Friday, 05 March 2021 00:38

Loop Hero: Tile Combos Guide | Game Rant

Written by Aidan O' Brien
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Loop Hero is all about tile placement, and knowing what combinations of tiles will lead to specific results is a vital part of the game.

Loop Hero is taking Steam by storm, rapidly crossing a major player milestone on PC gaming's biggest storefront. Players can't seem to get enough of the fun mix of deck builder and auto battler as they try to survive as long as they can on the loop, gather up resources, and get back to camp safely so they can expand and grow.

Any player hoping to get strong enough to beat the Lich and take on the game's deeper levels will need to learn about tile combos. As their hero battles across the loop, slain enemies can drop tiles which are then placed either inside or outside of the loop. Placing down specific tiles combinations can have interesting effects, giving potential bonuses or new enemies to contend with.

RELATED: Loop Hero Earns a Top-Seller Spot on Steam

The tile combinations list is long and varied, and we have listed them below to help players on their journey through Loop Hero. Knowing what to place down and when is a key part of the game that will only come with experience and being able to read the flow of a run.

  • Bloody Path - a bloody path is made by placing two Battlefields close together so their blue areas of influence overlap. Bloody Paths can spawn Blood Clot enemies, reasonably weak foes that act as an additional loot source when killed are weak to magic damage.
  • Blooming Meadows - when the standard Meadows card is placed beside Rocks, Mountains, or a Treasury, it will become a Blooming Meadow, healing players for 3 HP a day.
  • Burned Forest - placing a Storm Temple next to a Forest or Thicket will result in a burned forest, granting players extra magic damage.
  • Count's Lands - placing a Village next to a Vampire Mansion card results in the Count's Land appearing after three turns as a Ransacked Village, restoring more HP than a standard Village. Will also give players a special monster to kill that is very tough. This combination should be used with caution.
  • Goblin Camp - placing 10 Rock or Mountain cards will spawn a Goblin Camp somewhere on the loop.
  • Goblin Lookout Post - placing a Swamp beside a Goblin Outpost will create a Goblin Lookout Post, adding a Goblin Archer to the tile.
  • Hungry Grove - placing a Blood Grove next to a Grove, then destroying the Grove with an Oblivion card will spawn a Hungry Grove. A Hungry Grove will occasionally hit a hero and devour any enemy below 20% HP instantly. A Hungry Grove can also be made by placing two Blood Groves close together.
  • Mountain Peak - Rock or Mountain tiles in a 3x3 grid will form a Mountain Peak, granting the hero 120 HP and spawning Harpies every two days.
  • Overgrown Fields - placing a Village card next to a Wheat Fields card, then destroying the Village with an Oblivion card will create Overgrown Fields. This tile can then spawn Scarecrow enemies and Blade Grass.
  • Reeds - placing a road next to a river will create Reeds that can spawn Fishmen enemies.
  • Sand Dunes - Sand Dune tiles can be placed next to rivers for enhanced effects.
  • Shipwreck - placing a Battlefield next to a river creates a Shipwreck, spawning siren enemies and also having a chance to spawn chests.
  • Training Dummy Village - placing a Forest or Thicket near a Village will create a Training Dummy Village.
  • Treasury - surrounding a Treasury with 8 resource cards such as Rocks, Mountains, or Meadows will result in large numbers of additional resources that scale with the loop level.
  • Towns - placing 5 Suburbs down in a cross shape will create a town.
  • Grove + Vampire Mansion - a Grove placed directly beside a Vampire Mansion can spawn Blood Golem enemies.
  • Swamp + Vampire Mansion - any Vampire that spawns in a swamp tile will be unable to heal itself via Vampirism, but this also applies to players.

While knowing the tile combos is important, no player will get far in Loop Hero without building a Herbalist's Hut and getting some potions. Loop Hero boils to making the best possible decision to have the hero survive the longest possible grind. This includes the items players build on the run, the upgrades made to their camp, and the tile placements during each loop.

The core gameplay loop is designed to foster experimentation on each run, rewarding players for exploring possible synergies between cards and items on each expedition, in a challenging auto battler that is truly addictive.

Loop Hero is available on PC.

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