Tuesday, 04 May 2021 18:15

Satisfactory: All Console Commands & What They Do | Game Rant

Written by Reyadh Rahaman
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Due to the complexity of crafting and automation, things can sometimes go awry, but not in the ways that one expects. Here's how to fix them!

Those looking for a game all about building, upgrading, and automation should definitely check out Satisfactory. In this title, players get dropped onto an alien world with just a few tools to begin with, however, they can quickly and efficiently set up self-running factories to produce increasingly complex components and devices.

RELATED: Satisfactory: How to Build and Use the Portable Miner

Due to the complexity of the machines, crafting, and automation, things can sometimes go awry, but not in the ways that the developers intended. Glitches and bugs are not by any means common, though, they do exist. Thankfully, players on PC have access to console commands which can help them out of tricky and unexpected situations.

To enable the console, players will need to press the Control, Shift, and L keys simultaneously, though, keep in mind that the game will not give one any feedback to determine whether or not this was successful. This enabling is maintained until the player exits the game.

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Now that the console has been enabled, players can open up the console command window by pressing the Tilde key. Pressing the Tilde key again will increase the size of the window, which makes it easier to input longer commands. After this, one can now input console commands as desired.

The majority of the commands that one can input are relatively straightforward with the exception of the Debug commands. Players stuck somewhere or encountering an unfortunate glitch can still use non-Debug commands to resolve issues, and this is preferable as they are easier to input.

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  • ? (without pressing enter) - Shows a list of all commands with brief explanations
  • materialFlowAnalysis recipeName[FString] - Use to determine what items need in terms of per second requirements (FString is the name of the item as a simple line of code)
  • Gamma [number] - Changes the brightness level (default value is 2.2)
  • Pause - Pauses the game
  • r.Atmosphere [0/1] - Toggles the atmosphere on and off (default value is 1)
  • r.Fog [0/1] - Toggles fog effects on and off (default value is 1)
  • r.ViewDistanceScale - Sets the render distance (default value is 1)
  • foliage.LODDistanceScale - Sets the visual quality of objects and structures in the distance (default value is 1)
  • r.Shadow.DistanceScale - Sets the render distance of shadows (default value is 1)
  • r.ScreenPercentage [percent] - Sets the internal resolution scale of the game (default value is 100)
  • r.TemporalAACurrentFrameWeight [number] - Sets the impact frames of animations between a range of 0 to 1 (default value is 0.2)
  • r.TemporalAAFilterSize - Sets the spread sampling of temporal anti-aliasing (default value is 1)
  • r.TemporalAASamples [number] - Sets the number of samples for temporal anti-aliasing (default value is 8)
  • r.Tonemapper.Sharpen [number] - Sets the amount of the sharpen visual filter (default value is 0)
  • r.StaticMeshLODDistanceScale [number] - Sets the visual quality of static meshes (default value is 1)
  • r.LandscapeLODBias [number] - Sets the terrain geometry in the distance (default value is 0)
  • Grass.densityscale [number] - Sets the density of the grass (default value is 1)
  • Stat FPS - Displays the FPS counter
  • Stat Levels - Displays the streaming level information
  • Stat Unit - Displays various statistics (Frame time [FPS], Game time [UPS], Draw time, GPU time, RHIT time, and if DynRes is supported)
  • Suicide - Kills the player and resets them (identical to the Respawn option in the menu)
  • t.MaxFPS [number] - Sets the maximum framerate (default value is 0, which represents an unlimited framerate)
  • FOV [number] - Sets the player's field of vision (identical to the FOV option in the menu but can be adjusted to values beyond the menu's slider)

While the non-Debug commands mostly pertain to affecting the environment and gameplay, the Debug commands focus on the physical properties of the game's engine and in-game items. Regardless of the kind of Debug command input into the console window, the following information will always show up in the upper left corner of the screen:

  • Player name
  • Coordinates in the world (X, Y, Z)
  • Rotation of planet
  • Instigator value
  • Owner of game
  • Eye height of the player

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There are many sub-commands that can be used via the Debug command's main input string, however, they are all single words that need to be included in the italicized portion of the main command string, which is the following:

  • ShowDebug DebugType[FName]

Before utilizing any of these Debug commands, it is important to note that many of them have not been verified and can be risky to implement, therefore players should always save their game before trying any of them.

  • AI - Shows information about nearby enemies and automated vehicles (unverified)
  • AKAUDIOSOURCES - Shows the total number of active audio sources (verified)
  • ANIMATION - Shows information pertaining to the frames being displayed and the name of the animation (unverified)
  • BONES - Shows information regarding the internal structure of character models (unverified)
  • CAMERA - Shows additional information about the in-game camera (verified)
  • CIRCUITS - Shows information regarding power circuits (verified)
  • COLLISION - Shows collision information (unverified)
  • FACTORY - Shows the number of player-made structures [excluding vehicles] (verified)
  • FACTORYCONNNECTIONS - Shows information regarding links between player-made structures (unverified)
  • FORCEFEEDBACK - Shows information about the force feedback values (verified)
  • INPUT - Shows information about what kind of input is being used by the player [keyboard, mouse, or controller] (verified)
  • NET - Shows multiplayer connection information (unverified)
  • NONE - Hides all non-default information (verified)
  • PHYSICS - Shows information about the player's movement speed (verified)
  • POWER - Shows information regarding power usage (unverified)
  • RADIATION - Shows information about the sources of radiation and the player's exposure level (verified)
  • RADIATIONSPHERES - Shows information about where dangerous levels of radiation are located (unverified)
  • RESET - Hides all Debug information (verified)
  • SIGNIFICANCEMANAGER - Shows information about sound sources and their volume (verified)
  • TRACKS - Shows information about the railroad system's tracks (verified)
  • TRAINCOUPLERS - Shows information about connecting train cars (unverified)
  • TRAINS - Shows information about the railroad system's trains (verified)
  • VEHICLE - Shows information about the vehicle that the player is currently within (verified)
  • WEAPON - Shows information regarding handheld weapons and tools (unverified)

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