Remember El Shaddai? The surreal 2011 title blended a unique take on stylish action and a dreamlike aesthetic with a narrative heavily steeped in biblical lore. The cult classic has been trapped on PlayStation 3 and Xbox 360 for the last decade, but it’s getting a new lease on life with a move to PC (via Steam).
There’s no release window for the port, but the official announcement says the game is coming "soon." El Shaddai's story follows Enoch, a scribe who tries to save humanity from a great flood by locating seven fallen angels. The story draws inspiration from the Book of Enoch, an ancient bible text that’s widely excluded from most biblical canon. The game’s combat revolves around a unique one-button system that players must time correctly to initiate various combos. Outside of battle, players traverse the colorful, abstract world in breezy, linear 2D platforming. El Shaddai launched in August 2011 to a positive reception, with players lauding the beautiful art direction and unique, streamlined combat. Years later, El Shaddai’s creator, Sawaki Takeyasu, would go on to create The Lost Child, a follow-up of sorts that launched in June 2018.
Game Informer’s Andrew Reiner scored El Shaddai a 9 out of 10 at launch, writing “When the credits began to roll, I felt like I traveled to the Guggenheim with Charlie Kaufman on one arm and Timothy Leary on the other. Although the story delivers a cohesive narrative arc, the singular tangential moments of peculiarity, abstract level design, and well-crafted combat are the main attractions. El Shaddai is a rare treat of a game and a celebration of video games as an art form.”
It’s always cool to see a cult classic make a return like this, especially since they don’t often receive updated ports the way mainstream successes do. For more on the El Shaddai, check out this feature on what makes it a cult classic.
Ever since video games became successful, film and television adaptations have been pursued. Whether you're talking the Super Mario Bros. Super Show in 1989, the long-running Pokémon anime, or the upcoming Mortal Kombat movie, the results have been as varied as the games they've attempted to adapt. While Sonic the Hedgehog 2 and The Witcher season 2 are currently in the works, we now know the latest game to enter the live-action adaptation fray, and it's probably not what you've been expecting. While some fans pine for BioShock on the big screen or new episodic adventures in the Mass Effect universe, NBCUniversal has ordered a new competitive, live-action series based on the classic video game Frogger.
The report comes from The Hollywood Reporter, which says Peacock's interpretation of Frogger will be an unscripted competition, with an initial order of 13 episodes. The description makes it sound a lot like a video game-branded show that pulls inspiration from popular competitive entertainment like Ninja Warrior, Wipeout, and Floor is Lava. In Frogger, contestants assume the role of the titular frog as they try to cross a series of obstacles. The obstacles contestants must avoid on their way to the goal include traffic, snapping alligators, and hippos. We're assuming they won't actually get hit by a car or attacked by a deadly predator, but who's to say, really? Either way, the winners walk away with cash prizes.
According to THR, Frogger marks the first original competition series at Peacock, which has so far kept its unscripted series focused on documentaries and reality shows like an upcoming revival of The Real Housewives of Miami. While the very notion of Frogger as a competitive television show seems weird at first, it will be interesting to see how it turns out with the backing of a major network like NBC.
What is your history with the Frogger series? Do you like the competitive angle NBCUniversal is taking with this? Would you subscribe to Peacock to watch a show like Frogger? Let us know your thoughts in the comments section!
[Source: The Hollywood Reporter]
The Super Mario event is headed to Animal Crossing: New Horizons for players to enjoy and it brings with it a ton of unique ways for the two franchises to intertwine. Coins, Warp Pipes, costumes, and more are on the way, but some have been wondering exactly how the Warp Pipes will work in Animal Crossing: New Horizons, especially regarding in-island travel.
While walking around your island is a fun pastime, sometimes you just have to get to Able Sisters super fast. We get it, we're not here to judge. The Warp Pipes addition to New Horizons will allow players to do just that, zipping around their islands in a much more efficient manner. While we've seen the Warp Pipes in action thanks to the latest Nintendo Direct, the Big N decided to go into a little more detail about how the actual functionality works in-game.
In a recent tweet, Nintendo opened up a little more about how the Warp Pipes will work in the world of Animal Crossing. It's pretty simple, "Place two Warp Pipes on your island to warp between them, even with one in your home! If you place more than two, the Warp location will be chosen randomly."
Place two Warp Pipes on your island to warp between them, even with one in your home! If you place more than two, the warp location will be chosen randomly. The #AnimalCrossing: New Horizons update arrives 2/25, with #SuperMario items for purchase at Nook Shopping on 3/1. pic.twitter.com/JOmKNd19XZ
— Nintendo of America (@NintendoAmerica) February 22, 2021
Can you imagine putting one in your bedroom and one right outside of Able Sisters? It may just be me because I'm a sucker for getting "that lewk" in Animal Crossing, but to be able to go right from my in-game home to the clothing shop sounds like a lot of fun. Or to a beloved villager. The recreation center. Directly to Isabelle for some love and support? Sounds great!
