For a little over 30 minutes, Super Smash Bros. Ultimate Director Masahiro Sakurai presented to brawler fans all over the world from his comfy studio desk. The next fighter coming to Ultimate is none other than Tekken’s Kazuya, and Sakurai was ready to reveal the character’s combos with new gameplay footage. You can watch the full presentation below.
The presentation started off by showing off what Kazuya will bring to the table and ended, unfortunately, with the confirmation that Dante will never be added to the Ultimate roster outside of a Mii costume. For those excited to see Kazuya in action, check him out in the video that went live earlier today on June 28.
Mr. Sakurai Presents “Kazuya”https://t.co/X5kgfDK9pn
— Nintendo of America (@NintendoAmerica) June 28, 2021
Sakurai knew that the team would somehow have to translate Tekken’s middle, high, and low fighting system to Super Smash Bros. Ultimate’s location-based mechanics, “Tekken is more of a game about understanding space between characters and where to hit,” Sakurai stated while Tekken 7 gameplay was being demonstrated. “Super Smash Bros. is a game of location. It’s more about playing offensively using heights and distances. Your fighter’s areas of safety and danger change depending on where they’re located. It requires a different skillset.”
With extensive research, Sakurai decided to highlight Kazuya’s Devil Gene – a dormant power that was passed down to him from his mother, and consequently passed to his son, Jin Kazama. And because Heihachi doesn’t have the gene, Kazuya was chosen to be the latest fighter to join the fray. Sakurai explained, “I thought Kazuya would work well in this game if we made his normal attacks as similar as possible to those in Tekken, while using the Devil’s Power for his midair jumps, smash attacks, and special moves.” On a visual level, it’s very cool to see Kazuya spread his wings on the fly.
Kazuya’s Final Smash is called Final Buster; a volley of Devil Blaster attacks are shot from his chest in a fan-like pattern; the spread is actually quite forgiving. However, make sure you hit that first beam because, if not, the ability will fail. Play shorter characters like Pikachu to potentially dodge the move. Sakurai also made sure to go into Kazuya’s fighter characteristics, “Generally, he’s great at making comebacks. His attack power is extremely high...he’s at a disadvantage with reach and attack range. His attack speed is also rather slow…”
At the end of the presentation, Sakurai showed off some zany Mii fighter costumes, which we also reported on here. Challenger Pack 10 will be available on June 29 for $6. Are you planning to main Kazuya when he is implemented into the game? Let us know what you think about his move set below?
Break out those mobile calendars because the pre-registration period for Nier Reincarnation will eventually come to an end, meaning that players in North America, Europe, and Korea will finally get a chance to experience the first mobile game in the franchise. Better yet, now that 300,00 pre-registrations have been reached, milestones and rewards will be dished out. However, 600,00 is still the highest tier, so make sure you hop onto the Nier Reincarnation bandwagon sooner rather than later because the launch day has finally been revealed in a press release today.
In case you were worried about the minds behind Reincarnation, series veterans Yoko Taro, Keiichi Okabe, and Yosuke Saito have lent their talent to the upcoming mobile game. Here’s a brief synopsis as well: “A girl awakens on a cold stone floor. She finds herself in an infinitely vast place filled with buildings that touch the very sky. Guided by a mysterious creature who calls herself Mama, she begins to explore her new surroundings. To reclaim what she has lost—and atone for her sins—she sets off on a journey through this place of unknown creation.” Sounds like the perfect blend of mystery and abstraction for a Nier game, doesn’t it?
More recently, Nier Replicant launched and it was the perfect opportunity for me to experience the first chapter in my favorite franchise for the first time. I enjoyed my time with it and wrote:
“Despite some dated shortcomings, this “version upgrade” is more than the sum of its parts. Novel design choices like camera and genre shifts are as impressive today as they were more than 10 years ago. Main characters are dynamic with their own interesting backstories, and the plot is as deliciously devastating as you’d expect. Nier Replicant might not convert players that were turned off by the original or Automata, but there are more than enough quality-of-life updates and story-centric nuances to keep longtime fans and new initiates coming back for subsequent playthroughs.”Nier Reincarnation launches on iOS and Android devices on July 28. Are you going to be a day-one player? How do you feel about the gacha mechanics? Let’s hear it!
We have no idea when we are getting Final Fantasy VII Remake Part 2, or even how many parts there will be in total, but we do have a new look at what could potentially be on the horizon thanks to a new blog post over on the Square Enix website. In the most recent post, Final Fantasy VII Remake co-director Motomu Toriyama opened up a little bit more about the first part of the revisitation of a fan favorite, including about how we almost got a Cloud pole-dancing sequence. In the same post, however, Toriyama mentioned that Part 2 could possibly go in some pretty creative directions, something that could surprise die-hard original fans.
For those that have played the Remake, you may remember how the Honeybee Inn sequence took a very different turn than in the original. They took a scene that many loved in the original and, in my personal opinion, made it significantly better. That entire sequence was beloved by many for its humor, its action, and it's levity that it provided without using the drag community as a punchline. It was pretty cool and according to Toriyama, it is just once instance in which the Remake will add something new, something the team hopes fans enjoy.
"This scene is a key example of something that was changed dramatically from the original Final Fantasy VII," the co-director said. "I was a bit worried about what fans of the original game would think, but the whole scene got a much more enthusiastic reception than I could ever have hoped for, so I was quite relieved."
He added, "Going forward, I'm sure some parts of the Remake will differ significantly from the original. I hope this scene can be a good example of how to approach such changes."
We already knew that there would be some key differences by how Part One ended and the sequence seen with Zach. Where it will go, however, is a mystery at this time outside of those currently working on the game. We don't have any looks at what Part Two will have to offer. No release dates, no trailers, no direction, but it looks like Square Enix could be shaping up for some kind of a reveal in the coming months. In the meantime, players can dive in with a new experience now on PlayStation 5 with Yuffie's episode and with Intergrade that gives the entire experience a next-gen makeover. You can read our review on that experience, thanks to our own Jason Guisano, right here.
What do you hope the team at Square Enix does with Final Fantasy VII Remake Part 2? Any specific changes you're hoping to see? Any particular sequences you hope they don't touch? Sound off with your thoughts in the comment section below! Tifa would want you to.