographical changes, Kings Canyon has been obliterated by Fuse’s childhood friend Maggie. So, new areas have emerged from the ashes of old ones. With the inclusion of armories, on-the-fly high ground, never-before-seen points of interest, and optimized map rotations, wandering Kings Canyon in search of firefights will feel refreshing again. You can see these awesome features for yourself here.
Apex Legends Season 8 launches on February 2 so be sure to grind during the final days of Season 7 to secure more wins for your in-game player card. Or, you can get set to jump into the Apex games for the first time on Nintendo Switch (if the rumors are true, of course.)
The world had no idea that it needed a Gollum-focused video game until Daedalic announced its Lord of the Rings project in Summer 2019. The game was set to launch at some point this year, but GamesRadar reports that The Lord of the Rings – Gollum will be delayed to 2022.
Apparently, a recent email announced a new partnership between Deadelic Entertainment and Nacon who is now set to be a co-publisher on the game. Nacon has been involved with a few sports titles as well as the upcoming Vampire: The Masquerade - Swansong. The email ends with the information about the game's delay.
A narrative-centric experience, Daedalic’s Gollum game chronicles ex-Hobbit Sméagol’s vile journey as he is corrupted by the One Ring. While players will likely see story beats that they are already familiar with, the game will also delve into new events in Gollum's life. "We tell Gollum's story from a perspective never seen before, in any storytelling medium, all the while staying true to the legendary books of J.R.R. Tolkien," says Daedalic CEO Carsten Fichtelmann. "At a time when the games industry is undergoing structural changes and seeing new business models evolve, we are excited to realize a huge new production based on a story that has stayed fresh and relevant for more than 60 years."
The Lord of the Rings – Gollum will be available on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC. Check out some photos from the game in a gallery here.
[Source: GamesRadar]
Halo Infinite was delayed following an overwhelming amount of feedback when gameplay was first shown off last year. Originally meant to be an Xbox Series X launch title, the move to push the latest Halo adventure back to November 2020 was one not made lightly. That being said, communication on the status of the development pivot has been scarce and that's why 343 Industries is committing to doing better.
As the launch date of Halo Infinite looms closer, community director Brian Jarrard took to Reddit to offer a promise of more steady updates going forward. When one Redditor took to the Halo Infinite forums to express concern over the lack of updates, Jarrard responded with context surrounding the silence in addition to a promise to be better.
When addressing the lack of updates being a negative sign for the state of the game, Jarrard responded saying, "Not saying it's right or a good thing, but considering we went 12 month stretches of total darkness and our last update was on December 8, I don't think there is any cause to worry. Keep in mind that many of us around the studio were out of office for two or more weeks to end the year and then it takes time to get back into the swing of things."
Regarding what the studio plans to do moving forward, he added "We're committed to at least monthly high level updates and the next Inside Infinite is coming out this week! This month we're talking with members of the sandbox team to share some insights into their vision for Halo Infinite and the work they're doing."
The confirmation of the Inside Infinite is a good first step towards the monthly updates, especially for those excited to see more of that gorgeous hunk Craig the Brute (kidding). That being said, 343 wants to be careful about making sure expectations don't spin out of control, a smart boundary to lay down when considering how dangerous overhype has been for major titles in the past. To this point, the community director added "To manage expectations, this won't have world premier big screenshots or huge things like a date announce, but our goal is to offer our community more context and insights into our team and the game we're making while we're all awaiting the larger beats and full marketing machine later this year."
As for the game itself, Halo Infinite is expected to launch sometime in November of this year. Thoughts on the gameplay reveal and the polarizing reactions to it? Thoughts on 343's pledge going forward into 2021? Sound off with your spiciest of spicy takes in the comment section below!
A new expansion is on the horizon for Elder Scrolls Online players, taking them back to the world of Oblivion with the return of the Daedric prince Mehrunes Dagon. The upcoming expansion is set 800 years before the events of the single-player Elder Scrolls IV: Oblivion experience, setting up an incredible backstory to add to the phenomenal lore surrounding Tamriel. But it's not just a new location and a returning baddie to look forward to. For the first time ever, Elder Scrolls Online will allow for companions that players can spec out to their heart's content. But first, let's look at what else was revealed by Bethesda.
With the latest trailer, players have their first look at the Gates of Oblivion adventure, exploring a new tale through the Flames of Ambition DLC and the Blackwood chapter. This saga will continue all year long with new chapters to further unravel the mystery surrounding the Daedric prince with never-before-explored areas of Tamriel and fresh takes on some familiar places as well.
