Codemasters got today’s EA Play Live off to a strong start. Now that the developer has been acquired by EA, a bevy of fan-favorite racing franchises like Grid, F1, and Project Cars are now under a new banner. A short montage of these experiences aired and then Senior Gameplay Designer Becky Crossdale took to the stage (virtually) to announce the next chapter in the Grid series: Grid Legends.
Grid Legends tells a compelling story about the intensity that surrounds the World Championship. The uniqueness of this game, however, comes from the implementation of live-action performances. This unique approach is bolstered with the help of filming tech used on The Mandalorian. Players will go toe-to-toe with a dominant team of drivers that will stop at nothing to keep their opponents off the track. In addition to the traditional structure of organized racing, Crossdale also mentioned the welcome addition of mixed class racing. This includes potentially dropping F1 cars, rally cars, trucks, hyper cars, muscle cars, and open wheel vehicles all in the same match for some wacky-looking contests.
Other game modes like Boost Mode and Elimination Mode will be in the game (you’ll probably catch me totalling everyone else’s ride in the latter). And some awe-inspiring locations are making first time appearances. Crossdale mentioned that you could drive the new Aston Martin Valkyrie down tracks in Moscow, London – don’t forget to keep an eye out for Buckingham Palace! – and the world-famous Alpina course, which will push your favorite hyper cars to their limit. There are over 130 places routes in total so you'll have plenty of content to dive into.
Grid Legends is slated for a 2022 release on next- and current-gen consoles as well as PC. Are you looking forward to diving into the single-player narrative or would you prefer racing your friends? What modes or cars do you hope to see? Post your thoughts in the comments section below!
During EA Play today, we got a look at the next big update for Apex Legends called Emergence. Coming with this release is the brand new Legend Seer, a substantial update to the 3v3 Arena mode, and the future of the Apex Legends Global Series.
Opening the Apex segment of the show was a trailer featuring Seer, a new recon-focused Legend, taking out a bunch of the existing characters. The cinematic is stylish with the creole vampire narrating as he hunts his prey in lava-covered areas and snowy terrain. Here we get a glimpse of his abilities utilizing tiny drones that emerge from a jeweled compartment in his chest.
Apex director Chad Grenier gave some more details on his gameplay in an interview segment following the video. Seer can track opponents by using insect-like drones, sending them out to reveal targets that normally can’t be seen. His ultimate constructs a sphere in a chosen area that allows you to see movement within. While having knowledge of enemy positioning is a strong ability, Grenier revealed savvy players can sneak through undetected if they move slowly. Sprint through Seer’s globe, and you’ll surely be spotted.
Emergence isn’t just about adding to the roster, it's also expanding on Apex’s Arena mode. Grenier talked about the importance of giving players more to do outside of the traditional Battle Royal mode, and how adding Ranked Arena matches to the game does just that. Ranked Arenas will give players the chance to take these smaller three-on-three skirmishes seriously by bringing a ranking system to the mode and matchmaking players of similar skill together.
Closing out the segment, EA Play’s host Austin Creed and Grenier talked about the continuation of the Apex Legends Global Series. This year’s Global Series bumps the prize pool to $5 million and is letting PlayStation and Xbox players join in thanks to the recently implemented crossplay feature. Previously, the Global Series was only for players on PC, so this greatly opens the pool of potential competitors. Switch players will have to wait for another time, it seems. Pro League and Challenger Circuit events will be included in the competitive season as well.
Apex Legends: Emergence with Seer and Ranked Arena matches launches August 3 on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC.
How’s this new update for Apex Legends looking? Does Seer have what it takes to make an impact with his superior tracking skills? Give us your thoughts in the comments!
Lost in Random by Zoink, the makers of Fe, is a promising-looking EA Originals title we’ve been waiting to get our hands on since it was announced last summer. Today’s EA Play presentation treated us to a new gameplay breakdown of the game’s unique combat and also finally pulled the curtain back on a release date.
On September 10, you can guide a young girl named Even on a quest to rescue her captive sister, Odd. She’s joined by Dicey, a living dice, as they explore the Kingdom of Random. An evil queen reigns over this dark fairytale world, which is divided into six realms governed by a cursed black dice.
At its core, Lost in Random is a third-person action-adventure title but combat takes the form of flashy dice battles that unfold in board game-like arenas. By collecting coins, players can trade them to purchase cards that grant new attacks, abilities, and more. For example, one card causes Dicey to explode on contact with enemies. Another card transforms him into a giant hammer. Other cards can afflict enemies with curses and spawn traps in the environment.
Click here to watch embedded mediaEven herself can drop baddies using a slingshot. She can also knock off energy cubes that fuel Dicey. When Dicey’s at full power, he can unleash a time-freezing spell that brings enemies to a halt, giving you a temporary window to unleash the power of randomness.
