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Timesplitters Free Radical Design Shutdown Layoffs Potential

Publisher Deep Silver, which is owned by Embracer Group, announced in 2021 that it was reforming TimeSplitters developer Free Radical Design to begin development on a new entry in the series. Now, a new report from VideoGamesChronicle says this reformed Free Radical Design could be facing a complete shutdown, adding to Embracer's continued restructuring that has resulted in the closure of studios like Saints Row developer Volition Games

Yesterday, Embracer COO Egil Strunke announced that he had resigned from the position to launch a new game company, as reported by PC Gamer, amidst Embracer's rough year. Today, VGC reports that people familar with the matters of Free Radical Design say the studio has been part of an evaluation within Embracer and that the studio could close as a result. The publication writes that Plaion, which is the Embracer division that runs Free Radical Design, must consult employees at least 30 days in advance before layoffs per U.K. law. That law is likely how Free Radical Design employees have learned about a potential closure. 

VGC notes that on LinkedIn and social media, at least 15 Free Radical Design employee have said they're looking for new employment within the last 24 hours. Game Informer has reached out to Embracer to ask for confirmation and more details surrounding Free Radical Design's potential closure, and will update this story if more information is learned. 

As noted by VGC, while the studio could close, that's not yet guaranteed. It could be acquired by a third-party interested in the team, or simply kept open with a change of mind by Embracer.

Embracer-owned publisher Deep Silver, who also published this year's Dead Island 2, announced in 2021 that it had reformed the original TimeSplitters developer, Free Radical Design, to create a new TimeSplitters game. This new version of Free Radical Design features key members of the original team, including founders Steve Ellis and David Doak, both of whom worked on games like GoldenEye 007 and Perfect Dark while previously employed at Rare.

The first iteration of Free Radical Design was purchased by Crytek in 2009 and then rebranded as Crytek UK. However, it was shutdown in 2014, with much of the staff moving to Dead Island 2 developer Deep Silver Dambuster Studio, which also developed Homefront: The Revolution

Deep Silver owners Koch Media purchased the TimeSplitters IP in 2018, officially making Free Radical Design a Deep Silver studio in the process, all of which are now under the Embracer Group umbrella after Embracer purchased Koch Media in 2018. 

Free Radical Design was set to develop the fourth TimeSplitters game in the series, but now its future as a studio remains unclear. 

The potential Free Radical Design closure joins an unfortunately ever-growing list of layoffs affecting studios this year. Yesterday, Ubisoft laid off more than 100 employees, and last week, roughly 100 employees were laid off at Destiny 2 developer Bungie

In January, Microsoft laid off 10,000 employees amidst its ongoing $69 billion acquisition of Activision Blizzard, which it completed last month

In August, Striking Distance Studios, the team behind last year's The Callisto Protocol, laid off more than 30 employees, and that same month, Mass Effect and Dragon Age developer BioWare laid off 50 employees, including long-time studio veterans. The following month, in September, Immortals of Aveum developer Ascendant Studios laid off roughly 45% of its staff

Just last month month, The Last of Us developer Naughty Dog has laid off at least 25 employees, and Telltale Games has gone through layoffs as well, although an actual number of laid-off employees has not yet been revealed.  And in late October, Dreams developer Media Molecule laid off 20 employees

The hearts of the Game Informer staff are with everyone affected by these layoffs and those at Free Radical Design. 

[Source: VideoGamesChronicle]

Marvel's Spider-Man 2 Update Version 1.001.005 Bug Fixes NPC Issues Problems Patch

Marvel's Spider-Man 2 hit PlayStation 5 exclusively last month and quickly became Sony's fastest-selling first-party game. We loved the game – read Game Informer's Marvel's Spider-Man 2 review here – but players and critics alike have discovered bugs and issues leading to laughs, in some cases, and progress impediment in other cases. Developer Insomniac Games released a patch last week that addressed a handful of issues and now, it has released a new update that fixes even more bugs and issues. 

Here's the full Update Version 1.001005 release notes: 

  • Addressed an issue where NPCs could spawn on top of each other in boats
  • Addressed an issue where MJ could be defeated in one hit on higher difficulty settings
  • Addressed multiple issues where hiding the HUD would cause some missions to fail to trigger
  • Addressed an issue where collision was missing on the floor in the harbor
  • Further addressed issues where players could become stuck in the finale of Marko's Memories
  • Addressed an issue where players could switch character during the defeat sequence.
  • Addressed an issue where the player could become stuck running on a wall
  • Addressed an issue where the wrong Spider-Man could receive phone calls if the player switched characters during a call
  • Addressed an issue where the player could lose the ability to jump
  • Addressed multiple issues where inputs would not register after zipping to a point
  • Addressed an issue where the game would not properly reload after being defeated by a boss.
  • Addressed an issue where Peter Parker could become stuck on a bench or railing.
  • Addressed an issue where Spider-Man could clip through the map and become stuck during combat
  • Addressed an issue where the Hang Ten Trophy would not count flips accurately
  • Addressed an issue where inputs would not register after grabbing a memory crystal
  • Further addressed issues where models would not load properly after long play sessions
  • Addressed an issue where the player character could leave a mission and enter the open world resulting in corrupted saves
  • Improved stability

Hopefully, if ones of these issues has stopped you from progressing past certain points in Marvel's Spider-Man 2's various quests, or if you're been hoping for more stability, you'll find a better in-game experience after installing this update. 

For more about the game, read Game Informer's Marvel's Spider-Man 2 review and then read about how Insomniac updated New York City for the sequel. Then check out this story about this missing NYC landmark in the game. After that, read our guide for the best graphics mode in Marvel's Spider-Man 2, and then check out our spoiler-free tips

Are you still running into any Marvel's Spider-Man 2 bugs or issues? Let us know in the comments below!

Tuesday, 07 November 2023 16:00

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