Tuesday, 11 May 2021 22:30

Jupiter's Legacy: Episode 3 Review | Game Rant

Written by Joseph Clark
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The third episode of the series serves to introduce more of a criminal element to the show while also introducing more morally ambiguous characters.

If there's one thing that Jupiter's Legacy is guilty of, it's throwing a lot at the viewer within the first few episodes. The complexity of the world and the characters that the audience is introduced to are a major part of the show's theme. This isn't a show in the same vein of superheroes as Marvel, instead, it's more about the struggles that superheroes would have to face when dealing with a world that is constantly changing and growing in complexity. With that theme in mind, it's fitting that the third episode of the series serves to introduce more of a criminal element to the show while also introducing one of the more morally ambiguous characters encountered so far.

Episode 3 serves as an entry point to the criminal underworld of the show and how their operations are both enhanced as well as hampered by a world full of superheroes. The series as a whole is still balancing the origin story of the Utopian with that of the modern day world of heroes, but the step away from the central family of heroes to focus on characters not immediately within their social circle is a welcome change of pace. While the audience is left with more questions overall, the pieces of information that are revealed help the world these characters inhabit to feel more authentic and richly detailed.

RELATED: Jupiter's Legacy: Episode 2 Review

To open the episode the audience is introduced to Hutch, a player in the criminal underworld who utilizes a special baton that allows him to teleport at will by saying the location of where he wants to go out loud (ie if he says "Florida" then the baton takes him to Florida instantly). Hutch is in the middle of a heist when his plan is ruined by the arrival of the Utopian breaking up criminal activity. As Hutch and his crew fail to obtain their target, he's then approached by two goons that work for Hutch's contractor, someone named "The Big Man." Hutch accepts an even more dangerous job in order to make up for his failure. He must now lift a briefcase off of a pair known as the Kulakov brothers and is able to convince his team to take the job with him.

There are a couple of things that stand out here for the viewer to reflect on. The first is Hutch's character. He's unusually confident and charismatic, which is why he's able to navigate dealing with hardened criminals as well as being a relatable leader to his team. His baton is particularly of interest, as it's stated in Hutch's conversation that he does not have powers. However, due to the baton's teleporting abilities he's able to hold his own against people with powers.

This raises a couple of questions like where and how did he get the baton? It's also extremely curious to see villains on a smaller scale with powers. If the earlier timeline of the show is assumed to take a place prior to any super-powered beings being in existence, how did characters like The Big Man and Blackstar obtain their powers in the first place? Hutch's character is made all the more interesting in that he's clearly out for his own motives and goals, but he's able to exist in-between the clearly dictated sides of hero and villain.

After Hutch and his team retrieve the suitcase that they need, a chase ensues and they end up managing to barely escape. Their success is short-lived though, as they end up literally running into Chloe with their van. The van is damaged, Chloe barely suffers a scratch and appears to be more annoyed than anything else. The group of thieves recognize Chloe as the Utopian's daughter and proceed to try and throw a flurry of superpowers at her, however they are unable to phase her. Hutch is able to escape to Idaho using his baton, but he leaves behind the briefcase as he does so. Chloe ends up taking the contents of the briefcase, a large bag that is filled with a blue, glass-like substance.

While Hutch does escape his chance encounter with Chloe, he ends up being confronted by The Big Man's henchmen again. It doesn't seem that Hutch's next interaction with The Big Man will be a pleasant one, however he turns the tables completely by using his baton to teleport one of the goons to shark-infested waters, revealing he can make the baton jump without him. Hutch uses this trick one more time in this scene and has the baton jump to "The Big Man's heart," before having it return to his hand, covered in The Big Man's blood.

It's here that the audience learns even more about Hutch's character. He's pursuing an as yet unknown goal and his abilities make him incredibly dangerous. However, he does not seem interested in killing unless that's his only option. Hutch is not a good or evil character in the traditional sense of superheroes, but instead he is self-serving. It will be interesting to see how this type of character exists within this world as well as how he deals with the Utopian and his family as the story goes on.

Switching gears and focus back to the earlier timeline, Sheldon is seen struggling to juggle the grief he feels over his father's death with the visions he received after his funeral. He's haunted by a grisly version of his father whose face is covered in blood and taunts him, making Sheldon seem as though he's lost his sanity to those around him. Sheldon's friend George comes over to check on him and is concerned for his friend, telling him that with time his life will move on regularly again. George notices some drawings that Sheldon has made and takes them with him, piecing them together like a puzzle to reveal an image of a windmill.

George returns to find Sheldon apparently able to block out the visions and his father's ghost, having stated that after their previous conversation he would be okay. However, the image that George made from Sheldon's drawing immediately undoes all of this false progress and sends Sheldon back into hysteria, stating that he has to find the windmill in the photo. The episode ends with the realization that Hutch is actually the son of George Hutchence, further connecting the two storylines.

Ultimately, the third episode of Jupiter's Legacy does a great job of adding detail and color to the world these characters live in. The break from focusing squarely on the Utopian's family shows that while this series has a lot of characters, those on the sidelines or not directly related to the family still have a great level of depth. While there are now more questions than ever to be answered, the way in which the show makes its characters sympathetic and relatable to the viewer make the show's central mysteries that much more enticing.

MORE: 'Invincible' Explores The Destructive Real-World Implications of Superheroes

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