New information about Star Wars Outlaws is revealed thanks to a new story trailer, such as pre-order bonuses and how fans can get early access.

Star Wars Outlaws

Today, Massive Entertainment and Ubisoft released a story trailer for their anticipated action title, Star Wars Outlaws. The game received a lot of hype when it was first revealed during last summer's Xbox Games Showcase and its subsequent gameplay footage during a Ubisoft Forward stream the next day. Today's story trailer not only gave us more to whet our appetite but also let us know when we'll finally be able to step into the role of Kay Vess as we navigate the Star Wars underworld.

Star Wars Outlaws puts you in the role of Kay Vess, a pickpocket turned thief who gets mixed up with Sliro, the leader of Zerek Besh, a new criminal syndicate. Sliro places a bounty on Kay's head, and Kay and Nix have one shot at freedom: pulling off the ultimate heist. Together, Kay and Nix must navigate the criminal underworld, managing their reputations with various criminal organizations, including the Pyke Syndicate, the Hutt Cartel, the Ashiga Clan (a new syndicate created for this game in collaboration with Lucasfilm Games), and Crimson Dawn. 

Kay and Nix's adventure will take them to various planets and moons, including Tatooine, Akiva, Kijimi, Canto Bight, and the newly created moon, Toshara. These planets and moons house busy cities and cantinas, sprawling open-world areas to explore, and orbital areas Kay and Nix can explore using her ship, the Trailblazer. While in the Trailblazer, Kay can engage in chases, evasive maneuvers, and dogfights with the Empire or other enemies she makes along the way.

"In search of true freedom, the resourceful Kay and Nix will journey through the underworld across the Outer Rim, taking on jobs from syndicates, facing off against intimidating foes, avoiding oppressive Imperial rule, and recruiting a skilled outlaw crew in order to pull off one of the greatest heists the galaxy has ever seen," creative director Julian Gerighty said in a press release.

You can see the story trailer below.

"Star Wars Outlaws invites fans to experience a side of the galaxy that has a treasure trove yet to be explored, the exploits of the scoundrels taking advantage of the golden age of the underworld," vice president of Lucasfilm Games Douglas Reilly said in that same press release. We've been inspired by Massive Entertainment's dedication to bringing this aspect of Star Wars to life, including both iconic and new things for fans to explore in an open world."

The upcoming title features three different versions. The Standard Edition includes the base game for $70. Meanwhile, the Gold Edition adds the Season Pass, which consists of two pieces of DLC, the exclusive "Jabba's Gambit" mission at launch, the "Kessel Runner Character Pack" cosmetic pack, and up to three days of early access. The Ultimate Edition includes all that, plus the Sabacc Shark Bundle (cosmetics for Kay, her blaster, Nix, Kay's speeder, and Kay's ship), the Rogue Infiltrator Bundle (cosmetics for the same items as the Sabacc Shark Bundle), and a digital art book.

Star Wars Outlaws arrives on PlayStation 5, Xbox Series X/S, and PC on August 30. If you'd like to learn more, we've got you covered! We recently traveled to Malmö, Sweden, to spend several hours with the developers and get our hands on the game. You can read more in the cover story of our newest issue or by visiting our exclusive coverage hub through the banner below in the coming weeks.

former halo destiny lead chris opdahl unreal engine 5 competitive multiplayer game hidden grove probablymonsters

ProbablyMonsters, an independent game company founded in 2016 by former Bungie president and CEO Harold Ryan, has created a new team to develop a competitive multiplayer game in Unreal Engine 5. Led by former Bungie leader Chris Opdahl, who has more than 20 years of experience as a game developer working on franchises like Halo and Destiny, Hidden Grove is the new team within ProbablyMonsters working on this multiplayer project.

"At Hidden Grove, it's not just about developing something different in the field of competitive multiplayer games – it's about doing it better as a team," Opdahl writes in a press release. "We believe that great games start with great teams, and we're building a creative atmosphere where artists, engineers, and creators can come together and thrive." 

ProbablyMonsters says Opdahl founded Hidden Grove with two design directors – Raylene Deck and Grant Mackay – both of whom worked together on Destiny. "They're supported by a full leadership team of world-building, engineering, and production veterans, including executive producer Lori Ada Kilty, art director Jedd Chevrier, senior engineering director Dean Johnson, and narrative director Kate Welch," a press release reads. "Together, they bring significant AAA experience spread across Halo, Destiny, Mass Effect, Dungeons & Dragons, and more." 

Hidden Grove says it is hiring, and seeking diverse, motivated, highly skilled people "who share their passion for bringing something new into the world." 

Hidden Grove

As for what to expect of Hidden Grove's first game, all ProbablyMonsters has shared is that it's a competitive multiplayer "adventure game" using Unreal Engine 5. 

Additionally, ProbablyMonsters has a new chief product officer in Adam Rymer. He will report directly to ProbablyMonsters founder and CEO Harold Ryan. 

"Our definition of product isn't just the games here at ProbablyMonsters; it's also the design of the teams themselves," Rymer writes in a press release. "Beyond Hidden Grove, we have unannounced development projects that I'm excited for us to share in the future." 

What kind of game do you hope Hidden Grove creates? Let us know in the comments below!

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