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The elevator loading screens in the first Mass Effect game were so long, awkward, and hilarious (at times) that it essentially became a meme all on its own. With the Mass Effect Legendary Edition on the way and changes afoot, here is what BioWare did to make those iconic elevator moments even better without the additional wait times.
In the first game, the elevator sequences - especially on the Citadel - were lengthy and often filled with uncomfortable silence before banter or news audio clips eventually looped. Some of the conversations between squadmates were downright hilarious, which is a big reason why this particular loading screen charmed so many. So what did BioWare do to change them and do those changes take away from the sporadic comedic breaks between all of the action?
We sat down with BioWare's Mac Walters and Kevin Meek to talk about a plethora of changes, and the topic of elevators quickly came up. In a side-by-side comparison, the duo showed us a comparison between the Legendary Edition elevator load time and the original trilogy. The original's side offered those memorable awkward gaps in silence and lasted close to a minute before the doors opened to Shepard and Co.'s destination. The remaster's side was cut down significantly, shaving the load down to 14 seconds. But with the shorter loading, does that mean the banter has been cut?
Nope! The small talk and news audio clips are sped up, triggering those instances faster to include them in the shorter load times. So all the elevator goodness without all of that elevator wait. "At a certain point the level loads in and you can choose whether or not you want to skip the rest of the banter, the news feed, or the awkward silence," Meek tells us when showing us the comparison video between the two load times. "The load times are obviously hard drive dependent but with this part, I went in and was out in 14 seconds and I'm halfway across the bridge by the time it took Shepard to get out of the elevator in the original trilogy."
Loading times will vary depending on PC setup and between consoles, but part of the "forward-compatible" enhancements for PS5 and Xbox Series X players is that improved hard drive, making the experience the most optimized when playing on a platform other than PC.
Want an even deeper dive into the upcoming remaster? Be sure to check out our Mass Effect Legendary hub here for more exclusives with even more content on the way throughout the entire month!
Follows the police being called as consumers swarmed the shop.A retailer in Japan’s Tokyo has enacted strict measures to make sure that PlayStation 5 consoles are not snapped up by scalpers.As reported
$1.3 billion dollars later and the company Embracer Group has announced its merger plan and acquisition of Gearbox Entertainment, the studio behind the Borderlands franchise.
Embracer is a Sweden-based company (and the parent company to THQ Nordic) that has quite the list of companies under its umbrella with the latest being that of Gearbox Entertainment. The announcement was made official earlier this week with promises that this will only mean good things for the future of Gearbox.
“Gearbox is arguably one of the most creative and valuable independent developers in the world,” commented Lars Wingefors, founder and CEO of Embracer Group. “We believe that the resources offered by Embracer will position Gearbox for significant growth in the years to come.”
The acquisition in place has both an immediate scope of goals to achieve with the merge as well as a long-term plan to continue Gearbox's growth and ongoing success. Embracer also mentioned that this is not the last of acquisition announcements, with more expanded partnerships on the horizon. Embracer wants to improve existing brands while also creating new ones. What that means for Gearbox in more specific terms remains to be seen at this time.
“Lars’s vision of Embracer as an allied partner group committed to fueling and accelerating the ambitions of a series of decentralized, successful entrepreneurial companies while magnifying the collective value and advantages of diversification across the entire group is the most brilliant strategy and design for short, medium, and long-term success in this industry that I have ever encountered in my 30 years in this industry,” said Randy Pitchford, founder of The Gearbox Entertainment Company, in a press statement. “The feeling at Gearbox is that we are just getting started and this transaction is not merely a stimulant for the talent of our employee-owned company, but a propellent for the exciting future we have planned.”
Pitchford also confirmed that he will continue on in his role as the head of the company and will work alongside those at Embracer to further grow the studio's success going into the future.