God of War Ragnarök's Valhalla DLC is out now on PlayStation 5 and PlayStation 4, less than a week after it was revealed at The Game Awards 2023. It features a good bit of story content that acts as an epilogue to the events of Ragnarok, and it's packaged within a roguelite structure, meaning it's heavy on combat. Apparently, there's an endgame challenge in Valhalla so difficult that nobody on the dev team could complete it on the DLC's "Show Me Mastery" difficulty, according to Valhalla's director Mihir Sheth.
"I am so, so curious to see how quickly players will humble us...as they often do...but maybe this time we've beaten them?" Sheth writes on Twitter, as first reported by Wccftech.
There is an endgame challenge in #GodOfWarRagnarokValhalla that no one on the dev team has completed on the hardest difficulty 'Show Me Mastery'.
— Mihir Sheth (@youtheremehere) December 12, 2023
I am so, so curious to see how quickly players will humble us.. as they often do... but maybe this time we've beaten them? ?
God of War Ragnarök, the sequel to 2018's God of War reboot, hit PS5 and PS4 more than a year ago – read Game Informer's review to find out why it was one of our favorite games of 2022. While many fans expected some kind of follow-up to the ending of Ragnarök, be it a sequel down the road or an expansion, it's safe to say nobody had roguelite DLC on their bingo cards. But a roguelite DLC called Valhalla is exactly what developer Santa Monica Studios announced last week. Now, God of War Ragnarok's Valhalla DLC is out and apparently has the hardest challenge in the entire series.
You can watch us tackle the first hour of God of War Ragnarök: Valhalla in this episode of Game Informer Live.
Are you playing God of War Ragnarok's Valhalla DLC? Let us know in the comments below!
Developer Bethesda Game Studios is working on bringing mod support, city maps, and "all-new ways to traveling" to its recently released sci-fi RPG, Starfield. It announced this by way of a Starfield subreddit comment from the official developer Reddit account, as reported by IGN. The team says it's working on other things, too, like quest fixes, hotfixes, and more.
It says players can expect a rollout of fixes and updates roughly every six weeks, although if something can be corrected with a quick hotfix, it might launch those in between the six-week waits.
While bug and progression fixes are nice, it's the new ways of traveling and city maps that has me most excited. Traversing Starfield's cities is fun, but actually learning them is quite difficult without a map. And I'm hoping the new ways of travel makes traversing vast landscapes on alien planets easier – I'm tired of landing somewhere and walking 10 minutes to reach a point of interest.
"We're also hard at work on many of new features you asked for, from city maps, to mod support, to all new ways of traveling (stay tuned!)," the comment from Bethesda Game Studios reads on the Starfield subreddit. "These will be rolling out with a regular cadence of fixes and updates we expect to have roughly every six weeks. If something can be done in a smaller hotfix in between (like the asteroid), and we feel it's safe, we'll get one of those out as well.
"Safe is the key here. We do take a lot of time to test even the smallest change in a game this large and dynamic."
Elsewhere in the comment, the team says, "Though we fixed several quest issues from occurring, in-progress quest fixes are much harder to fix and we've built a new system to correct those without you having to roll back your save."
For more about the game, read Game Informer's Starfield review and then read about how it had the biggest launch ever for a Bethesda game. After that, check out this story about how Starfield is surprisingly great using remote play, and then read about why I think Starfield is more like a sci-fi theme park than an open world adventure.
What additions to Starfield would you like to see one day? Let us know in the comments below!