Saturday, 10 April 2021 21:08

Disco Elysium: Best Thoughts | Game Rant

Written by Mason Sansonia
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Thoughts are a means of defining your character and expanding abilities in Disco Elysium, so here's a list of some of the most useful ones.

Disco Elysium: The Final Cut is a strange, engaging, and beloved game. It encourages players to explore every inch of its small but deep world and find everything from a suit of powerful armor to an unintentional Attack on Titan cosplay.

As players explore the depths of Disco Elysium's world and the depths of their own character, they will come across various thoughts. These can often be adopted or discarded, and then internalized over time. Each thought locks the PC into a mindset that alters some things for better and, often, some things for worse. While it's hard to definitively state that some of these are better overall, as many are double-edged swords, here's a rundown of some of the most useful thoughts in the game.

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Described as the opposite of Deja Vu, Jamai Vu is the concept of nothing seeming familiar at all. This thought grants players 1 XP for every orb clicked in the world and raises the learning cap of all blue (INT) skills by one. This may not sound like a huge bonus, but raising skill caps is always important, and getting constant XP for exploring the world is similarly important.

It encourages players to explore with tangible rewards and lets one important skill check be passed with no effort. For integrating story seamlessly with gameplay, Jamais Vu is a great example of why Disco Elysium's Thought Cabinet should become an RPG staple.

Some may not want to commit to this thought as it means locking in to the Moralist path expanded on in the Final Cut. However, it is undeniably useful in many situations. This thought heals players by one Morale point each time they choose a Moralist answer or response in dialogue, as well as raising the learning caps for Volition and Logic to five. Both of those are essential skills, and healing from dialogue means less spending on healing items later on.

Not all powerful thoughts lock players into the Final Cut's political alignments. This one is instead tied to the Art Cop stereotype, so picking artistic answers or responses can speed up getting it. Once internalized, it gives -1 Hand/Eye Coordination, but in exchange, it heals one morale and gives 10 XP for every Conceptualization passive passed. That means players get bonus XP and healing just by reading dialogue, not even making choices. It's very powerful and relatively easy to unlock.

In the same vein as Actual Art Degree, this thought empowers Encyclopedia passives, making them give 10 XP and 2 Real (Disco Elysium's currency). This, provided Encyclopedia is relatively high, will almost ensure players always have the money and XP they need all on its own. Even though Disco Elysium makes failing fun, it's nice to know that there will always be enough money on hand, and that's what this thought does.

Disco Elysium: The Final Cut is available now on PC, PlayStation 4, PlayStation 5, and Stadia.

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