Click here to watch embedded mediaFlames of Ambition launches on March 8 for PC, and March 16 for Xbox One and PlayStation 4. Blackwood commences a new chapter entirely, beginning on June 1 for PC and June 8 for Xbox One and PS4. There are two more DLC slated with one dungeon pack dropping in Q3 and another Q4 DLC story zone unlocking at an undisclosed time.
As for Blackwood, here is what players can look forward to:
Pre-purchasing the upcoming expansion will unlock the Nagahide Welwa Ravager mount and the Nightmare Bear cub pet, with the latter only being available until March 17 as the pre-order deadline. Even more pre-order bonuses are also on the way, including:
For those that already own previous chapters of the game and the base title itself, there is the Blackwood Upgrade edition of the expansion and the Upgrade Collector's Edition. For those that don't own the game already, there are the standard Blackwood and Blackwood Collector's Edition options that include previous expansions and the base game itself.
"Including the Imperial City of Leyawiin (first featured in The Elder Scrolls IV: Oblivion), the Niben Forest, and open wetlands of the Blackwood Bog, you’ll have the opportunity to explore a diverse land in strife, investigate the emerging Daedric threat, and discover all-new stories, challenges, and rewards not found anywhere else in Tamriel," Bethesda Softworks tells us about the upcoming story.
In Blackwood’s main storyline, you shall investigate a conspiracy involving the exiled Longhouse Emperors and uncover a deadly pact that spells doom for the people of Blackwood. Behind it all, of course, is the Prince of Destruction, Mehrunes Dagon himself, but what exactly are his plans are for Blackwood and Tamriel? While a stand-alone tale that can be enjoyed in of itself, the events of the Blackwood Chapter’s story progresses the larger Gates of Oblivion narrative that begins with the Flames of Ambition DLC and will continue throughout the rest of the year.Most importantly? Companions. The single-player counterparts of the Elder Scrolls games include companions that have their own skills; they are characters who add an additional RPG element to build players' connection to the story. For the first time, ESO is adding companions to the online game, allowing for a chance to spec them out. This also offers fans a chance at building meaningful relationships with them and enjoying the world of Tamriel with help without feeling forced to play with other players.
Thoughts on everything revealed so far in the latest Elder Scrolls Online showcase highlighting what's new with Oblivion? Are you excited to learn more about the backstory that set up the beloved Elder Scrolls IV title? Sound off in the comment section below! And for those interested in some physical merch to ring in the new expansion, there's an exclusive Oblivion statue found right here.
Rare announced seasonal progression was coming to Sea of Thieves during a big December update, and now we’re on the cusp of it kicking off. Season One sets sail on January 28, and for the next three months, players can engage in new activities to earn exclusive rewards, both free and paid. Rare also released a helpful primer video detailing exactly how seasons to give players a (peg) leg up before the festivities begin.
Seasons introduce Renown, a new progression currency that is earned by simply engaging in existing activities, such as sailing and combat. Over 100 levels of Renown await eager explorers, each containing its own rewards including gold and cosmetics. Trials offer a faster, more focused method of earning Renown by presenting specific goals (like setting a skeleton on fire) for players to pursue. Seasons last three months and feature daily events, new feats, as well as regular quality-of-life improvements. All of this is free to players. For high-rolling pirates, the paid Plunder Pass grants 11 exclusive Pirate Emporium items, which remain exclusive until that season ends. Then, those items will be available for purchase separately.
Sea of Thieves has come a long way since its shaky launch in 2018, and adopting the popular season model feels like the next logical step. When done right, seasons have proven to be a compelling hook that keep players engaged with a game, so here's hoping Rare can knock this out of the park. For more on Sea of Thieves (and context for how far it's really come) check out our review of the game from its launch.
Bethesda Softworks just revealed an in-depth first look at Oblivion, the next expansion to hit The Elder Scrolls Online. A year-long event will take players to places they have never been before, but denizens of Tamriel have more to look forward to than new locations and the return of Mehrunes Dagon; the introduction of companions is another major feature of this expansion, and it's a bigger deal than you might realize. Why? It all comes down to one ever-popular aspect of RPGs: romance.
In the single-player Elder Scrolls games, players have a select amount of characters they can build relationships with. Some of those relationships can even lead to in-game marriage. In the MMORPG of Elder Scrolls Online, however, the lack of companion characters provided no meaningful way to get attached to the many faces met throughout the game's adventures. Now that companions are making their way into the online world to help make ESO even more single-player friendly, I couldn't help but ask if that addition meant romance was on its way in the future. The short answer? Yes.