Lost in Random’s Tim Burton-esque vibe combined with its unique tactical combat has all the potential of a gem in the making. It was recently honored as part of the Tribeca Film Festival’s first official games selection, so it’s already doing something right. We’ll find out once we get our hands on it when it launches for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC.
Are you interested in checking out Lost in Random? Let us know in the comments!
Outages come and go all the time; it’s always an inconvenience because these things always seem to happen when we’re enjoying a favorite show, getting ready to confirm a purchase on a favored item, or simply grinding in a multiplayer game with a crew of friends. Earlier today, however, multiple internet services were reportedly suffering from outages. These outages extended beyond platforms like the Steam Store and PSN. Apparently, a couple of banking pages and the Airbnb site were affected too.
Ah.
— Greg Miller (@GameOverGreggy) July 22, 2021
Great.https://t.co/rmcQKssyUT
According to The Verge, “a spike of over 40, 000 users are having issues with the PlayStation Network, and the Steam store is also not currently functioning.” At one point today, the web browser version of the Steam store would lead to a DNS failure server error. This was also appearing on the Steam app. Specific titles like Fortnite and Call of Duty were also experiencing similar problems. The Verge went on to state that there were even reports of 911 systems being down across the country.
If you check the notation on the PSN webpage, all services are up and running as of right now. The browser version of the Steam store looks to have been restored as well. However, the sheer scale of the outage leaves a lot of room for the re-emergence of internet issues. We’ll keep you updated if these problems come back and end up persisting throughout the day.
Were you affected by these issues today? Are certain websites and services still down for you? If so, which ones are giving you trouble? Let us know what your situation is in the comments below!
Ever wanted to create your own Battlefield experience? With Battlefield Portal in 2042, you can do just that! Revealed during the latest EA Play Live showcase, Electronic Arts and Ripple Effect Studios (formerly known as DICE LA) shared a new Battlefield 2042 gameplay trailer that shows off the community-driven experience that is Battlefield Portal.
Everything seen thus far of Battlefield 2042 has had longtime fans of the FPS franchise excited. Despite the always-online requirement, the return of total verticality and the freedom that Battlefield is known for has the community buzzing. That's why the community-driven feature known as Portal is so exciting; it's a feature that was designed specifically because players have been asking for years for a detailed experience like this, one where players could completely tailor a game however they see fit. As seen in the video below, that even includes bringing a defibrillator to a knife fight, but that's just the start.
Click here to watch embedded mediaPlayers can go all sniper if they want, reduce the pool size to a much lower number, pull from assets - including maps - from several Battlefield games from the past, and so much more. So how does it work? Battlefield Portal is a creation suite that allows players to customize game settings to their liking. It includes various settings, custom modes, and a Logic Editor. The Logic Editor will allow players to play around with the game's code to not only create the ultimate Battlefield experience, but also to share it with the community.
While creative modes aren't totally new to the Battlefield franchise, the level of customization seen with Portal and the Logic Editor is. “Battlefield Portal is truly a love letter to our passionate and long-time fans,” said Justin Wiebe, senior design director at Ripple Effect Studios. “We’ve created a set of tools that really gives the community the chance to create their own signature Battlefield experiences, while also bringing back these iconic Battlefield classics for our veteran players to revel in and our new players to experience for the first time.”
With pulling from previous Battlefield experiences, here is a breakdown of assets available through Battlefield Portal:
Classic Maps:
Weapons:
Vehicles:
Gadgets:
Armies:
Soldiers
With confirmed four seasons of Battlefield 2042 for the first year after launch, Battlefield Portal will also see new content added with each new season. To learn more about all things Battlefield, including our previous impressions with some up close and personal time with the game, check out our game hub here.
Today’s EA Play presentation concluded with a bang with the reveal that the original Dead Space is getting a full-on remake. The long-rumored project is being developed exclusively for new-gen consoles and PC and will give a premium facelift to Isaac Clarke’s horrific adventure aboard the USG Ishimura.
EA's Motive Studios, the developer behind Star Wars Squadrons and Star Wars Battlefront II, is rebuilding Dead Space from the ground-up using the Frostbite Engine. Besides reassembling the game with high-end lighting, textures, and assets, EA’s press release states that the game will feature an “improved story, characters, and gameplay mechanics”.
The publisher doesn’t go into details on what those improvements entail, but the narrative premise remains the same: as everyman space engineer Isaac Clarke, you’re on a mission to repair the USG Ishimura, a mining ship, only to discover it's been overrun by terrifying alien creatures called necromorphs. These monsters have not only slaughtered most of the Ishimura’s crew, but they can also reanimate corpses. The worst news is that your girlfriend Nicole, is stationed somewhere on the ship. Isaac must race to find Nicole while combating the necromorph scourge as well as his own deteriorating sanity.
