Earlier this month, Larian Studios teased the "biggest patch yet" for Baldur's Gate 3 during its Early Access period and now, we know exactly what that big update entails. Not only is Baldur's Gate 3 finally adding the highly requested Druid class, but also massive changes to the game's cinematics, dice options, and more! Here's what you can expect from the latest update and how you can still play an older version if you want to continue on with your already-created characters.
First things first: Druids. When the game first launched in Early Access, it was missing quite a few notable classes including Barbarian, Druid, and Monk. One of those missing classes is arriving soon, bringing with it over 30 new spells and abilities, including the loved Wild Shape.
The addition of the new class also means new ways to approach the world of Baldur's Gate 3 and the ability to talk to animals will help change some outcomes in a big way. A spokesperson for Larian told Game Informer prior to the event that instances such as with the OwlBear can now end up much differently than that first playthrough thanks to the inclusion of this new class. And Druid's Grove? That will be drastically different as well.
"With the power of the wilderness at their fingertips, Druids can transform their shape to adapt to different situations," says Larian about the newest addition. "Crunch bones and slam into enemies as a Dire Wolf or Polar Bear. Spin your silken thread over the environment as a Spider. Soar above Faerun as a Raven. Sneak into hostile spaces unnoticed as a Cat. Burrow under the earth and ambush opponents as a Badger. Or temporarily embrace the tadpole that the Mindflayers have implanted inside you, discovering a new, mysterious Aberrant Shape."
Druids will also be able to choose from one of two Circles when influencing how their play experience will be like:
In the Panel From Hell 2 showcase, Lead Systems Designer Nick Pechenin and D&D Principal Rules Designer Jeremy Crawford will be going more into detail about how this clas was incorprated in a way that is faithful to what tabletop fans favor.
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With each update, the game becomes closer and closer to being ready for a full launch. While it's not quite there yet, the studio did reveal other key ways that the latest patch will improve the game:
A few other tweaks can also be seen in the upcoming update, though specifics haven't been revealed at this time.
Just like the last major update was a little too much to handle for the current build of the game, this update will make current saves incompatible; you will lose your character in the most updated version of the beta. Never fear though, there's a way around this because Larian wants you to play the way you want to play:
If you don't want patch 4 to update automatically, make sure to go in and disable to auto-update feature in Steam by following the below steps:
And there you have it! Druids, loaded die, and more are coming to Baldur's Gate III! Thoughts on the latest panel? Sound off in the comment section below!
Backwards compatibility is a feature that Xbox fans enjoyed with the previous generation and that play on nostalgia carried beautifully into the current-gen with the Xbox Series X/S. To make this perk even better (beyond never having to leave old favorites behind), Microsoft has revealed a new feature with FPS Boost.
Xbox senior program manager Paul Eng took to the Xbox Wire blog to talk about recent improvements made to the team's backwards compatibility program. When designing the Xbox Series X and S, backwards compatibility played a key role, including virtually all titles benefiting from faster load times and the Quick Resume feature when playing on the latest console. Now a new update aims to make this aspect of the Xbox experience even better with the reveal of the FPS Boost, which aims to add a variety of new methods of doubling (even quadrupling, according to the blog post) the original framerates of earlier titles.
This feature is not yet available for all titles but it has begun its implementation of improvements with the following games:
Lucky's Tale will see an FPS bump up to 120 FPS, with more games being added at a later time to reach (and exceed) 60 FPS. Another feature that FPS Boost adds are new indicators that will alert Xbox players as to whether or not they have Auto HDR or the new FPS Boost activated.
New announcements regarding FPS Boost will be dropping over the coming months, including the new titles impacted. A new rollout of menu icons and settings will also continue to be delivered, including compatibility options that will allow players to toggle the Auto HDR on and off and the FPS Boost features noted above.
What do you think about the evolution of Xbox's Backwards Compatibility program, especially when looking at how it has inspired Sony to do the same with the PlayStation 5? Sound off with your thoughts in the comment section below!
[Source: Xbox Wire]