Bungie has released a new trailer for Destiny 2's next expansion, The Final Shape, and it includes gameplay of Guardians wielding both light and darkness at once, new weapons and enemies, and more. This trailer was part of a wider information blitz surrounding The Final Shape, which promises to conclude the decade-long War of Light and Darkness story arc, where we also learned more about The Witness and additional exotics.
Unveiled last August and originally set to launch in February before getting delayed to June 4, The Final Shape is shaping up (pun intended) to be one of the biggest expansions for Destiny 2 yet. It's fitting, considering the story players have been enjoying for 10 years is set to wrap up in it.
Check out the Destiny 2: The Final Shape gameplay trailer for yourself below:
"Alongside the three new Light Supers previously announced [Twilight Arsenal for Titans, Storm's Edge for Hunters, and Song of Flame for Warlocks], Guardians will wield the Light and Darkness together for the first time to unleash the Prismatic subclass," a press release reads. "This subclass introduces new options to enhance and customize each playstyle with the combination of multiple element types."
Bungie says each class will get a unique grenade that combines multiple subclass elements, too: Warlocks will get a Stasis/Void grenade, Titans a Strand/Arc grenade, and Hunters will get a Solar/Stasis grenade.
For the first time ever in Destiny 2 history, in The Final Shape, players will be able to equip an exotic class item – meaning Hunter's cloaks, Titan's marks, and Warlock's bonds – with exotic-level perks. These perks will be randomized, according to Bungie, taking two features from existing exotic class items (including some belonging to other classes).
The new Dread enemy faction will terrorize Guardians at the behest of The Witness (pictured above) with never-before-seen abilities. Alongside Tormentors and Subjugators, The Witness will unleash new Grim, Husk, Attendant, and Weaver units:
These enemies, exotics, the new Prismatic subclass, and more will be available with the launch of The Final Shape on June 4. In the meantime, you can jump into the game's latest update – Into the Light – starting today.
This new two-month update features the new wave-defense Onslaught activity, fan-favorite weapons with standard and limited-edition variants, the new Hall of Champions social space, reprised Zero Hour and The Whisper exotic missions, a raid boss gauntlet called the Pantheon, new rewards, and more.
Are you excited for The Final Shape? Let us know in the comments below!
If you subscribe to the digital edition of Game Informer, you can now learn all about our trip to Malmö, Sweden for Star Wars Outlaws! Following the cover reveal our digital issue is now live on web browsers, iPad/iPhone, and Android devices.
Alongside our 12-page Star Wars Outlaws cover story, you will also find big features on the influence of A.I. in video games and the ethics developers are grappling with, the future of Street Fighter 6, a retrospective on Sea of Thieves with Rare, exclusive details on Sand Land, a profile on Finji, the studio behind games like Chicory, and lots more! We've also got previews for Dune Awakening, TopSpin 2K25, Kingmakers, Fatal Fury: City of the Wolves, Robots at Midnight, Unknown 9: Awakening, and reviews for Dragon’s Dogma 2, Unicorn Overlord, Rise of the Rōnin, Princess Peach: Showtime, Balatro, WWE 2K24, and much more!
If you love print as much as we do, you can subscribe to the physical magazine:
You get 10 issues for $19.91, or two years and 20 issues for $34.99. Individual issues are also now available for purchase at this link or in any GameStop store.
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Today, Massive Entertainment and Ubisoft released a story trailer for their anticipated action title, Star Wars Outlaws. The game received a lot of hype when it was first revealed during last summer's Xbox Games Showcase and its subsequent gameplay footage during a Ubisoft Forward stream the next day. Today's story trailer not only gave us more to whet our appetite but also let us know when we'll finally be able to step into the role of Kay Vess as we navigate the Star Wars underworld.
Star Wars Outlaws puts you in the role of Kay Vess, a pickpocket turned thief who gets mixed up with Sliro, the leader of Zerek Besh, a new criminal syndicate. Sliro places a bounty on Kay's head, and Kay and Nix have one shot at freedom: pulling off the ultimate heist. Together, Kay and Nix must navigate the criminal underworld, managing their reputations with various criminal organizations, including the Pyke Syndicate, the Hutt Cartel, the Ashiga Clan (a new syndicate created for this game in collaboration with Lucasfilm Games), and Crimson Dawn.
