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destroy all humans black forest games layoffs job cuts employees

Black Forest Games, the studio behind the recent Destroy All Humans! 1 and 2 remakes, has reportedly laid off about 50 people. This news comes from Kotaku, which learned from a source with knowledge of the situation that these layoffs were announced yesterday, January 24, and that more information about them would be provided next week. 

Game Informer has reached out to Black Forest Games and will update this story if it learns more. 

Kotaku writes that its source says creative directors and most, "if not all," of the managers at Black Forest Games will keep their jobs following the layoffs. At approximately 110 employees as of last year, 50 job cuts would equate to a roughly 50 percent reduction in staff at the studio. 

Last August, publisher THQ Nordic, which is owned by Embracer Group, revealed that Black Forest Games was developing a game based on the popular Teenage Mutant Ninja Turtles graphic novel, The Last Ronin. It's unclear if these layoffs will affect its development. 

These job cuts join a string of other disheartening 2024 layoffs, which total more than 5,500 in just the first 25 days of the year. Microsoft is laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams, Outriders studio People Can Fly laid off more than 30 employees this week, and League of Legends company Riot Games laid off 530 employees this week, too.  

We recently learned Lords of the Fallen Publisher CI Games was laying off 10 percent of its staff, that Unity would be laying off 1,800 people by the end of March, and that Twitch had laid off 500 employees

We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that's worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too

Last year, more than 10,000 people in the games industry or game-adjacent industries were laid off. 

In January of last year, Microsoft laid off 10,000 employees amidst its ongoing $69 billion acquisition of Activision Blizzard, which it completed in October

Striking Distance Studios, the team behind 2022's The Callisto Protocol, laid off more than 30 employees in August of 2023. That same month, Mass Effect and Dragon Age developer BioWare laid off 50 employees, including long-time studio veterans. The following month, in September, Immortals of Aveum developer Ascendant Studios laid off roughly 45% of its staff, and Fortnite developer Epic Games laid off 830 employees

In October of last year, The Last of Us developer Naughty Dog laid off at least 25 employees, and Telltale Games also underwent layoffs, although an actual number of affected employees has not yet been revealed. Dreams developer Media Molecule laid off 20 employees in late October.

In November, Amazon Games laid off 180 staff membersUbisoft laid off more than 100 employeesBungie laid off roughly 100 developers, and 505 Games' parent company, Digital Bros, laid off 30% of its staff

In December, Embracer Group closed its reformed TimeSplitters studio, Free Radical Design, and earlier in the year, Embracer closed Saints Row developer Volition Games, a studio with more than 30 years of development history. A few weeks before the winter holidays, Dungeons & Dragons and Magic: The Gathering owner Hasbro laid off 1,100 employees

The games industry will surely feel the effects of such horrific layoffs for years to come. The hearts of the Game Informer staff are with everyone who's been affected by layoffs or closures.

[Source: Kotaku]

skull and bones new gameplay today preview endgame season 1

I've been tracking developer Ubisoft Singapore's naval warfare multiplayer game, Skull and Bones, since its reveal years ago, both as a massive fan of all things pirates and someone who specifically loved the high seas action of Assassin's Creed IV: Black Flag. I wrote Game Informer's Skull and Bones cover story back in 2022, and have played the game several times since then in previews, betas, and more. 

Despite what various delays had me believing, Skull and Bones is actually shaping up to be, at the very least, a fun and competent experience. Because I've played so many of its disparate parts rather than the whole, I believe there's something really good in the game. However, without playing the full package, it's tough to say how it all comes together, a critical aspect for any live-service multiplayer game. 

skull and bones season 1 endgame content

I'm going to dive into Season 1's offerings and some of the endgame content I experienced in this final preview, but if you'd rather watch some gameplay and hear me talk about my time playing it this time around, check out the Skull and Bones New Gameplay Today below

Skull And Bones: Season 1 Endgame And Bosses

The first season of Skull and Bones is called Raging Tides, and this season and three following it – Chorus of Havoc, Into the Dragon's Wake, and Shadow of the Deep – are all part of the game's Year 1 roadmap. Collectively, Year 1 is the Rise of the Kingpins, Ubisoft tells me. 

