Thursday, 20 May 2021 19:48

The Day Before's Environments May Give It a One-Up Over Competition

Written by Peter Szpytek
Rate this item
(0 votes)
The Day Before has a lot of major competition entering the world of zombie survival games, but the game's environments will help it stand out.

Based on the trailers and in-game footage that's been shown off for The Day Before, the game seems to be shaping up to be one of the next big MMOs to keep an eye on. The zombie survival genre definitely has its fair share of saturation, but The Day Before seems to be turning heads based on its survival mechanics and the level of polish that's been shown off in trailers. While trailers can certainly be misleading, the game seems to be taking heavy inspiration from other big hits in the genre.

A mix between DayZThe Last of Us and The DivisionThe Day Before has something that makes it stand out among the crowd. Its environments seem to already be shaping up to be something of a spectacle. While plenty of other MMOs and zombie shooters have great level design and environments, The Day Before seems to stand out for its promises of diversity and verticality.

RELATED: 5 Survival Games to Play Before The Day Before Releases

Great visuals and graphics aren't uncommon for most big releases nowadays, however, there have already been a few different gameplay trailers released for The Day Before and most show drastically differing beautiful environments. Some showcase survivors creeping through blown-out bodegas in destroyed urban environments, others highlight the remnants of life as we know it in looted gas stations and one had players shooting and looting their way through rural farms before the police showed up.

While other games might focus on capturing one environment's ambiance and mood, The Day Before seems to be expanding its scope. If players can choose between a life in the country, city or suburbs, they might be more willing to spend more time with the game over its competition based on its sheer amount of environmental variety alone. On top of all that, each area looks polished and beautiful in its own right.

Because the only looks into the game so far have been from trailers and early-build gameplay footage, it's not out of the question that the finalized game might not look the way it's being marketed. However, even if each environment is slightly less catered and polished than promised, it's still quite the feat to make a game world so big that it spans multiple, largescale neighborhood types.

Making a game work on the ground floor of a building is hard enough, but introducing verticality in the way that The Day Before is promising is no easy task. Skyscrapers are promised to be furnished, full of lootable items and zombies while also being connected to the world below them. The Day Before isn't the first game to try and make something like this work, but if it can pull off the feeling of being watched from above on a city-sized scale, it might just become the next DayZ in terms of popularity.

Comparisons to the major skyscraper section of The Last of Us 2 have already been made and if The Day Before can capture similar moments they can be a selling point on their own. The big difference between The Day Before and The Last of Us is that The Last of Us is heavily scripted and those major moments were done as setpieces, not chance encounters. Areas with verticality will need to have relatively dense player counts to make it so that those moments can be interesting jumping-off points and don't just consist of a single sniper picking off unknowing stragglers.

Moving away from the city, plenty of games feature two-story houses in more suburban and rural areas, but hopefully, The Day Before will make that into something just as special as the potential of the skyscraper ideas. Obviously, the top floor of a house is going to be much smaller and have a different layout than a highrise floor of a tall building, but the game might provide other advantageous reasons for a player to barricade themselves inside a house as opposed to a building. That sort of choice between gameplay environments is what's already selling The Day Before in many people's minds.

At the end of the day, The Day Before's environments and visuals are already making the game stand out among its other undead competition. Hopefully, it delivers on what its trailers promise and becomes the next big thing.

The Day Before is set to release in 2021 and is currently in development for PC.

MORE: The Day Before Gunplay Needs to Be Less DayZ, More TLOU

Read 41 times
Login to post comments