Kay and Nix's adventure will take them to various planets and moons, including Tatooine, Akiva, Kijimi, Canto Bight, and the newly created moon, Toshara. These planets and moons house busy cities and cantinas, sprawling open-world areas to explore, and orbital areas Kay and Nix can explore using her ship, the Trailblazer. While in the Trailblazer, Kay can engage in chases, evasive maneuvers, and dogfights with the Empire or other enemies she makes along the way.
"In search of true freedom, the resourceful Kay and Nix will journey through the underworld across the Outer Rim, taking on jobs from syndicates, facing off against intimidating foes, avoiding oppressive Imperial rule, and recruiting a skilled outlaw crew in order to pull off one of the greatest heists the galaxy has ever seen," creative director Julian Gerighty said in a press release.
You can see the story trailer below.
"Star Wars Outlaws invites fans to experience a side of the galaxy that has a treasure trove yet to be explored, the exploits of the scoundrels taking advantage of the golden age of the underworld," vice president of Lucasfilm Games Douglas Reilly said in that same press release. We've been inspired by Massive Entertainment's dedication to bringing this aspect of Star Wars to life, including both iconic and new things for fans to explore in an open world."
The upcoming title features three different versions. The Standard Edition includes the base game for $70. Meanwhile, the Gold Edition adds the Season Pass, which consists of two pieces of DLC, the exclusive "Jabba's Gambit" mission at launch, the "Kessel Runner Character Pack" cosmetic pack, and up to three days of early access. The Ultimate Edition includes all that, plus the Sabacc Shark Bundle (cosmetics for Kay, her blaster, Nix, Kay's speeder, and Kay's ship), the Rogue Infiltrator Bundle (cosmetics for the same items as the Sabacc Shark Bundle), and a digital art book.
Star Wars Outlaws arrives on PlayStation 5, Xbox Series X/S, and PC on August 30. If you'd like to learn more, we've got you covered! We recently traveled to Malmö, Sweden, to spend several hours with the developers and get our hands on the game. You can read more in the cover story of our newest issue or by visiting our exclusive coverage hub through the banner below in the coming weeks.
ProbablyMonsters, an independent game company founded in 2016 by former Bungie president and CEO Harold Ryan, has created a new team to develop a competitive multiplayer game in Unreal Engine 5. Led by former Bungie leader Chris Opdahl, who has more than 20 years of experience as a game developer working on franchises like Halo and Destiny, Hidden Grove is the new team within ProbablyMonsters working on this multiplayer project.
"At Hidden Grove, it's not just about developing something different in the field of competitive multiplayer games – it's about doing it better as a team," Opdahl writes in a press release. "We believe that great games start with great teams, and we're building a creative atmosphere where artists, engineers, and creators can come together and thrive."
ProbablyMonsters says Opdahl founded Hidden Grove with two design directors – Raylene Deck and Grant Mackay – both of whom worked together on Destiny. "They're supported by a full leadership team of world-building, engineering, and production veterans, including executive producer Lori Ada Kilty, art director Jedd Chevrier, senior engineering director Dean Johnson, and narrative director Kate Welch," a press release reads. "Together, they bring significant AAA experience spread across Halo, Destiny, Mass Effect, Dungeons & Dragons, and more."
Hidden Grove says it is hiring, and seeking diverse, motivated, highly skilled people "who share their passion for bringing something new into the world."
Hidden GroveAs for what to expect of Hidden Grove's first game, all ProbablyMonsters has shared is that it's a competitive multiplayer "adventure game" using Unreal Engine 5.
Additionally, ProbablyMonsters has a new chief product officer in Adam Rymer. He will report directly to ProbablyMonsters founder and CEO Harold Ryan.
"Our definition of product isn't just the games here at ProbablyMonsters; it's also the design of the teams themselves," Rymer writes in a press release. "Beyond Hidden Grove, we have unannounced development projects that I'm excited for us to share in the future."
What kind of game do you hope Hidden Grove creates? Let us know in the comments below!