Beyond Good & Evil 20th Anniversary Edition Leaked Ubisoft June 25 Release Date

Update, 3:42 p.m., 6/20/24:

Earlier today, Ubisoft accidentally posted a trailer for Beyond Good & Evil – 20th Anniversary Edition alongside news the game would be coming to all platforms next week. However, shortly after, it deleted the post. Now, Ubisoft has reposted the news, confirming Beyond Good & Evil – 20th Anniversary Edition is, in fact, real and launching on PlayStation, Xbox, Switch, and PC on June 25. 

Check out the trailer for yourself in the announcement below

Smile for the camera ?

You'll be able to relive Jade's adventures in Beyond Good & Evil - 20th Anniversary Edition, coming June 25! pic.twitter.com/xzubaKSDYI

— Ubisoft (@Ubisoft) June 20, 2024

The original story continues below...

Original story, 2:22 p.m., 6/20/24:

Last year, an Xbox store listing for Beyond Good & Evil – 20th Anniversary Edition accidentally went live, with Ubisoft later stating it went up early due to a "technical error." Now, in what appears to be another technical error of sorts, Ubisoft might have accidentally revealed Beyond Good & Evil – 20th Anniversary Edition launches June 25. 

Earlier today, the official Ubisoft X (formerly Twitter) account posted a trailer for the game, which runs for nearly two minutes and features a look at the game's seemingly remastered visuals and performance, alongside the following text: "You'll be able to relive Jade's adventures in Beyond Good & Evil – 20th Anniversary Edition, coming June 25." That post is no longer available, as Ubisoft has deleted it. Nonetheless, June 25 is next Tuesday so it's possible this beloved classic is coming to PlayStation, Xbox, Switch, and PC in just a few days. 

While the Ubisoft post has since been deleted, some X users were able to grab the trailer, and you can check it out below: 

Surprise ! Beyond Good & Evil - 20th Anniversary Edition sortira le 25 Juin, soit mardi prochain ! pic.twitter.com/MI8CjtIjEb

— Kayane (@Kayane) June 20, 2024

As you can see, the game will feature up to 4K/60 FPS resolution and performance, an art gallery, and other features, and it's due out on "all platforms" June 25. Ubisoft has not commented on the deleted tweet, but if the game is, in fact, coming out next week, we'll likely learn more about it very soon. 

Strangely, amongst Ubisoft's silence on the deleted announcement, Limited Run Games has announced it is publishing a physical edition run of Beyond Good & Evil – 20th Anniversary Edition, due out on July 12 on PlayStation 5, Xbox Series X/S, PlayStation 4, and Switch. 

Expose a terrible government conspiracy in this 20th anniversary edition of a beloved sixth-gen action title! Beyond Good and Evil 20th Anniversary Edition will receive physical copies and collector's editions from Limited Run this July! pic.twitter.com/A1RJ8VG7Lb

— Limited Run Games (@LimitedRunGames) June 20, 2024

In the meantime, read our thoughts on the game's HD remake from 2011 in Game Informer's Beyond Good & Evil HD review here

Are you excited for an anniversary edition of Beyond Good & Evil? Let us know in the comments below!

Dragon Age 4 was revealed years ago under the name Dragon Age: Dreadwolf. However, with seemingly months to go before the game’s fall 2024 launch, BioWare announced it was changing the name to Dragon Age: The Veilguard. Ahead of that announcement, Game Informer visited BioWare's Edmonton office for an exclusive look at the game for our Dragon Age: The Veilguard cover story. It's here we learned that the name had changed.

I interviewed various Veilguard leads for the cover story, and one of the first questions I asked each of them was, "Why the name change?" Here's what each told me: 

BioWare's Leads On Changing The Name To Dragon Age: The Veilguard

Veilguard game director Corinne Busche: "First of all, I would say that these games are reflections of the teams that make them, and as part of that, it means we learn a lot about what the heart and soul of the game really is as we're developing it. And we quickly learned and realized that the absolute beating heart of this game are these authentic diverse companions. When we took a step back, as we always do, we always check our decisions and make sure that they still represent the game we're trying to build. It just felt like we needed a title that represented what this game was truly about. 

Now, I want to be clear: I adore Solas [and] he plays an important role in the game, but this is not a game about Solas. So in all things we do, trying to capture that authentic experience, we felt the title really needed to change."

Veilguard creative director John Epler: "Dragon Age has always been about characters, not just the villains, but also your team, your companions, the other characters in the world. And as we were building Dragon Age: The Veilguard – there's this analogy I like to use, which is, 'If you want to carve an elephant out of marble, you just take a piece of marble and remove everything that doesn't look like an elephant.' As we were building this game, it became really clear that it was less that we were trying to make The Veilguard and more like The Veilguard was taking shape as we built the game. 

Solas is still a central figure in it. He's still a significant character. But really, the focus shifts to the team. It's about the people you recruit. It's about stopping the end of the world with this group of specialists, these incredibly interesting and diverse characters that you recruit into your team. [We] realized Dreadwolf suggests a title focused on a specific individual, whereas The Veilguard, much like Inquisition, focuses more on the team."