Click here to watch embedded mediaDead Space released in October 2008 and was hailed as a horror masterpiece that blended the tense sci-fi horror of Alien with exceptional storytelling and satisfying, dismemberment-focused combat. Game Informer scored the game a 9.25 out of 10, with reviewer Andrew Reiner summing up the game’s horror saying “Dead Space is technically a survival horror game, but it should really be compared to motion picture juggernauts The Thing and Aliens, as it channels the essence of those films more than it does any other game. If horror is your forte, dim the lights, crank up the surround sound, and take the deepest breath you ever have. I think you'll agree, no game has ever been this frightening.”
In a press release, Phillippe Ducharme, senior producer on the project, expresses the love and care going into the project saying “The Dead Space franchise made a huge impact on the survival horror genre when it was released 12 years ago, and I came to Motive as a fan first to specifically work on this game. We have a passionate team at Motive who are approaching this remake as a love letter to the franchise. Going back to the original and having the opportunity to do so on next gen consoles excited everyone on the team. As we look to modernize the game, we’ve reached out to dedicated fans and invited them to provide us with feedback since the early stages of production to deliver the Dead Space game they want and for new players to enjoy as well.”
The original Dead Space, as well as its two sequels and Wii spin-off, were developed by Visceral Games, which was shut down in 2017. Even before the studio's closure, the series had been on hiatus since Dead Space 3 launched in 2013. Meanwhile, Dead Space's creator, Glen Schofield, has since formed his own studio to develop a new sci-fi horror game, The Callisto Protocol.
Sadly, EA didn’t share a release window for the Dead Space remake but it’s slated to launch for PlayStation 5, Xbox Series X/S, and PC.
What improvements do you hope to see in the Dead Space remake? Let us know in the comments!
Earlier today, Ripple Effect Studios debuted Battlefield Portal, a new creative suite for players to essentially build the Battlefield match of their dreams. From pulling from previous games' assets to being able to get silly like going a round with nothing but defibrillators, Portal offers a lot of freedom for players to enjoy. That being said, the Logic Editor requires a little coding goodness, so how easy it that for those that may be completely new to this sort of editing? Turns out, pretty easy!
Speaking with creative director Thomas Anderesson from Ripple Effect Studios, we wanted to know how easy a massive creation tool like this to use would be for coding "noobs" and what Ripple Effect is doing to make it enjoyable for all. "I don't think it's so much of a concern, as we don't expect the logic editor and the depth of the logic editor to maybe be of interest to everyone," said the creative director when we asked if there were any concerns about usability for Portal. "What we are offering is, of course, we expect a lot of people to come in and look at experiences. So giving more power, a little more advanced logic editor for the power users will allow for more interesting and unexpected experiences for the masses, if that makes sense. And I also there's an in the builder portion of Portal, there's, of course, aside from the logic editor, you have mutators, and settings that are very easy to tweak and very easy to set up. So I expect a lot of people to be able to curate and customize their server the way they want it without having to dabble in logic."
Ripple Effect Studios doesn't expect players just to already know how to use this feature, so they are creating guides and tips for Portal users to utilize before diving all in. Anderesson confirmed that the studio has a few plans in the works to help players through using Portal, saying: "So in the website itself, there will be hints, we're talking about videos, we want to, we wanted to have a robust set of tutorials and stuff ready for launch, so people can learn how to do this. And then of course, we're hoping that the community takes over for things that maybe we have missed falling through the cracks, that kind of stuff, where maybe influencers, community, people set up their own tutorials for things and that people even share, I think Rob or Justin mentioned that you can actually copy the URL for your creation and get help for from the community in like, Oh, this doesn't quite work as I expected it kind of I get helped to fix this. And through the tools you can, you can get other people to help you. It's pretty cool."
For those that may feel intimidated by the coding aspect: don't be. When asked if he had any advice for those that may feel that the coding aspect might be a little too difficult, he responded, saying, "Oh, that even goes farther than a portal question. I think it's easy to say I think there's nothing really to be intimidated by, I think the system is robust enough for you to be able to experiment and see what happens when you do a certain thing. If people want to practice and look at this programming language before released, it's based on something called blockly that you can find in various implementations. I know I saw something that I think makes code is what Microsoft calls it. And people can experiment with that on other platforms today. But it's nothing to be afraid of if it's not the most amazing experience. In the beginning, I'm sure people will pick this up fairly fast. And it's based on a very kind of, in a human way you can think of it as When this happens, do this. And there's plenty of options and things to choose from. But there's no better way and get stuck in it. And just try things out, experiment, and play against AI. If you're afraid that people will laugh at something that you created play against AI, it's a safe, safe environment for you to test your creations."
If Ripple's answers put you at ease a little bit, don't be afraid to dive into the new features that the studio is creating. To learn more about what Battlefield Portal has to offer, including how it's pulling from older games, check out the full reveal right here.