Today, Massive Entertainment and Ubisoft released a story trailer for their anticipated action title, Star Wars Outlaws. The game received a lot of hype when it was first revealed during last summer's Xbox Games Showcase and its subsequent gameplay footage during a Ubisoft Forward stream the next day. Today's story trailer not only gave us more to whet our appetite but also let us know when we'll finally be able to step into the role of Kay Vess as we navigate the Star Wars underworld.
Star Wars Outlaws puts you in the role of Kay Vess, a pickpocket turned thief who gets mixed up with Sliro, the leader of Zerek Besh, a new criminal syndicate. Sliro places a bounty on Kay's head, and Kay and Nix have one shot at freedom: pulling off the ultimate heist. Together, Kay and Nix must navigate the criminal underworld, managing their reputations with various criminal organizations, including the Pyke Syndicate, the Hutt Cartel, the Ashiga Clan (a new syndicate created for this game in collaboration with Lucasfilm Games), and Crimson Dawn.
Kay and Nix's adventure will take them to various planets and moons, including Tatooine, Akiva, Kijimi, Canto Bight, and the newly created moon, Toshara. These planets and moons house busy cities and cantinas, sprawling open-world areas to explore, and orbital areas Kay and Nix can explore using her ship, the Trailblazer. While in the Trailblazer, Kay can engage in chases, evasive maneuvers, and dogfights with the Empire or other enemies she makes along the way.
"In search of true freedom, the resourceful Kay and Nix will journey through the underworld across the Outer Rim, taking on jobs from syndicates, facing off against intimidating foes, avoiding oppressive Imperial rule, and recruiting a skilled outlaw crew in order to pull off one of the greatest heists the galaxy has ever seen," creative director Julian Gerighty said in a press release.
You can see the story trailer below.
"Star Wars Outlaws invites fans to experience a side of the galaxy that has a treasure trove yet to be explored, the exploits of the scoundrels taking advantage of the golden age of the underworld," vice president of Lucasfilm Games Douglas Reilly said in that same press release. We've been inspired by Massive Entertainment's dedication to bringing this aspect of Star Wars to life, including both iconic and new things for fans to explore in an open world."
The upcoming title features three different versions. The Standard Edition includes the base game for $70. Meanwhile, the Gold Edition adds the Season Pass, which consists of two pieces of DLC, the exclusive "Jabba's Gambit" mission at launch, the "Kessel Runner Character Pack" cosmetic pack, and up to three days of early access. The Ultimate Edition includes all that, plus the Sabacc Shark Bundle (cosmetics for Kay, her blaster, Nix, Kay's speeder, and Kay's ship), the Rogue Infiltrator Bundle (cosmetics for the same items as the Sabacc Shark Bundle), and a digital art book.
Star Wars Outlaws arrives on PlayStation 5, Xbox Series X/S, and PC on August 30. If you'd like to learn more, we've got you covered! We recently traveled to Malmö, Sweden, to spend several hours with the developers and get our hands on the game. You can read more in the cover story of our newest issue or by visiting our exclusive coverage hub through the banner below in the coming weeks.
ProbablyMonsters, an independent game company founded in 2016 by former Bungie president and CEO Harold Ryan, has created a new team to develop a competitive multiplayer game in Unreal Engine 5. Led by former Bungie leader Chris Opdahl, who has more than 20 years of experience as a game developer working on franchises like Halo and Destiny, Hidden Grove is the new team within ProbablyMonsters working on this multiplayer project.
"At Hidden Grove, it's not just about developing something different in the field of competitive multiplayer games – it's about doing it better as a team," Opdahl writes in a press release. "We believe that great games start with great teams, and we're building a creative atmosphere where artists, engineers, and creators can come together and thrive."
ProbablyMonsters says Opdahl founded Hidden Grove with two design directors – Raylene Deck and Grant Mackay – both of whom worked together on Destiny. "They're supported by a full leadership team of world-building, engineering, and production veterans, including executive producer Lori Ada Kilty, art director Jedd Chevrier, senior engineering director Dean Johnson, and narrative director Kate Welch," a press release reads. "Together, they bring significant AAA experience spread across Halo, Destiny, Mass Effect, Dungeons & Dragons, and more."
