Wednesday, 26 May 2021 20:51

Developer Uses Unreal Engine 5 to Render 10 Billion Polygons of His Dog Sleeping

Written by Mason Sansonia
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Taylor Loper, the one man developer behind Ionized Games, tested the limits of Unreal Engine 5 by uploading 1,000 detailed photoscans of his dog.

The Unreal Engine is one of the most valuable things Epic Games owns, and is important to developers big and small across the industry. Epic is constantly improving on the engine and going to court over it against different companies.

Epic recently launched Unreal Engine 5 Early Access. Much like a video game in Early Access on Steam, this allows people to get their hands on the Unreal Engine as it stands even as Epic continues to prepare it for full launch. There's already a lot to utilize and one developer decided to stress test the system in a fun way. All he needed was photoscanning tech, a camera, and a sleeping dog.

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Taylor Loper, the one man developer behind Ionized Games, decided to run a fun experiment with Unreal Engine 5 Early Access. Loper took 122 pictures of his dog, Ziggy, sleeping on a bed. He then put them together into a photoscan of 10 million polygons and uploaded them to Unreal Engine 5. He then loaded 1,000 instances of the photoscan, for a grand total of 10 billion polygons, none of which Unreal Engine 5 Early Access had trouble with. It's easy copy and paste plus high tolerance of photorealistic graphics that makes Unreal Engine a favorite for remakes.

According to Loper, Unreal Engine 5 Early Access did not drop below 60 FPS the whole time. It "didn't even blink," just kept loading sleeping dogs. The photoscan itself looks very realistic, once again proving Unreal Engine adept at creating realistic objects. It's the same engine used for recreating other game environments like World of Warcraft, but apparently works just as well on real, living creatures. Loper expressed enthusiasm about the latest iteration of the Unreal Engine, declaring that Tim Sweeney, the CEO of Epic Games, is "dragging us into a new age of graphics."

Loper said that the whole process took very little time, around ten minutes to take the pictures and 21 minutes to render the photocapture. Finally, he exported it with 4K texture for a little less than $2. Clearly there's a lot to play with for developers here, one of many reasons that the Unreal Engine was put down for an award.

Perhaps most impressive of all, Loper's PC setup was able to handle the multiple dog scans very easily. In fact, it did not even approach the full limit of what Unreal Engine 5 is capable of. It's no wonder the upcoming Gears of War games are planned for Unreal Engine 5, and indeed many other games will likely do the same.

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