In Raging Tides, players are up against the pirate kingpin Phillippe Le Peste, a master of potent African poisons. He's attracted to the region after hearing about the spoils you've captured as the area's kingpin and as such, sends skirmishers and headhunters your way to put an end to your reign. Eventually, after you take down enough of his armada, threatening his own strangle on the seas, La Peste will fight you in the La Potence World Event, which is the penultimate fight against the kingpin on the Indian Ocean. This leads to one final climactic battle against La Peste that will end the season. 

skull and bones season 1 endgame content

I didn't take part in that final battle in this hands-on preview of Skull and Bones, but I did play through the La Potence World Event. I am impressed with how unique this boss fight felt, especially compared to the action against other ships in the game. Admittedly, I didn't expect anything more than the third-person (ship?) arcade shooter action the rest of the game features – how much more varied can firing weapons from a ship while controlling said ship be? It turns out, with some queues pulled from MMO games, very. 

La Peste uses poison attacks to keep me on the move, forcing my tank class ship to be played differently. I can't hunker down and hold a spot while throwing cannonballs, mortars, and torpedos La Peste's way. He targets not just me, but various other areas at once with a barrage of poison mortars that do damage on hit and area-of-effect damage as well. His biggest move places at least eight or so green targets on the seas and seconds later, each is hit with a powerful poison attack. My teammates, specifically our squad's healer ship, keeps a constant barrage of healing mortars firing at me, thankfully, so I'm able to withstand the worst of La Peste, but just barely. 

La Peste is also fast, meaning I have to weave in and out of his poisonous barrage attacks and utilize my ship's three different sailing speeds to keep a balance between running for my life and not going so fast that I lose my maneuverability. After about five or so minutes, myself and the other five pirates helping take down La Peste, ending this world event. It's a great time, and I hope other boss-like fights feature similar variations on the Skull and Bones formula. 

Elsewhere in Season 1, players can expect a Smuggle Pass, which is Ubisoft's take on the battle pass for Skull and Bones. The pass lets players gain access to a special ship, the Barque, and themed equipment perfect for fighting La Peste. Plus, you can unlock La Potence schematics, which Ubisoft says is essential for taking on the season's kingpin. The ship, themed equipment, and schematics are free, but you can also upgrade the Smuggle Pass for a paid, premium experience, too, for even more seasonal offerings. 

In Season 2: Chorus of Havoc, the Hubac twins from the power-hungry Compagnie Royale decide to invade the Indian Ocean, putting your status of Kingpin pirate on the line once more. Sent by the king of France, the Twins will make their presence known with stronger forts and stronger defenses throughout the region, presenting new opportunities for action and challenges, too. 

 

The final piece of the Skull and Bones endgame puzzle I want to touch on are Hostile Takeover and Legendary Heist events. In the former, you must stay in a designated zone and destroy ships, buildings, and fortresses, and ultimately, cause as much damage as possible. The more damage you do without leaving the designated zone, the better your performance. I enjoy this challenge as it forces me to stay right up in the action, removing my ability to sail away to safety for a breather. 

In the Legendary Heists, I and other players on the server have to work together to take down a legendary captain and his armada of ships. It was extremely difficult – I failed this event twice before finally succeeding the third time – because not only is the captain hard to take down, but other players can also target me if they choose. They might do this because only one ship can deliver the captain to a marked outpost for the full suite of rewards. The same goes for sea monsters, like the one I take down in the New Gameplay Today episode above – only one person can turn in its head to special merchants, meaning while various pirates might work with me to take the beast down, they might just as easily turn on me once the monster is dead, hoping to secure the head for themselves. 

Overall, I quite enjoyed my time sailing through Skull and Bones' Season 1 endgame content. It's still tough to say how the entire experience melds together, and I'm still not fully sold on a game where I play primarily as the ship and not a pirate, but if my various hands-on opportunities have proven anything, it's that Skull and Bones is better than I expect so far and worth checking out in its final form. 

Skull and Bones hits PlayStation 5, Xbox Series X/S, and PC on February 16. 

Are you going to check out Skull and Bones next month? Let us know in the comments below!

Wednesday, 24 January 2024 17:30

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