Hidden Grove says it is hiring, and seeking diverse, motivated, highly skilled people "who share their passion for bringing something new into the world."
Hidden GroveAs for what to expect of Hidden Grove's first game, all ProbablyMonsters has shared is that it's a competitive multiplayer "adventure game" using Unreal Engine 5.
Additionally, ProbablyMonsters has a new chief product officer in Adam Rymer. He will report directly to ProbablyMonsters founder and CEO Harold Ryan.
"Our definition of product isn't just the games here at ProbablyMonsters; it's also the design of the teams themselves," Rymer writes in a press release. "Beyond Hidden Grove, we have unannounced development projects that I'm excited for us to share in the future."
What kind of game do you hope Hidden Grove creates? Let us know in the comments below!
Witchfire's big "Ghost Galleon" update is now live and brings with it new classes, enemies, weapons, spells, and more. The team behind Witchfire, The Astronauts, says today's update is the "first major" patch for the game, which is why it contains so much additional content.
Alongside new classes, enemies, weapons, and spells, the Ghost Galleon update also includes new events to take part in, a shop vendor offering novel items, and more features for players to explore. This update, like the game itself, is available right now on PC on the Epic Games Store.
To go with today's news, The Astronauts have released a new Witchfire trailer showcasing what you can expect:
"Alongside the new features available in today's patch, The Astronauts team has implemented careful redesigns of Witchfire's level progression and Calamity systems, based on Early Access feedback," a press release reads. "Players will begin the game with souls-style classes, granting boosts to certain stats and unique gear. Classes include Slayer, Berserker, Hunter, Shadow, Saint, and Pentinent – the final class is for Witchfire veterans seeking an extra challenge."
The Astronauts says a new feature called Gnosis will allow players to slightly over-level without a corresponding uptick in enemy difficulty. The team says Gnosis represents the players' knowledge of dark magic and that as this occult knowledge expands, "players gain power and uncover hidden paths and events in the game." The Ghost Galleon update also adds the Calamity Meter to the HUD, which shows players the steps they take to make Calamities more likely.
Here are some screenshots from the Ghost Galleon update:
Here's a rundown of everything available in today's Ghost Galleon update:
For a more detailed breakdown of everything new, check out the Ghost Galleon patch notes here.
Witchfire entered Early Access back in September. It's expected to hit 1.0 this year.
Are you checking out Witchfire's Ghost Galleon update today? Let us know in the comments below!
Motive Studio, the EA team behind last year's Dead Space remake and its in-development Iron Man game, has revealed it is forming a new internal team to support the Battlefield franchise. Motive will help develop future Battlefield experiences as it continues to work on its Iron Man game with Marvel, which it says has hit a "major internal milestone."
This news comes from a new blog post by Motive's general manager, Patrick Klaus, where he also reveals the directors behind the studio's Dead Space remake – executive producer Philippe Ducharme and creative director Roman Campos-Oriola – will build a new team to work alongside EA's Battlefield studios.
"Their proven expertise in storytelling, immersive battles, and developing on the Frostbite engine uniquely positions them to help advance the vision for Battlefield, led by Vince Zampella (EVP, group general manager for Respawn and Battlefield) and Byron Beede (SVP, general manager for Battlefield).
"In parallel, development continues to move forward on our Iron Man project, led by Olivier Proulx (executive producer) and Ian Frazier (creative director). The team made excellent progress this year, hitting a major internal milestone and laying a robust foundation for the journey ahead. Iron Man is an important priority for Motive, and I'm very proud of the work we've accomplished so far."
Motive will work with other EA studios like Criterion, DICE, and Ripple Effect to further expand the company's Battlefield franchise, which saw its last entry, Battlefield 2042, released in 2021. In 2022, we learned the next Battlefield game had entered pre-production with plans to take "valuable lessons" learned from Battlefield 2042 into the game's development.
What do you hope to see in the future for the Battlefield franchise? Let us know in the comments below!