No Rest for the Wicked hits Early Access on PC on April 18, but ahead of that release, the upcoming action RPG from Ori and the Blind Forest/Will of the Wisps developer Moon Studios is gracing the latest cover of Game Informer. After checking the game out for a few hours alongside some of the leads at Moon Studios in Vienna, Austria, last month, cover story writer and Game Informer editor Marcus Stewart and I have a pretty good idea about what to expect from No Rest for the Wicked's early access release – you can read my preview thoughts here and his cover story here.
We're both excited for the release, too. It's a fun game so far, and it's a unique approach for Moon Studios. No Rest for the Wicked tech and production director and Moon Studios co-founder Gennadiy Korol and studio CEO and creative director Thomas Mahler are self-admitted perfectionists when it comes to game development, and I was curious how that works with an Early Access release where bugs, issues, and more are typically present.
It turns out, it required a shift in the entire team's mindset.
"It's really strange, right?" Mahler tells me. "It's almost like being naked in the buff. As artists, you're always kind of like scared to death, seeing shots and seeing stuff on screen, it's like, 'Oh my god, I see all these issues.' But I think with games of this complexity, there's just no other way [than an Early Access release]. Either you make smaller things and you don't dare to take those risks, and then you can perfect it, or you can make a game of this scale and you're okay with, 'Okay, not everything is going to be immediately perfect.' But I think that's okay because, over time, it will be."
Mahler says as long as the game is fun, people will be more willing to forgive potential issues. No Rest for the Wicked launching into Early Access first helps, too, where players (ideally) understand the game is a work-in-progress. He also believes a shift is happening in games where people do still want beautiful games with "crazy graphics and so on," but more than that, they just want something that, first and foremost, is fun.
"I think we can do both," he adds. "I think it's interesting, though, that the biggest games out there are often not the ones that are technically the most crazy ones. You see Fortnite and Minecraft and so on, which aren't pushing crazy boundaries in terms of tech necessarily – they're just really fun to play."
Korol tells me it's still a struggle at Moon Studios today to lay aside the perfectionist mindset applied to the Ori games to prepare for the work-in-progress release of No Rest for the Wicked.
"I think we're still such perfectionists and we want everything to be super dialed in, and it's super fun for us to do," he says. "But we also just have to accept that, yeah, you know what, it's going to be on the market [as a work-in-progress], and we will learn a lot from it. On one hand, it's terrifying; on the other hand, it's really a relief because, as [Mahler] was saying, if something [...] isn't perfect, you can react quickly and adjust it.
"So I think we're both excited and kind of terrified because we're very much being vulnerable as artists, and we have to show basically almost unfinished art. That being said, I think there's still a lot of polish that you cannot take out of us – we're always going to be polishing and perfecting things."
Korol notes the team feels No Rest for the Wicked will still be a polished title when it launches into Early Access next month, and after playing it for a few hours, I agree – it feels less like an active work-in-progress game and more like a mostly finished game the team wants feedback on before releasing more content. Of course, that's not the case as there's still plenty the team plans to add. Check out the Early Access roadmap for No Rest for the Wicked here.
"It might have a few things that are just not quite there yet, as the game development process would have you, but I think every day we're still in this tension of, 'Ahhh, just ship it and we'll see what happens,' and, 'Let's perfect it,' and [...] that needle is going from side to side and we're trying to stay in the middle and find a good balance."
No Rest for the Wicked hits Early Access on PC next month on April 18.
While waiting for its launch, check out this feature breaking down the Early Access roadmap and endgame content of No Rest for the Wicked, and then check out more than 25 minutes of the game in our No Rest for the Wicked New Gameplay Today.
You can learn even more about No Rest for the Wicked by checking out our features and videos rolling out over the coming weeks in our exclusive coverage hub below.
Helldivers 2 developer Arrowhead Game Studios quietly snuck flying Terminid bugs into the game in the latest update, it seems. Windows Central noticed flying Shrieker bugs are enemies that appear on planets plagued with Terminids and while official accounts for the game play coy, more and more players are running into them.
It seems the Shriekers were added with Patch 1.000.102, which went live yesterday. Coincidentally, that patch was centered on Terminids and nerfing spawn rates for Bile Titans and Chargers on the harder difficulties of Helldivers 2. Windows Central reports Shriekers only appear when a "Shrieker Lair" is one of the side objectives on a planet, noting they look like "smaller versions of the mushroom-like Spore Towers that perpetually keep a large area around them covered in a thick haze."
Shrieker Lairs, like the Spore Towers and Terminid egg nests can be destroyed up close and from afar with a well-placed rocket, grenade, or strategem.
Keep your eyes on the skies, Helldivers and remember...DEMOCRACY.
For more about the game, read Game Informer's Helldivers 2 review, and then read about a recent patch that introduced meteor showers and fire tornadoes to the game. After that, check out the Cutting Edge Warbond coming to the game tomorrow.
[Source: Windows Central]
Have you encountered any flying Terminids? Let us know in the comments below!
Last week, Dragon Ball creator Akira Toriyama passed away, and now, PlayStation is giving players the chance to play through Goku's journey as Dragon Ball Z: Kakarot is one of the games headlining this month's PlayStation Plus game catalog additions. Other games hitting the catalog this month include NBA 2K24, Midnight Suns, Resident Evil 3, Lego DC Super Villains, Mystic Pillars Remastered, Blood Bowl 3, and Super Neptunia RPG.
All of these games will be available starting Tuesday, March 19, for PlayStation Plus Extra and Premium subscribers.
If you're a PlayStation Plus Premium subscriber, you'll also get access to the following "Classics" games:
For a full breakdown of everything coming to PlayStation Plus this month, check out the PlayStation Blog post here.
For more, read Game Informer's reviews of Dragon Ball Z: Kakarot, Lego DC Super-Villains, Midnight Suns, NBA 2K24, and Resident Evil 3.
Which of these additions are you most excited to play? Let us know in the comments below!
Developer Ubisoft Montpellier's excellent metroidvania, Prince of Persia: The Lost Crown, hit consoles and PC in January, and it's still one of Game Informer's top scoring reviews of the year. You can read Game Informer's Prince of Persia: The Lost Crown review here to find out why we love it so much. Now, Ubisoft is giving players another reason to jump back in with a new post-launch content roadmap.
What's more, all of the new content coming to the game is set to release throughout the year, starting with new Speedrun and Permadeath modes this month as well as new outfits for Sargon. In spring, a Boss Rush will be released alongside even more outfits for Sargon, and in summer, the Divine Trials update brings new combat, platform, and puzzle challenges as well as new amulets, outfits, and more. All of this will be free, too.
However, later in 2024, new paid story DLC will hit Prince of Persia: The Lost Crown, although Ubisoft offers no teases about what to expect.
It's an exciting roadmap, doubly so considering the majority of the new content is free.
For more, read Game Informer's Prince of Persia: The Lost Crown review, and then check out our breakdown of the four ways Prince of Persia: The Lost Crown gets the metroidvania genre right. After that, check out this guide about how to beat Prince of Persia: The Lost Crown's hardest platforming challenge.
Have you played Prince of Persia: The Lost Crown? Let us know what you think of it in the comments below!