Oddworld: Abe's Oddysee was a beloved cult classic from the original PlayStation generation, and while that game received a handful of sequels, creator Lorne Lanning says that those titles didn’t really captures his original vision for the series. Fortunately, Lanning is getting a second bite at the apple with Soulstorm, a true sequel to Oddysee, which is set to release in a matter of weeks.
In Soulstorm, players reprise the role of Abe, a strange-looking Mudokon slave who escaped RuptureFarms’ meat processing factory and helped liberate his fellow workers. Abe grows to become a leader of this rebellion, and Soulstorm follows his continued adventures.
In this 2.5D action platformer, players lead Abe as he unites his fellow Mudokon’s and sneaks past – or otherwise does battle with – the evil Glukkons. Over the course of the game, you can rescue over 1,000 companions, who help you solve puzzles and navigate combat sequences. If you wish, you can complete the game as a pacifist or an agent of chaos. The PS5 version even makes use of the Sony’s DualSense controllers, allowing you to feel Abe’s heartbeat during tense situations.
We loved the remake of the first game, Oddworld: New 'n' Tasty!, which released in 2014, and this looks like a worthy follow up. Fortunately, we won’t have to wait too much longer. Oddworld: Soulstorm is set for release on April 6, and PlayStation Plus subscribers will get a free upgrade to the PS5 version.
Final Fantasy VII Remake is coming to the PlayStation 5 with upgraded visuals, faster load times, and new features such as a photo mode, developer-publisher Square Enix announced today during Sony's latest State of Play livestream. The game is expected to be re-released on June 10 under the new name Final Fantasy VII Remake Intergrade.
While the port comes with the standard upgrades people have come to expect, such as updated textures, fog, and lighting effects, a few quality of life improvements to note are the inclusion of faster load times, the option to choose between a graphics mode (which displays at 4K resolution) or a performance mode (running at 60 frames-per-second), and a new Normal (Classic) difficulty mode, which allows the player to automatically attack and defend. Previously, this playstyle was only available for the game's Easy difficulty. Lastly, Square Enix unveiled that Final Fantasy VII Remake Intergrade will feature a photo mode, though it's unclear if this is exclusive to the PlayStation 5 version of the game.
Final Fantasy VII Remake Intergrade will be available as a free upgrade on PlayStation 5 for anyone that already bought the game on PlayStation 4.
That wasn't the only Final Fantasy VII news Square had to reveal during today's State of Play. The company announced a new single-player DLC starring Yuffie, which will also be available on June 10. Check out all the details you need to know about the new Yuffie DLC here in our news story.
For more on Final Fantasy VII Remake, check out our review, where we said the game "finds an impressive equilibrium between its past and its present, crafting a distinctive world and exciting combat system that feel modern." If that's not enough praise, you can also read why the game was one of our favorite games of 2020, making the number 9 spot on our Top 10 list. While you're at it, why not read why we think video game remakes are better than film remakes.
At today's State of Play, the upcoming Deathloop from Arkane Studios and Bethesda got a spiffy new trailer, full of James Bond vibes. The time-looping title is scheduled to arrive on May 21 this year. Inside the trailer, not only do we get to immerse ourselves in a Bond-title-card homage, but we get to see quite a bit of action. Inside, we get a peek at a neon-tinged world where there's plenty of assassination happening, from throwing knives to heavy explosives to standard guns. There are some other curious weapons around too that don't look anything like a standard arsenal. Check out the trailer right here!
Click here to watch embedded mediaProtagonists Colt and Julianna are both prominently featured in the trailer, taking on a variety of colorful foes in a number of environments. Strange, cult-like masked foes make up some of the enemy composition. So far, we know the game is something of an assassination tour, with Cole tasked with taking out a certain number of big bads before time runs out. Because of the loop mechanic, players are tasked with trying to hit the perfect run, taking out all the targets and surviving. If Colt fails, you're back to the start of another loop, though some aspects are likely to be retained from loop to loop. How it all plays out in the end we have yet to see.
While the trailer focuses on the action, there are a number of stealth, spy, and infiltration elements at work in Deathloop as well for players to explore. When things can't be solved other ways, covert killing is the way to get things done. That's probably why they went with the James Bond motif for the trailer, hunh. Cool. Based on the trailer, there may be some big-ticket movie moments in the game to go along with that thematic infusion as well. Deathloop arrives on PlayStation 5 and PC on May 21.
Bioware recently cancelled its planned reboot of Anthem, stating that no further updates were coming to the beleaguered multiplayer title. Though not surprising for that game, the news had a ripple effect by making Dragon Age fans fear that the upcoming fourth game in that series would follow the fate since it was reportedly adopting a similar live-service model. According to a new report by Bloomberg, though, Dragon Age 4’s development has seen a major pivot, ditching its multiplayer-centric designs for a more single-player focused experience.
Bloomberg reports that it spoke to several Bioware employees, who spoke under the condition of anonymity, who say the change in direction occurred in the last few months. It doesn’t get into specifics, but apparently EA made the call to allow Bioware to remove all planned multiplayer features from Dragon Age 4. There's likely a number of factors behind the decision, but the article states that the success of Star Wars Jedi: Fallen Order, which apparently exceeded EA’s sales expectations, had a hand in proving that single-player experiences can still rake in a ton of money.
EA has championed the live-service model as a prime way to continually generate revenue for games long after they release, so if this news is true, it appears Anthem’s failure has shaken the publisher more than some might expect. While Dragon Age fans are undoubtedly breathing a sigh of relief, keep in mind that this doesn’t mean the game won’t be monetized in some way. Plenty of single-player titles still sell in-game items for real money, and I highly doubt EA has zero intention to not have Dragon Age 4 generate additional revenue beyond the $70 entry price. That said, I'd much rather have a good single-player RPG with optional purchases than a lackluster live-service game that constantly assaults me with microtransactions.
Dragon Age 4 has already gone through its fair share of development shake-ups . Over the years the game has lost its lead producer, as well as executive producer Mike Darrah and Bioware general manager Casey Hudson, who departed the studio last year. It’s hard to know what’s going on with the game, but this is at least one big change that could seemingly be for the better.
[Source: Bloomberg]