I recently sat down with Creative Director Rich Lambert to learn more about Oblivion and the tales it has to tell. When I asked if the relationship with companions could go deeper than just a battle buddy, Lambert said yes – but not in the typical romantic fashion, and not right out of the gate. He said the introduction of this mechanic in Oblivion is setting up for a goal the team has in mind for further down the road.
Click here to watch embedded media"With these companions, they have their own likes and dislikes," Lambert says. "You can go up one side and down the other side with your relationship to them. There is going to be something special that unlocks when you max out that relationship spectrum as well, though initially, romance won't be a part of it."
He adds, "Down the line, though, romance is definitely somewhere we want to get to. We just want to make sure when we add it that we do it right."
For now, there are two companions who players will get to know: Bastion and Mary. "Bastion is kind of this chivalrous Knight kind of personality," Lambert says. "And he was the son of a noble there was a little bit of strife with his history that you'll learn more about while adventuring with him. He ended up becoming a servant to another noble family and is essentially being the protector of this rich sniveling idiot. The questline that you go through with him to unlock him as a companion covers one of those adventures. And then once you unlock him, you find out a little bit more about who he is and what his personal tragedy is."
Mary, on the other hand, is a Dunmer thief who Lambert describes as having a "stab you in the back" kind of personality. Lambert mentions that she has an interesting twist in her storyline, but wasn't willing to tell me more no matter how much I was intrigued to hear everything.
Essentially, the introduction of companions is meant to lay the groundwork for more personal relationships going forward in future expansions. That being said, the team wants to make sure they don't rush adding something like this, ensuring that the highly requested feature is done in a way that will leave players feeling fulfilled with their story experience.
Another interesting thing about these companions is that they are more than just pretty faces. Players can spec them out to suit their playstyle, and solo players can take them into instances that usually require additional players, such as dungeons.
"So companions are there if you choose to use them – your permanent adventuring buddies – so you unlock them by doing quests in the Blackwood chapter," Lambert says. "Once you have them, you can level them up, you can equip gear on them, you can assign them to a specific role; so if you need a tank, you can have them go tanky, or healer or damage dealer. You can set their skills that they use and the order they use them in. Each companion also has its own series of likes and dislikes. There's a report system associated with this. This system will change as a player progressed through the story to unlock new quests to get to know each companion."
Lambert adds, "We're still going through how this all works within the world and figuring out exactly where you can use different companions as well. We know we don't want them used in PvP, so we've taken that option out, but outside of that, we want you to be able to use them everywhere else."
Is romance in games like this necessary? Absolutely not. But it does make for a more enriching experience for those that crave an even more detailed and immersive experience to get lost in. The lovey-dovey mechanic was optional in the Elder Scrolls single-player games, and making it that way in the online experience just further connects ESO to the larger Elder Scrolls franchise.
What do you think about what we've learned thus far about Oblivion making its way into The Elder Scrolls Online? Sound off with your thoughts in the comment section below!
With the recent Star Wars news confirming that EA no longer holds exclusivity over the IP, the gaming world has been abuzz with what that means for a galaxy far, far away. While Ubisoft is hard at work on its own open-world Star Wars adventure, a recent report alleges that a new Star Wars: Knights of the Old Republic game is in the works and without EA and BioWare.
BioWare offered up its RPG magic when it gave us Knights of the Old Republic, a magic that fans have been clamoring for more of over the years. Now it looks like that dream might become a reality, though this time without the studio that brought it to life.
The latest report comes by way of VGC from reputable Star Wars insider Bespin Bulletin. During a recent B.O.B The Podcast episode, the discussion of a mysterious project came up, a project that Bespin alleges is a brand-new Star Wars: Knights of the Old Republic. They added that fans will "never guess" who is helming the rumored task.
"Amongst my digging, I heard there is a Knights of the Old Republic project in development somewhere," they said during the podcast. "I talked to a couple of people, and I also found out that Jason Schreier said that it's not with EA, and we'll 'never guess' who the studio is that's making this game."
This isn't the first time this report has come up, including myself that spoke with a previous writer attached to the original game back at the start of 2020. At the time, however, my source did not state that EA was distanced from this project, a project that has been rumored several times over to be a complete remake.
According to previous rumors, the reported remake will blend elements from Knights of the Old Republic and Knights of the Old Republic II: The Sith Lords. The reworking will blend the two stories in a way that makes sense with the current Star Wars canon.
Regarding who will be taking up this project if EA and BioWare end up not being involved, we don't know which studio has that honor. With rumors of a possible Knights of the Old Republic-adapted movie and Lucasfilm confirming previously that it is working on "something" revolving around Knights of the Old Republic, the world of possibilities remains wide open.
