Thursday, 01 April 2021 20:37

Outriders: Legendary Weapons List | Game Rant

Written by Scott Cercy
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With the release of Outriders comes legions of RPG fans looking to get their hands on the rarest and most powerful weapons in the game.

Outriders is live, and looter-shooter, RPG fans are excited to get their hands on the Legendary Weapons that complement their play style. The demo may have redirected Outriders players from some farming efforts, but over forty, unique firearms have already been discovered by, or unveiled to, players.

Legendary Weapons are formidable in Outriders because, in addition to their advanced firepower, they also contain unique weapons mods that can’t be found, or learned elsewhere. As players explore the higher World Tiers in Outriders, they have a better chance of looting a weapon from this powerful class of equipment.

RELATED: Outriders Launch Trailer Sets Up the Story

Each named Legendary Weapon is listed below, along with their modifications, and the in-game descriptions of those mods. Information that is italicized in a weapon's in-game description is considered to be representative of a variable (indicated below as N, X, Y, and Z) that can be different between gamers. Outriders is long, so players are advised to take their time, play the high-difficulty World Tiers, and keep an eye out for these rare loot drops. 

  • Ultimate Freezing Bullets: Shots inflict Freeze on enemies. 
  • Improved Vulnerability Bullets: Shots inflict Vulnerable on enemies. Cooldown of N seconds.
  • Bleeding Bullets: Shots inflict Bleed on enemies. Cooldown of N seconds.
  • Sandstorm: Shots conjure a sandstorm, dealing X damage over N seconds.
  • Brain-Eater: Critical shots do not consume ammo.
  • Wrath of Moloch: Critical hits cause an explosion, dealing X damage and inflicting Burn on enemies within a Y-meter radius. Cooldown of N seconds.
  • Minefield: Killing shots spawn explosives around your target, each deals X damage in a Y-meter radius.
  • Scrap Grenade: The first shot after reload becomes an Anomaly projectile, dealing X damage in a Y-meter radius.
  • Dome of Protection: Killing shots summon a bullet-stopping dome for Z seconds. Cooldown of N seconds.
  • Perpetuum Mobile: You instantly replenish your magazine if you kill an enemy with X% or less ammo remaining in your magazine. Cooldown of N seconds.
  • Striga: X% of Critical Damage is returned to you as Health.
  • Ultimate Storm Whip: Shots bring down lightning on an enemy dealing X damage.
  • Gravedigger’s Frenzy: Critical shots increase your Critical Damage by X% for N seconds.
  • Ultimate Stiffening: Shots inflict Slow on enemies.
  • Ultimate Damage Link: Shots link up to X enemies, sharing Y% of their Weapon damage dealt and Z% of their Anomaly damage dealt.
  • Vulnerability Bullets: Shots inflict Vulnerable on enemies. Cooldown of N seconds.
  • Brain-Eater: Critical shots do not consume ammo.
  • Killing Spree: Killing shots increase damage by X% for this weapon for N seconds. Bonus deteriorates with time and stacks up to 5 kills.
  • Deadly Disturbance: Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing X damage to other enemies within a Y-meter radius.
  • Ruler of Leeches: Killing shots increase Weapon Leech by X% for N seconds.
  • Perpetuum Mobile: You instantly replenish your magazine if you kill an enemy with X% or less ammo remaining in your magazine. Cooldown of N seconds.
  • Ultimate Toxic Bullets: Shots inflict Toxic on enemies.
  • Hot Blood: Shots pass through enemies whose Health is below X%, ricocheting to Z enemies within a Y-meter radius and inflicting Burn.
  • Ultimate Burning Bullets: Shots inflict Burn on enemies.
  • Anomaly Enhancement: Receive a passive Firepower boost equal to X% of your Anomaly Power.
  • Claymore Torrent: Shots damage N enemies within a Y-meter radius with Anomaly blades, dealing X damage.
  • Improved Stiffening: Shots inflict slow on enemies. Cooldown of N seconds.
  • Singularity: Killings shots create an Anomaly singularity. When destroyed, the singularity explodes dealing X damage to enemies within a Y-meter radius.
  • Death Chains: Shots entangle an enemy with chains, dealing X damage over Z seconds. Cooldown of N seconds.
  • Ultimate Weakening Bullets: Shots inflict Weakness on enemies.
  • Bleeding Bullets: Shots inflict Bleed on enemies. Cooldown of N seconds.
  • Kinetic Stomp: Shots create a seismic shock around you, dealing X damage in Y-meter radius. Cooldown of N seconds.
  • Damage Link: Shots link up to X enemies, sharing Y% of their Weapon damage dealt and Z% of their Anomaly damage dealt.
  • Strings of Gauss: Shots link up to Z enemies in a Y-meter radius of the target and deal X electric damage to each of them. Cooldown of N seconds.
  • Soul Devourer: Killing shots regenerate N points of your health.
  • Strings of Gauss: Shots link up to Z enemies in a Y-meter radius of the target and deal X electric damage to each of them. Cooldown of N seconds.
  • Pinball: Every critical shot ricochets to X enemies within a Y-meter radius, dealing the weapon’s double base damage.
  • Improved Toxic Bullets: Shots inflict Toxic on enemies. Cooldown of N seconds.
  • Clip Combustion: Reloading weapon creates a shockwave, dealing X damage to enemies within a Y-meter radius.
  • Judgement Enforcer: Shots mark enemies. When reloading deal X times your weapon’s damage to every marked enemy. Marks are removed when you change your weapon.
  • Burst of Decay: Critical shots cause explosions that inflict Toxic on enemies within a Y-meter radius.
  • Resistance Breaker: Shots decrease your target’s Resistance by X% for N seconds.
  • Brain-Eater: Critical shots do not consume ammo.
