Sunday, 14 February 2021 16:23

Fallout 5 Should Take a Leaf From BioShock's Book | Game Rant

Written by Charlie Stewart
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Fallout 5 needs to take a leaf from BioShock's book if it's going to recapture the edge of Fallout 1, Fallout 2, and even Fallout: New Vegas.

Fallout 5 may still be a ways off, with Bethesda working on Starfield and The Elder Scrolls 6 for the foreseeable future. However, when the next game in the satirical post-apocalyptic series arrives, it will need to hit the ground running to restore the series’ reputation after the disappointing reception of Fallout 76 and some of the major flaws in Fallout 4.

Fallout 5 should take a leaf out of BioShock’s book. There’s one key element of the BioShock series that used to be present in the Fallout games, but has fallen to the wayside in Bethesda’s additions to the franchise. Taking inspiration from BioShock doesn’t come without risks, however, with BioShock going through its own changes that could make it more similar to Fallout.

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The philosophy of the Fallout games developed by Bethesda Game Studios pack a considerably weaker punch than Fallout 1 and 2. The first two games had prominent anticapitalistic themes and stronger, more complicated philosophical differences between its main factions. The lack of this in Bethesda’s Fallout games becomes particularly evident when comparing them to Fallout: New Vegas, developed by Obsidian.

In New Vegas, the two major factions are the New California Republic and Caesar’s Legion. The NCR is attempting to rebuild pre-war American capitalist democracy despite it being that structure that led America to Nuclear Armageddon, a point quite convincingly made by Mr. House himself. The Legion, on the other hand, is a murderous cult of personality gaining traction in the face of the NCR’s utterly ineffective opposition.

In Fallout 4, it’s far less clear what the ideological position of factions like the Minutemen and the Brotherhood of Steel are, despite the Brotherhood having a clearer philosophy in past Fallout games. Even the question of Synth consciousness which divides the Institute from the Railroad is left up to the interpretation of the player, with definitive moral judgements made on the matter. The fact that Fallout 4’s factions are open to greater interpretation doesn’t make them more interesting. Ultimately, it just means they have less to say. 

Some critics have even pointed out that Obsidian’s The Outer Worlds, which poised itself as Fallout’s spiritual successor in the satirical sci-fi genre, has a greater understanding of the original Fallout games’ anticapitalistic themes than Bethesda either understands or is willing to risk commenting on. It’s the BioShock series, however, which could be a great guiding light for Fallout 5.

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BioShock has never pulled any punches with the depictions of the philosophies it takes on, or showing where the developers supposedly stand. The first game takes place in the Objectivist dystopia of Rapture, a city built under the sea by extreme free-market capitalist Andrew Ryan. It’s clear from Ryan’s extremely unsympathetic depiction and Rapture’s ultimate collapse where the storytellers stand on Ayn Rand and Objectivism.

In BioShock: Infinite, the franchise tackled American nationalism and racism in Columbia, a city in the sky. Infinite didn’t hold back from depicting the extreme ugliness of its focal philosophy. There’s even a scene where the player is given a baseball at a fair, before it’s revealed that they’re being encouraged to throw it at an interracial couple being tortured for the crowd’s amusement. The game goes as far as to reference real historical events like the Boxer Rebellion in China and the massacre of the Lakota people by the United States Army at Wounded Knee, which the protagonist Booker DeWitt himself participated in. 

The clarity of the BioShock games’ positions isn’t a downside. It isn’t the case that the player is being forced to take a particular stance, but the stories clearly demonstrate their intent to make a point about the philosophies depicted. In contrast, Fallout 4 includes many different philosophies, while shying away from making any statements on them which could be too decisive or divisive. As a result, Fallout 4 undermines its own ability to tell an exciting story in a world which sometimes feels like it’s asking players not to engage with it too much. 

There is a risk to Fallout becoming more like BioShock - it already seems like BioShock might be becoming more like Fallout. Job listings from BioShock 4’s development studio Cloud Chamber have hinted that the next game may have more RPG elements than previous BioShock games. 

The listing for the position of Systems Designer, for example, asked for direct experience designing an “emergent sandbox world,” implying that BioShock 4 could have an open-world more similar to Fallout’s than the first three games. Similarly, the listing for Senior Voice Designer asks for experience creating branching dialogue systems. BioShock has never had branching dialogue or even multiple dialogue options before, implying that BioShock 4 could have an RPG style system.

BioShock 4 is also being developed at a new studio without Ken Levine, who is working on his own project. The future of the franchise is less clear than ever, and it’s very hard to say whether BioShock 4 will be able to live up to the original or Infinite, despite several original developers joining Cloud Chamber to work on the series’ next chapter. 

While it could be bad for BioShock and Fallout to become more similar and meet in the middle, the Fallout franchise can definitely learn a lot from the philosophical tenacity of BioShock. If anything, the risk may be more on BioShock's side, and it's hard to see the downsides of Fallout adopting a stronger approach to its depictions of different ideologies, even if the two franchises do end up being more similar over the coming years.

It’s clear from Fallout 4’s voiced protagonist and character-driven premise that Bethesda wants to tell more story-driven games in the Fallout franchise than the studio’s other open-world games. If Bethesda is going to succeed, however, it has to tell stories which don’t pull their punches when it comes to controversial topics that deserve full focus.

BioShock 4 is reportedly in development by Cloud Chamber Studio.

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