With BioWare hard at work on Dragon Age 4, the future of Mass Effect, Anthem 2.0, and a few other private projects that have yet to be announced, it would make sense then that the studio might not have the capacity to take a project like this on. Whether that's the reasoning behind the reported detachment remains to be seen.
What do you think about the possibility of a new Knights of the Old Republic or a potential remake? Thoughts on rumors that BioWare is not involved? Sound off with your hot takes that would make any sith proud in the comment section below!
[Source: B.O.B The Podcast via VGC]
Netflix confirmed another new Witcher adventure back in July of last year with a prequel story set 1,200 years before the time of Geralt of Rivia. Now, the streaming company has shared our first look at the cast of The Witcher: Blood Origin with Jodie Turner-Smith (Tom Clancy's WIthout Remorse, The Last Ship, Nightfilyers, Jett, Queen & Slim) taking on the role of Éile.
Éile, according to Netflix, is a "fierce warrior with the voice of a goddess" and she's the first character to be revealed from the upcoming series. "The limited series will tell the story of the first Witcher prototype and the Conjunction of the Spheres," according to the series' official description.
? WITCHER NEWS ALERT ?
— NX (@NXOnNetflix) January 25, 2021
The first cast for The Witcher: Blood Origin has been announced. Jodie Turner-Smith will play Éile, a fierce warrior with the voice of a goddess.
The limited series will tell the story of the first Witcher prototype and the Conjunction of the Spheres. pic.twitter.com/wTltgArMW7
The new series is a six-part live-action spinoff to the ongoing main series that was an instant hit for the streaming service. Blood Origin will be helmed by Declan de Barra alongside Lauren Schmidt Hissrich, the showrunner for the original The Witcher show.
“As a lifelong fan of fantasy, I am beyond excited to tell the story The Witcher: Blood Origin,” mentioned executive producer Declan de Barra said in a press statement when the show was initially announced. “A question has been burning in my mind ever since I first read The Witcher books – What was the Elven world really like before the cataclysmic arrival of the humans? I’ve always been fascinated by the rise and fall of civilizations, how science, discovery, and culture flourish right before that fall.”
“I am so thrilled to collaborate with Declan and the Netflix team on The Witcher: Blood Origin," added showrunner Lauren Schmidt Hissrich. "It’s an exciting challenge to explore and expand The Witcher universe created by Andrzej Sapkowski, and we can’t wait to introduce fans to new characters and an original story that will enrich our magical, mythical world even more."
With our first casting revealed for Blood Origin and Netflix's The Witcher season 2 back on track, there will be a lot of witchers to toss our coins to in the near future! Are you excited? Thoughts on the latest Witcher reveal? Sound off with your thoughts in the comment section below!
Earlier this month, Capcom gave us an extensive first look at gameplay for the upcoming Resident Evil Village in addition to a detailed showing of the different collector's editions available worldwide. Japan, however, took an already awesome collector's edition and made it even better — at least for those that have $1,800 to spare.
The Complete Set Collector's Edition comes with the standard Chris Redfield statue, a commemorative box, an art book, and more but it also comes with a wearable replica of Chris' coat. That swanky style can be yours but it'll cost you, because this particular set retails for $1,800 (or 192,500 yen in Japan).
This isn't the first time Capcom has done this, especially regarding the Resident Evil franchise. Resident Evil 6 also saw an expensive collector's edition in Japan but with Leon Kennedy's jacket. That set cost players $1,300, which is slightly more affordable than its Resident Evil Village counterpart.
While the jacket certainly looks well-made, which equates to a higher price point, it's not exactly the most unique. Leon's jacket was iconic, but this? This is just a grey peacoat. But, as an avid collector myself, who am I to judge? If it makes you happy, you can shoot your shot by nabbing one right here.
As for the game itself, the PS5-specific demo is available now to enjoy. As for when the whole adventure releases, Resident Evil Village launches on PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, and PC on May 7, 2021. Thoughts on the pricier collector's edition seen above and what we've seen thus far of Resident Evil Village? Shout out those Chris Redfield stan thoughts in the comment section below!
There is a lot of talk concerning BioWare right now, especially regarding the Mass Effect and Dragon Age series, but Jade Empire is another narrative treasure that deserves the same love. While many have been begging for a new Jade Empire game for over a decade, it's not looking likely in the foreseeable future, but we do have at least a glimpse at what could have been with some newly revealed concept art from the canceled Jade Empire sequel.