BioWare general manager Gary McKay: "First, let me say: Solas is still very much part of this game. This is absolutely nothing to say that he's taking a back seat. But when we reflected on what was really the heartbeat of this game, we really saw the companions jumping out at us. I think you could argue [these companions] are the best the franchise has ever seen. We have seven incredibly unique characters, each with their own personalities, motivations; they have deep stories, and you have an opportunity to really interact with these characters in a way that both shapes their story but also influences the main story, right down to having an opportunity to impact their fate. 

It's not just the story; they are also integral to the gameplay as well. And so when you look at it from really what the heartbeat of this game is, the centerpiece of the game, it's about the companions – the Veilguard. We felt that the title needed to reflect what we thought the centerpiece of this game was."

Former Dragon Age executive producer and Veilguard consultant Mark Darrah: "I think it's absolutely the right choice. Names can take on a momentum. Arguably, this game has kind of, in a way, been called Dreadwolf to some degree since its earlier days. As the game evolved, as [BioWare] figured out exactly what it was, it's very mature to step back and say, 'We called it something. Does it really still reflect what the game is?' And I think the fact the team was willing to take that step is amazing, and I think this is absolutely the right decision."

The Solas In The Room

Dragon Age: The Veilguard Dreadwolf Game Informer Cover Story

When I ask about Solas' role in the story after I learn his namesake is no longer in the game title, Darrah says Veilguard is still taking the Elven God's narrative in a good direction. He adds, "It allows us to, hopefully, give a good conclusion to all the varied attitudes toward Solas that are going to be coming from people who love Solas, who agree with Solas, who hate Solas, people who want to kick Solas off of a building – I think that we give you the opportunity to bring that to a close, but then tell a greater story about The Veilguard and about the world as a whole."

Talking to Epler, I learn more about how Solas isn't exactly the big bad I expected before seeing the opening hours of Veilguard. There's a lot more nuance to everyone's favorite bald elf. 

"The most interesting villains to myself, and honestly most people, are not just straight up, 'I want to end the world.' To them, they are the heroes of the story, and Solas is no exception," Epler tells me. "Solas always feels that he is a tragic hero but a hero nonetheless, so he's coming into this believing firmly that what he did, that which you stopped him from doing, was the right thing – that you made a mistake. But now he's trapped and can't reach out and actively affect [Thedas], so he needs to work with you.

"That allows us to provide a lot of nuance to that relationship," Epler says.

If you're wondering what Epler means when he says Solas trapped, it's quite literal – in the game's prologue, which is part of the 20-minute gameplay segment BioWare recently released (the above video), the player-character Rook and companions Lace Harding, Varric Tethras, and Neve Gallus stop Solas' attempt to destroy the Veil, a barrier between the magical Fade and Thedas. I won't spoil exactly what happens here, but Rook passes out moments later and wakes up in a dream-like landscape to the voice of Solas himself… because he's trapped here.

He explains he was attempting to move the Elgar'nan and Ghilan'nain, both of whom are part of the Evanuris or Elven gods of ancient times, to a new prison because the old one was no longer containing them properly. Unfortunately for Solas, he's trapped here – the Fade – by our doing and Elgar'nan and Ghilan'nain are free, blighted, and roaming Thedas. It's up to Rook to stop them, but it seems they'll have to work with Solas (or at least listen to his guidance and advice) to do so. 

"So one of the principles we took to when we were building the story of The Veilguard early on was we wanted the beginning of the game to feel like the final chapter of an earlier story and you're coming in right at the end, you're coming in as if you've been chasing Solas – the [Solas at the end of Dragon Age: Inquisition's Trespasser DLC] who said he was going to end the world and tear down the Veil," Epler adds. 

Epler says players will see early on (and as the narrative develops across Veilguard) that Solas sees much of himself in you, the player-controlled Rook, especially "the parts that maybe he doesn't like to face." As a result, there's an interesting push and pull between Solas and Rook. He says players can define the relationship between these two characters with their choices in dialogue. 

"You can continue to be suspicious and hostile towards him, or you can start to see him and find that common ground, that connection between the two of you, and really develop a different relationship over the course of the story," Epler says.

For more about the game, including exclusive details, interviews, video features, and more, click the Dragon Age: The Veilguard hub button below.

Donkey Kong Country Returns HD is bringing the Wii classic to the Switch, but it's lacking one great feature from another DK remake.
A gamer recreates all the companions that will be available in Dragon Age: The Veilguard using Baldur's Gate 3's character creator.
Players who are having trouble escaping through the water tanks area in Still Wakes the Deep can find help in this walkthrough.
Zelda fans are coming up with creative nicknames for the miniature version of Link seen in the 2019 Link's Awakening remake and Echoes of Wisdom.
Elden Rings Shadow of the Erdtree DLC requires significant preparation and a properly built character. Underleveled Tarnished are sure to have a bad
An Elden Ring player discovers an interesting change to Mohg, Lord of Blood's boss arena in the most recent patch for Shadow of the Erdtree.
Announced during the recent Nintendo Direct, Nintendo World Championships NES Edition will offer some exciting challenges for classic NES games.
This beloved comic book adaptation makes a lot of changes, but no one would expect a character as straightforward as Marvin Milk to be so different.