In our most recent look at Far Cry 6, Ubisoft showed a few instances where it looked like the player could shift from first-person to third-person regarding perspective. Some fans wondered if that was an actual gameplay feature or something specific to just cutscenes. Luckily, Ubisoft has confirmed that a third-person mode won't be limited to just a small portion of the game because the team wants to be able to fully explore the Dani experience without limitations. 

In a recent interview with GameSpotnarrative director Navid Khavari told the site that there were a few different reasons that factored into the decision to offer a third-person option. Among the chief reasons was that the team wanted players to be able to experience Dani as fully as possible. "In cinematics, [third-person] is something the team tried early on, and it felt surprisingly seamless," Khavari told the site. "It instantly felt like there was more of a connection to Dani's journey in the world, more of a connection to this epic story in Yara."

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He added that this decision will also allow for players to fully enjoy their character customizations, immersing fans even further into this rebellious narrative. Players will be able to swap to third-person in guerilla camps and during certain combat situations, all with the idea in mind that this could highlight Dani in a much better way. This perspective change can also be seen when players use a Supremo backpack, as well. "In the Supremo backpack moments during gameplay, the third-person transition is intended so players can see all of the backpack's effects, and better feel its impact in action," he said.

This decision, according to the narrative direction, will allow players to connect with the character, even more, seeing them within the world of Yara versus just through their eyes. 

Interested in learning even more about Far Cry 6? Check out our previous coverage here, as well as more on the game's features with our Far Cry 6 game hub


What are your thoughts on Far Cry 6 so far? Do you wish that a third-person mode would be a standard option for the entire game, or do you prefer first-person? Sound off with your thoughts in the comment section below. 

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We previously talked about how Destiny 2: Season of the Chosen was a huge pivot for the team at Bungie with the narrative surrounding the space shooter. A true turning point for the ongoing story and a positive step into the future of what Destiny 2 will have to offer fans. With Season of the Splicer in full swing, the next step of storytelling has begun, this time giving us a closer look at the Fallen beyond just being enemies and the harrowing reminder that Savathun continues to grow in influence. That being said, the most recent cutscene for season 14 is truly art and showcases that Bungie is not letting that momentum from the previous season wane in the slightest. 

Because this article is talking about the most recent story scene, there are obvious spoilers. Please proceed with caution. 

The latest update for the MMO brought with it a promise to implement feedback from the community about some of the more overt epileptic triggers in-game and the highly requested Stasis nerf. It also gave us the next step of the evolving story, a step that is honestly stunning and has me excited to see how this season will play out. 

Guardians will unlock the latest scene following the completion of the newest mission and after Override. Once players go to the Eliksni Quarter, they'll be witness to horrible acts against the Fallen (Eliksni). This camp is a safe haven, a harbor for those seeking safety and shelter, so to see Lakshmi's hate and fear lead to the camp being ransacked was heartbreaking. Food was destroyed, supplies were obliterated, and the area was made infinitely less safe when all the Fallen wanted was safety and to overcome old hatreds. 

For those that are here and haven't worked their way through the latest season yet, Splicer centers around the Fallen and hacking the Vex network. When humans offered shelter to House Light Fallen within the Last City, Lakshmi-2, the leader of Future War Cult, couldn't let go of prejudices and her own suspicions. She thinks that bringing the Fallen into the fold will result in disaster, disaster purposefully perpetuated by the displaced Fallen. It's been really interesting hearing her back and forth. Saint-14, the lover of Osiris, initially echoed her suspicion, but Osiris' compassion and desire to do good in the world, as well as Saint's own interaction within the Last City, offered a chance for him to open up his worldview and begin him on the path of letting go of his ignorance. After speaking with Mithrax throughout the season and learning how Guardians are their monsters much in the same way that Guardians feel that the Fallen are, an understanding can be seen on the horizon. Unfortunately, FWC's leader could not be similarly swayed. 

When Minthrax tells of The Saint, a Guardian that killed swaths of Fallen, even children, with no mercy and of the fear that the name brought to his people, we saw a different side to our own people. We saw the hidden nature that everyone has within them: the potential to be the villain, despite intentions. The potential to be wrong. The way this entire interaction went down was honestly incredibly raw and made my heart clench much in the same way that Season of the Chosen did. Seeing Saint murder with abandon, seeing how the Fallen perceived that act of violence, only further humanized this species within the Destiny universe. While Saint himself did not respond immediately, the scene sets up the future of the story in a breathtaking manner. An evolution that, when paired with the fact that many important NPCs in the Last City are hearing Savathun's song, honestly just makes me think that we (as Guardians) are screwed beyond compare. 

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What I loved about this cutscene, and season 14 as a whole, is it shows the Fallen in a different light. It shows Minthrax's compassion, his desire to protect his people even at the cost of his own fear. When he is verbally attacked time and time again, he responds with empathy and an attempt at trying to calmly reach an understanding with those that would want to see his people die out. He offers branch after branch to try to show common ground for the good of his people. Selfless. A homely leader. A good example within the game and for those in the real world. 

On that note, Lakshmi can lick my butt. I love her voice actress, and I've enjoyed her character in the past, but this season has shown an ugliness to her that makes my stomach curl. The layer of complexity within the last two seasons is honestly breathtaking. With the call to war on the lips of the Future War Cult leader and corruption on the periphery, it's anyone's guess how season 14 will close out. 


Thoughts on this week's narrative step for Destiny 2: Season of the Splicer. Thoughts on how Splicer will end, leading into the next step of the evolving Beyond Light story? Sound off with your thoughts in the comment section below; the Baby Fallen would want you to

The trilogy remaster has much better hairstyles this time around, but that doesn't mean there isn't room for improvement. For those looking for an even more improved Commander Shepard, here are some of the best Mass Effect Legendary Edition head morph mods available so far. 

Since mod support is still incredibly limited on console outside of Bethesda titles like Elder Scrolls and Fallout, the below mods are just for PC players only. I'm hoping that changes in the future regarding studio consideration of the modding community, but until that happens? It is what it is. So, without further ado, let's dive in, shall we?

Let's start with FemShep because there are many more of those. 

In the gallery below, the images from left to right are in the order of the mods offered. You can find the links in the links of the mods in the same order below the gallery to download which head morph mod suits your fancy. 

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The head morphs can be used with different skin tones, as well, so you're not limited to just playing one type of character if you don't want to. That being said, I wish there was a little more variety but again - we're getting there. 

For MaleShep, there are a few less options, but that will change. The remaster is only just recently released, more mods are on the way. For now, same thing: From left to right in the gallery below is the order of the below mods: 

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For more on Mass Effect mods, you can check out our previous coverage here with our game hub. From what the modding community is bringing back regarding cut content to what Mac Walters and Kevin Meek had to say about the modding going forward, there are plenty of mods already in the works and tons more on the horizon. 

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