BioWare has mentioned in the past that a Jade Empire sequel is "never dead," but the recent Stories and Secrets from 25 Years of Game Development book revealed the now-canceled concept of Revolver, a game that was meant to be the spiritual continuation of the Chinese mythology RPG. We've got another new look at what could have been when BioWare art director Matt Rhodes shared a few pieces of artwork on his Instagram account.
View this post on Instagram
View this post on Instagram
View this post on Instagram
View this post on Instagram
View this post on Instagram
View this post on Instagram
View this post on Instagram
Each Instagram post above has numerous art entries per post, showing off villain concept art, shapeshifting, and an almost cyberpunk-esque take on what players loved about Jade Empire.
"Beginning its life as a sequel to Jade Empire, Revolver evolved and changed course many times throughout its development," Rhodes wrote in a recent Instagram post. "It was recently revealed in more detail in the book Bioware: Stories and Secrets from 25 Years of Game Development. To celebrate, I sifted through the archives and blew 15 years of dust off some of my favorite pieces from that project."
The canceled sequel isn't something I would have expected as a Jade Empire fan, but it is intriguing nonetheless. The original vision for Revolver was an open-world adventure that took what players loved from BioWare's trademarked decision-making RPG elements and blending that with a non-linear story to lose oneself in. The now-canceled Jade Empire spiritual successor was in full-on development up until 2008 when it was eventually canned so that BioWare could pivot and focus on Dragon Age: Origins and the continuation of the Mass Effect trilogy.
The artwork is interesting, but we're curious what you think. It's a big change from the Jade Empire we know and love, are you feeling the direction planned, or would you have rather had a more traditional sequel instead? Sound off with your thoughts in the comment section below!
The music of Assassin's Creed Valhalla was nothing short of stunning and now there is even more to enjoy with two new soundtracks from musical geniuses Jesper Kyd and Sarah Schachner. With a total of 61 new tracks to enjoy between the two options alongside new art as well, the audio stylings of Valhalla are far from done offering up new surprises.
There are two new options to enjoy: Assassin's Creed Valhalla: Sons of the Great North by Jesper Kyd and Assassin's Creed Valhalla: Twilight of the Gods. Interested in learning more? Here's what you need to know about each as well as an exclusive first look at two of the new tracks with Kyd's Nightfall in Wessex track and Schachner's Voices of Fornburg right here at Game Informer.
Sons of the Great North by Jesper Kyd offers almost a full two and a half more hours of musical tracks to enjoy. The BAFTA Award-winning artist has impressive credits to his name, including the phenomenal Ezio trilogy and the original Assassin's Creed game, so the additional tracks to enjoy will feel new and beautifully familiar at the same time. Kyd has also worked on a plethora of other gaming adventures including Borderlands, Darksiders, Hitman, State of Decay, and more.
"I'm excited to present the full score of my music for Assassin's Creed Valhalla," Kyd tells us. "The album Sons of the Great North includes 29 previously unreleased tracks with almost 2 ½ hours of music. My score reflects the brutality of the era infused with the spirituality of Norse mythology. The vast outdoor natural environments are supported by authentic live instruments, mixed with a modern electronic approach which gives the score a unique sound, an Animus-infused take on the Viking sound."
Twilight of the Gods by Sarah Schachner offers 32 extra tracks in addition to her previous work on the original game soundtrack. Schachner has an incredible talent within TV, movies, and games with previous work heard in Assassin's Creed: Unity, Origins, Anthem, and Call of Duty: Modern Warfare as well as other media such as The Lazarus Effect.
"Twilight of the Gods is my full collection of Valhalla music that will take you from the fjords of Norway, through the hillsides of England, and everywhere in between," she tells us. "My score represents the blending of Scandinavian and Anglo-Saxon cultures, with hints of Norse mythology woven throughout. I wanted to create a deep and emotional backdrop for Eivor's Journey, and I truly enjoyed immersing myself in the history and learning new instruments along the way."
As a special tease for what's ahead, Game Informer has two exclusive new tracks you can listen to and enjoy right now! First, we have Kyd's Nightfall of Wessex track:
Click here to watch embedded mediaAnd Schachner's Voices of Fornburg's haunting melody in the video below:
Click here to watch embedded mediaBoth sountracks will be available digitally via Spotify on January 29! You can pre-save your soundtrack of choice with Jesper Kyd's right here and Sarah Schachner's here. As for the game itself, Assassin's Creed Valhalla is available now. To learn more about the Viking adventure, check out our full review here to see what we thought about the latest journey into the world of Assassin's Creed. Feel free to also drop down into the comment section below and tell us what you think about the two new tracks heard above!