Ninja Theory co-founder and Hellblade: Senua's Sacrifice writer and director Anteem Antoniades has left the company. This news comes from a newPolygonpreview of Ninja Theory's upcoming release, Senua's Saga: Hellblade II, which hits Xbox Series X/S and PC on May 21, as reported byVideoGamesChronicle.
Polygonnoticed during a hands-on preview of Hellblade II at Ninja Theory's Cambridge, U.K.-based studio that there was no trace of Antoniades. A spokesperson for Xbox confirmed later that Antoniades was no longer working at Ninja Theory.
"On my visit, there was no sign or mention of Ninja Theory's flamboyant founder and Hellblade writer-director Tameem Antoniades," Polygon writes in its Hellblade II preview. "An Xbox spokesperson later confirmed to Polygon that he is no longer with the studio. Antoniades was involved in Hellblade 2 in the early stages, but the game now has a trio of creative leads: environment art director Dan Attwell, visual effects director Mark Slater-Tunstill, and audio director David Garcia."
Beyond the Hellblade series, Antoniades also worked on Ninja Theory's Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry.
Hellblade II hits Xbox Series X/S and PC on May 21.
For more, watch the latest Hellblade II trailer here, and then read about Hellblade II's photo mode and what to expect from it at launch. After that, watch this Hellblade II gameplay trailer.
[Source: VideoGamesChronicle via Polygon]
Are you picking up Hellblade II on day one next month? Let us know in the comments below!
A fresh new batch of Senua's Saga: Hellblade II previews have dropped today, which is how we learned Ninja Theory co-founder and Hellblade director-writer Anteem Antoniades is no longer at the studio. It's also how we learned the game will run at 30 FPS on Xbox Series X/S.
Speaking to German publication GamePro, Hellblade II visual effects director Mark Slater-Tunstill confirmed the game will run at 30 FPS alongside dynamic scaling on Xbox Series X/S, as reported by Wccftech. Slater-Tunstill told GamePro the 30 FPS makes sense with the game's more cinematic nature. However, if you're after higher frames, a beefier PC can likely accomplish that.
Regardless of frames, Hellblade II is sure to be stunning visually. Developed in Epic Games' Unreal Engine 5, Ninja Theory told Polygon this engine has allowed the game's more realistic nature to be achievable, thanks to its Nanite geometry system and because "the turnaround between scanning the thing and putting it in the level is drastically cut, and you can spend that time finessing." Be sure to read Polygon's full Hellblade II preview for more details on what to expect visually from this game.
Hellblade II hits Xbox Series X/S and PC on May 21.
For more, watch the latest Hellblade II trailer here, and then read about Hellblade II's photo mode and what to expect from it at launch. After that, watch this Hellblade II gameplay trailer.
[Source: Wccftech via GamePro]
Are you playing Hellblade II on Xbox Series X/S or PC? Let us know in the comments below!