When you are out shopping, Xbox game cases are easily identifiable from their green color, a design Microsoft has used since the first Xbox console launched in 2001. At this current time, almost every Xbox game that is released is cross generational, meaning it will work on your old Xbox One or your new Xbox Series X or S. As we move forward in time, the Xbox One will eventually be phased out by most developers and publishers.
Through a subtle box art redesign, Microsoft is making it easier to see which systems games are compatible for. On the boxes you see now, the name "Xbox" is front and center, followed by a smaller tag that lists the systems. On the new box, the name "Xbox" is gone, and the systems are now the first thing you see in a new white box.
The original box art design:
The New Box Art Design:
Microsoft is also making it easier to see which edition you are holding. An oddly large racing stripe steals the eye and tells you whether you are getting the standard edition, premium, or whatever other deluxe version Microsoft or a publisher dreams up.
The new box art design also calls out Microsoft's Smart Delivery system, but also a little confusion over the doubling up of Series X as a listed platform and a second logo for it being optimized for Series X. I'm guessing there are some games that don't have that second logo, but over time, as the older hardware is phased out, it seems like all games should be tailored to the Series X.
The box art change comes quickly in the Xbox Series X's lifecycle, much like when Sony changed its PlayStation 1 packaging from the unique (and awesome) long boxes to the standardized CD format.
Back 4 Blood is essentially the Left 4 Dead 3 experience we've been hoping for. The same team that created Left 4 Dead is back with a new co-op experience (and no, the creator doesn't mind the constant Left 4 Dead tie-ins either, he told us himself!). We know that there are no microtransactions regarding the cards, we know about the PvP element, but now Turtle Rock is clearing up a few questions about how DLC will work, especially with a game that is reliant upon other players.
In a recent update, the studio offered another inside look at what Back 4 Blood will have to offer. Taking to a few frequently asked questions, Turtle Rock clarified how paid content will work in relation to maps and the campaign. The short answer? "No separation, no exclusion, no split." The slightly longer answer goes a little more in-depth about this particular concern.
Regarding DLC, Turtle Rock explains, "In PvE, if your party leader owns a paid content drop, you will be able to play that content with them - including maps, gameplay, and the campaign."
The topic of content drops always raises some alarm within the community when looking at PvP, so the studio elaborated:
"In PvP, everyone who bought Back 4 Blood can get access to all additional PvP content, even without purchasing content drops," reads the most recent blog post. "Players who don't buy the content drops can earn new playable characters and Ridden in PvP, for free, through progression. Additionally, all PvP players have access to the same cards at the start of each match, regardless of whether those players have purchased content drops or not."
Personally, I love this approach. While there has been some pushback on the PvP side of things, mostly for those worried about more substantial content surrounding these characters, Turtle Rock has been nothing but transparent since announcing this title. Judging off of the conversations happening between the community and the dev team, it feels like the Back 4 Blood team is intuitive to what Left 4 Dead fans want while also providing a new experience with the upcoming title.
To catch up on what else we've learned, you can check out our Back 4 Blood game hub here. We also recently had an interview go up with the creator himself to talk about pay-to-win concerns, seasonal events, the beta, and more.
Thoughts on how Turtle Rock is presenting its Back 4 Blood experience? What are your impressions so far about the game? Sound off in the comment section below, let us hear those spicy takes!
A decade ago, Wayforward attempted to freshen up the dormant BloodRayne franchise by reimagining it as a 2D side-scrolling action game, BloodRayne: Betrayal. While it didn’t result in a comeback for a series, it offered a competent, if not challenging, reinvention (here’s our review). Fast-forward to today, and Wayforward is dusting off Rayne’s final outing to date for another chance in the spotlight.
BloodRayne Betrayal: Fresh Bites upgrades the 2011 title in more ways than one. The vibrant 2D visuals pop even more thanks to an increased resolution up to 4K. The game will also sport other non-specific modern features, and Wayforward has squashed bugs present in the original game. Furthermore, the voice-acting has been re-recorded with original cast members Laura Bailey and Troy Baker reprising their roles as Rayne and Kagan.
Perhaps the best news is the new difficulty rebalancing. Betrayal was commonly criticized for being too punishing for its own good, so Fresh Bites rebalances the game to make it more approachable. If you’re a skilled player/masochist that enjoyed that higher challenge, don’t worry; you can still play Betrayal with its original difficulty setting. See the remaster in action in the trailer below.
Click here to watch embedded mediaI liked BloodRayne: Betrayal well enough in its time, but I’m in the camp of players who thought the blistering difficulty caused more headaches than fun. I was proud to finish it, but it could stand to be better balanced so I’m curious to see how Wayforward reworks that aspect of the game. To date, BloodRayne: Betrayal is the third and final game in the series though the remaster is being published by Ziggurat Interactive, which purchased the IP last summer. Could this remaster, along with the recently enhanced versions of BloodRayne 1 and 2, act as ways to gauge interest for a grander return for Rayne? Fans can only hope.
BloodRayne Betrayal: Fresh Bites is coming to PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC. It currently has no release window. Limited Run Games will also produce physical copies of the PS5, PS4, and Switch versions.
Looking forward to playing a spruced up BloodRayne: Betrayal or are you a newcomer who missed it the first time around? Share your thoughts in the comments!