Just like any other event, the Super Mario event will allow players to earn unique DIY recipes, purchase themed goods, and further improve their islands in any way they see fit. Coin blocks, Warp Pipes, and itty bitty Wario costumes? That sounds like paradise to us.
What do you think? Are you excited for the Super Mario event in Animal Crossing: New Horizons? What other games would you like to see crossover into that island life? Sound off with your thoughts in the comment section below!
Wizards of the Coast today announced the impending arrival of Van Richten’s Guide to Ravenloft, coming to D&D players on May 18. Older Dungeons & Dragons players will need little introduction to the concept of Ravenloft; the setting saw its inception in an early AD&D adventure module from 1983, before a later boxed set released in 1990 for the second edition of the game. The setting had a much more recent appearance in the well-received Curse of Strahd adventure that released in 2016, but fans know there is much more than Strahd's Barovia to the sprawling horror landscape of Ravenloft.
Like in the original boxed set, the new 5th edition Ravenloft setting takes a novel approach to presenting the the different styles of horror storytelling. Creeping mists surround individual “Domains of Dread” within Ravenloft, including the vampire Strahd’s benighted Barovia, and individuals are sometimes pulled through the mists to new locations. Each domain taps into different angles on horror adventures, and it sounds like we can expect a mix of both established realms, as well as some new surprises.
D&D groups will be able to visit locations inspired by Frankenstein, devastated lands dominated by hordes of walking undead, and lands of fairytale masquerades, among a total of more than 30 distinct lands. Van Richten’s guide also offers rules for DMs to build their own horror settings and new domains for PCs to visit.
On the player side, the new setting book offers up rules for playing as a dhampir created by a vampire, or a hexblood who is in direct ancestral line from a hag, along with new subclasses – the College of Spirits for bards, and the Undead pact for Warlocks – to enable the creation of characters unique to the Ravenloft horror milieu.
As has become the norm for these new D&D books, Wizards of the Coast is releasing two distinct covers for the Ravenloft setting book. One stays in line with the visual design of most other 5th edition books, while the alternate cover is more distinct, and only available at game stores. Check out both below.
Click image thumbnails to view larger version
Ravenloft is a rich and nuanced setting, and it’s wonderful to see Wizards of the Coast updating the established dynamics of that locale with a more modern twist. For RPG players who want to stick to the familiar D&D 5E rules, rather than branching into dedicated horror RPGs to get their scares, this product promises to be a wonderful addition to the growing game.
For more on D&D and other tabletop role-playing games and board games, feel free to peruse our Top of the Table hub, including our lists of the Best Board Games of 2020, and the Best Tabletop RPG Releases of 2020.
Hitman 3 launched last month and while we loved it, it certainly didn't have the smoothest launch. Between server issues, entitlements to past campaign content, and other bugs, developer IO Interactive had its work cut out for it in the immediate aftermath of launch. While many of the issues have been assuaged in the month since its January 23 release, IO Interactive has announced its first major post-launch patch that not only address various lingering issues, but adds more content.
First up is the Tactical Turtleneck (pictured above), which is added as an unlockable suit for all Hitman 3 players. Once you unlock it by completing The Final Test again in the ICA Facility, it will be added to your inventory and can be used in any location that lets you choose your starting suit.
If you own the Hitman 3 Deluxe Edition or Deluxe Pack, you can access new content this month as part of the ongoing rollout. This month's rollout of Deluxe content includes Deluxe Escalations like The Proloff Parable and The Gauchito Antiquity (pictured below). This patch enables all players to access the Deluxe Edition content after a bug prevented some from accessing the digital book and soundtracks via their IO Interactive accounts. After installing the patch, players can check the "Rewards" section of the IOI Account profile to redeem, but IO Interactive warns it may take up to 15 minutes for the downloads to appear after playing Hitman 3.
Other fixes brought on by this patch include additional tweaks to allow for more technical improvements to server connectivity. This patch also revolves various issues surrounding software stability and trophies/achievements. On top of that, IO Interactive is introducing new HUD options, rules, and elements to give you move information about when Agent 47 would be trespassing in hostile territory.
Speaking of HUD, the Silent Assassin HUD, which tells you if Silent Assassin rating is still attainable, now has different states to let you know if you're able to achieve the coveted rating in your current playthrough. There's also a new state that tells you when you're still able to achieve that rating, but you need to erase security footage in order to do so.
IO Interactive has also corrected and tweaked various elements of the Hitman 3 locations, including incorrect Arabic found in the Dubai level, a bug where bodies dumped into the Dartmoor pond weren't considered "hidden," and plenty more. The studio has also tweaked various parts of the PlayStation VR experience, including various HUD improvements, better smoke effects for VR, and more. If you want to read the full, in-depth contents of this patch, you can head here.
You can see the full Hitman 3 February roadmap below.
The February patch for Hitman 3 is available to download now. According to IO Interactive, it's between 2 and 3 GB on all platforms, aside from Switch and Stadia. Those platforms automatically get the latest version since they play the game from the cloud. If you haven't jumped in to Hitman 3 and want to learn more, you can check out our online content hub or our review.