Monday, 24 May 2021 20:33

How Grand Theft Auto Influenced The Elder Scrolls Online

Written by Charlie Stewart
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In an interview with Game Rant, Zenimax Online Studios CEO Matt Firor discusses the ways that The Elder Scrolls Online was influenced by GTA.

The Elder Scrolls Online is preparing for the launch of the Gates of Oblivion expansion. With the return of Mehrunes Dagon and his plane of Oblivion, known as the Deadlands, the new expansion plays on a combination of nostalgia for The Elder Scrolls 4 and the promise of something new.

Game Rant recently sat down with Matt Firor, the CEO of Zenimax Online Studios. While The Elder Scrolls Online is turning back to Oblivion, Firor discussed another influence on the MMORPG that few fans might expect: Grand Theft Auto.

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When The Elder Scrolls Online released, building an MMO that would attract a sustainable playerbase was a challenge that even highly anticipated games like Star Wars: The Old Republic had struggled with. When discussing the game's influences, Firor pointed to Dark Age of Camelot as a large source of inspiration, with him and many other Zenimax Online Studios developers having worked on the MMO. For example, like Dark Age of Camelot, The Elder Scrolls Online released with three-faction PvP.

However, The Elder Scrolls Online has forgone many MMO staples since its initial release. ESO dropped its subscription model years ago, allowing players to enter any zone in the world and be automatically leveled for that zone in an update titled One Tamriel. Firor explained that Grand Theft Auto Online influenced this shift.

"We really looked at a lot of games, but it wasn’t just MMOs. There were tons of other games that we got great ideas from. Obviously all the Elder Scrolls games, but multiplayer games that weren’t 'MMOs' like Grand Theft Auto. It’s a massive online game with millions of people playing it."

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GTA Online had a huge fanbase by the time The Elder Scrolls Online decided to launch its One Tamriel update. Firor explained how One Tamriel specifically drew on ideas from Grand Theft Auto that weren't found in traditional MMOs.

"We got that concept pretty much from GTA, because do you really care what level you are in GTA when you jump into the game? No, not really. You just jump in and play and have fun. We really liked that idea. You could group with anyone any time, and go on adventures, so we got some inspiration from there. It’s not just early MMOs and World of Warcraft and Star Wars that had an influence on ESO, it was really a ton of different types of games."

The Grand Theft Auto influence could be part of the key to The Elder Scrolls Online's long-term success. As other MMOs grew older, the amount of content being added often meant new players were faced with a long levelling process to catch up with their friends. Similar shifts have been seen in other MMOs, even genre giant World of Warcraft, which not only made the level requirements for zones more flexible but recently condensed its levels back to the original 60 found in Vanilla and classic WoW.

With over 15 million copies sold and a consistent playerbase, it seems The Elder Scrolls Online taking cues from Grand Theft Auto paid off. With the Gates of Oblivion expansion on its way with the first installment, Blackwood, new players will be able to dive into this content without a long levelling process keeping them away. Firor described his studio's goal as "making players happy and ensuring that they can associate with one another and group with one another and have fun doing it," adding if the studio does all that then "ESO will be around for a long time to come."

The Elder Scrolls Online: Blackwood launches June 1 for PC and Stadia; and June 8 for PS4, PS5, Xbox One, and Xbox Series X/S.

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