  • Ravenous Locust: Shots create a swarm of locusts, dealing X damage over Z seconds and inflicting Weakness to enemies remaining within a Y-meter radius of the target. Cooldown of N seconds.
  • Burning Bullets: Shots inflict Burn on enemies. Cooldown of N seconds.
  • Weakness Trap: Shots cause explosions, dealing X damage and inflicting Weakness on enemies within a Y-meter radius of the target. Cooldown of N seconds.
  • Brain-Eater: Critical shots do not consume ammo.
  • Ultimate Vulnerability Bullets: Shots inflict Vulnerable on enemies.
  • Critical Point: Increases the chance of scoring a critical shot by X%.
  • Weightlessness: Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for N seconds.
  • Anomaly Surge: Critical shots spawn an Anomaly energy blast that deals X damage in a Y-meter radius.
  • Moaning Winds: Reloading creates a strong blast around you, dealing X damage to enemies in range of Y-meters. Cooldown of N seconds.
  • Concentration Blast: Killing shots cause enemies to explode, dealing X damage multiplied by the maximum number of N enemies within a Y-meter radius around the original target. 
  • Weakening Bullets: Shots inflict Weakness on enemies. Cooldown of N seconds.
  • Body Snatcher: Killing shots teleport another enemy to the place where the previous one died, works within a Y-meter radius of the target.
  • Soul Devourer: Killing shots regenerate N points of your health.
  • Clip of Amalthea: There is a X% chance that critical shots do not consume ammo.
  • Ultimate Anomaly Surge: Critical shots spawn an Anomaly energy blast that deals X damage in a Y-meter radius.
  • Grand Openings: Landing a hit with the first bullet in a magazine creates a powerful explosion, dealing X damage in a Y-meter radius.
  • Perpetuum Mobile: You instantly replenish your magazine if you kill an enemy with X% or less ammo remaining in your magazine. Cooldown of N seconds.
  • Fortress: Receive up to X% damage bonus based on your Armor.
  • Striga: X% of Critical Damage is returned to you as Health.
  • Gravedigger’s Frenzy: Critical shots increase your Critical Damage by X% for N seconds.
  • Life and Death: Killing shots create a blast that restores X% of Health to players.
  • Resistance Breaker: Shots decrease your target’s Resistance by X% for N seconds.
  • Shadow Comet: Shots call down a comet, dealing X damage to enemies within a Y-meter radius.
  • Golem Rising: Killing shots grants you a protective Golem effect for N seconds.
  • Vampire: Killing shots grant X% Skill Leech boost for N seconds.
  • Minefield: Killing shots spawn explosives around your target, each deals X damage in a Y-meter radius.
  • Radiation Splash: Reloading causes a small explosion that inflicts Vulnerable and deals X damage to enemies within a Y-meter radius.
  • Clip Roller: When your magazine has X% or less ammo left you can roll to quickly reload all your equipped weapons.
  • Embalmer’s Rage: For N seconds after a killing shot all following shots will be critical shots.
  • Life Stock: Reloading restores N points of Health for each enemy killed since your last reload without changing your weapon.
  • Vampire: Killing shots grant X% Skill Leech boost for N seconds.
  • Burst of Decay: Critical shots cause explosions that inflict Toxic on enemies within a Y-meter radius.
  • Vampire: Killing shots grant X% Skill Leech boost for N seconds.
  • Brain-Eater: Critical shots do not consume ammo.
  • Ultimate Anomaly Surge: Critical shots spawn an Anomaly energy blast that deals X damage in a Y-meter radius.
  • Icebreaker: Killing shots against frozen enemies make them explode, dealing X damage.
  • Winter Blast: Critical shots create an icy blast that inflicts Freeze on enemies within a Y-meter radius.
  • Fireworks: Shots create an explosion that deals X damage to enemies within a Y-meter radius. Cooldown of N seconds.
  • Legendary Minefield: Critical shots spawn explosives around your target, each deals X damage in a Y-meter radius. Cooldown of N seconds.
  • Anomaly Mutation: Shots on enemies afflicted by any status condition “multiplicates” and mutates it into a different one.
  • Damage Link: Shots link up to X enemies, sharing Y% of their Weapon damage dealt and Z% of their Anomaly damage dealt. Cooldown of N seconds.
  • Bleeding Bullets: Shots inflict Bleed on enemies. Cooldown of N seconds.
  • Ultimate Bone Shrapnel: Critical shots detonate the enemy’s bones and turning them into shrapnel that deals X damage and inflicts Bleed on enemies within a Y-meter radius. Cooldown of N seconds.
  • Improved Stiffening: Shots inflict Slow on enemies. Cooldown of N seconds.
  • Ultimate Storm Whip: Shots bring down lightning on an enemy dealing X damage.
  • Bleeding Bullets: Shots inflict Bleed on enemies. Cooldown of N seconds.
  • Dark Sacrifice: During combat, your weapon drains up to X% of your Maximum Health, in exchange for Y% Weapon Damage bonus.
  • Bomb’s Ahead: Killing shots turn enemies into an Anomaly bomb, dealing X damage. Cooldown of N seconds.
  • Ultimate Bleeding Bullets: Shots inflict Bleed on enemies.
  • Ricochet: Shots ricochet to another enemy within a Y-meter radius of the initial target.
  • Ultimate Ashen Bullets: Shots inflict Ash on enemies.

With such a large number of remarkable weapons, fans should have no trouble conquering Enoch. Players who learned how to farm Legendaries in the Outriders demo may be disappointed in the updated drop rules, but they shouldn’t be dissuaded, as they can still be found during side quests.

Outriders is available now on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.

MORE: Destiny 2 Just Took Its First Shot at Outriders

Sources: FandomGaming with DaOpa

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