Ever wanted to go back and play some of those really, really early Blizzard games like The Lost Vikings, Rock n' Roll Racing, or Blackthorne? Well, today you can, and on console too! The Blizzard Arcade Collection is available today on PlayStation 4, Xbox One, Switch, and PC. The collection features both original versions of the classic titles and definitive editions that add some tweaks and enhancements. The definitive editions all come with game specific perks, but custom key-mapping and 10-second rewind are available on all the titles.

The Lost Vikings is an ancient puzzler where you use three different Vikings and their unique skills to get through various areas and challenges. With Erik the Swift, Olaf the Stout, and Baelog the Fierce, players must use their brains to maneuver through a variety of situations. The definitive edition features three-player local co-op, extra stages and additional cutscenes.

Rock n' Roll Racing lets players get metal on a wild racetrack filled with hazards. The definitive edition lets up to four players compete in local multiplayer, allows for 384 racetrack variations, and includes new songs and voiceover clips. If you missed this one many, many years ago, it's a rocking ride.

Blackthorne is all about living the shotgun-commando fantasy in a harsh alien world.  The definitive edition comes with a fog of war to unearth through each level.

The Blizzard Classic Collection is available today if you feel like checking out some of these foundational Blizzard titles. I'm not actually sure any of these titles hold up today, but I owe it to myself to go play Blackthorne again out of historical curiosity. Looking back on these old games, Blizzard has come a long way as it celebrates its 30th anniversary with this year's BlizzCon.

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The first expansion for World of Warcraft, The Burning Crusade, launched back in 2007. Now, it's coming back as part of World of Warcraft Classic in 2021. Have no fear, if your Classic character wants to stay in pure Classic lands, that's an option. However, you can also bring your character over to a new "progression classic" experience with The Burning Crusade. As with Classic before it, a subscription to modern World of Warcraft functions as your ticket to World of Warcraft: The Burning Crusade.

"What we've definitely noticed over the last two years during Classic is that everybody is excited. Everybody really wants to come back and see more content. They really enjoy experiencing the stuff that they experienced before, and they're ready for the next chapter," says lead software engineer Brian Birmingham. "When can we have it, we really want to go to Burning Crusade? Okay, well that makes the choice clear. Just Just like Classic was a love letter to our fans who really wanted it, Burning Crusade is a love letter saying like you guys asked for this, we want to deliver."

Of note, players will be able to create and begin leveling their Blood Elves or Draenei prior to the The Burning Crusade Classic's launch. The Burning Crusade is my favorite expansion in World of Warcraft, featuring some of the best raids ever. If you didn't get to head into Karazhan when it first arrived, now's your chance to experience the haunted halls with a few friends.

Karazhan may be my favorite raid ever in the entirety of World of Warcraft. Other highly memorable raid experiences also appeared in The Burning Crusade, allowing players to take on Illidan in the Black Temple, bask in the colorful hues of Tempest Keep as they attempt to get a coveted Phoenix mount, or dive deep underwater to do battle with deadly Naga. There's a massive amount of flavor in these old raids, from fishing up an aquatic terror to watching the gravity shift in a multi-phase encounter.

The Burning Crusade introduced flying to the game, which remains a slightly controversial traversal option today, but you'll need it to get around the many floating islands, peaks, and other lush zones beyond the Dark Portal. Jewelcrafting and gems let players add a little customization and flavor to their big gear pieces. As with Classic before it, while the experience is going to staunchly adhere to the "as it was" philosophy, content will roll out to simulate the progression experience of the original Burning Crusade. Over time, players will be able to explore Zul'Aman and the Sunwell. 

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The first major World of Warcraft: Shadowlands patch is coming, and it's packed with all kinds of big updates. Chains of Domination takes players deep inside the Maw with a foothold to lay siege upon the forces of darkness, adds flying to Shadowlands, and adds two huge endgame dungeon experiences to the mix alongside a smattering of other upgrades for Covenants, soulbinds, and more.

To kick things off, players will finally be able to mount up and access other normal amenities in the hostile environment of the Maw at last. With the Covenants joining forces against the common enemy of the Jailer, this battle takes players through the Maw and to the Sanctum of Domination, a new 10-boss raid full of familiar faces and new surprises. Players get to face off against Torghast's legendary big bad, the Terragrue inside this raid, but the epic dungeon run culminates with a battle against Sylvanas herself. The Banshee Queen certainly won't be a pushover, as WoW's larger-than-life main characters often make for powerful raid adversaries. We're all hoping that after we defeat Sylvanas that it won't be revealed that she was really good the whole time and just doing what she had to in order to save Azeroth. Blizzard please no redemption arc for Sylvanas!

Okay, now that I got that out of my system, moving right along to more fun stuff. Outside of the raid, there's a new wacky 8-boss Mythic mega-dungeon known as Tazavesh, the Veiled Market. The area is run by the Brokers and features travelers, creatures, artifacts and oddities from all over Azeroth, giving Blizzard a chance to explore some fun nods and faces from the world over. While this dungeon is sure to be challenging, it's going to be a lot more lighthearted and whimsical than the Sanctum of Domination.

"I don't want to say it's like a carnival because it's more like a seedy trading city. But it's just a such a fun vibe to work with. All the different Broker cartels have kind of come together over the years and created this floating trading outpost where you see more of Broker society, you see different types of Brokers, you're also going to see what an alien rat that maybe they had brought in a portal from another world might look like," says principal game designer Jeremy Feasel. "It's also an opportunity for us to do some really kind of interesting and wacky one-off bosses. So for the first half of the of the mega dungeon, you're going to be kind of heading around this trading city and checking it out and learning about Broker things, you go into an auction house, into a portal room, so a lot of Broker culture there. And then for the second half of the dungeon, that's where we get into the heist portion. And this is where a broker steals an artifact and then tries to escape from us by jumping through a whole bunch of portals. So we're gonna follow him through those portals and fight through a variety of interesting bosses including an infinite pirate dragon, which was not something I ever thought I would say but ends up being pretty awesome."

Well, I'm in for anything that has pirate dragons, so looking forward to exploring Tazavesh!

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Hearthstone's next expansion, Forged in the Barrens, is lined up to kick off the Year of the Gryphon for the digital collectible card game. As part of a themed block, the expansions this year follow a sort of World of Warcraft progression pattern as players will begin the journey in the low-level (but still very iconic!) Barrens zone and then take travel to other areas later in their journey as the year goes on. The Barrens is a zone known for two things – lively chat and Mankrik's wife. While thankfully the Barrens chat experience isn't coming to Hearthstone, Mankrik's wife is!

Alongside some signature Barrens fun like raptors and quillboars, the set includes some new features to shake Hearthstone up. Some cards include the new Frenzy mechanic, which triggers when the unit takes damage and survives. Some units really get psyched up from taking damage, so you can bet that little one damage effects to start revving your troops up are going to be part of new strategies.

Also, an important note both for the set and for the game, spells are being sorted into schools to interact with new cards. For instance, spells will now be classified as arcane, nature, etc, and this determines some important interactions. Hearthstone now contains cards that boost or trigger upon certain spell schools only, like a card that gives additional damage to nature spells specifically and not a blanket "plus spell damage."

One other significant new suite of cards has different effects based on how many mana crystals you have. So, an early game spell may just summon one imp for two mana, but if you have all 10 mana crystals unlocked it may give you an entire army. These "scaling" cards can let you hit your early game drops but also be incredibly useful if drawn late in the game, giving you some powerful flexibility.

Forged In The Barrens includes 135 new cards, including 10 legendary mercenaries that we'll be following as they progress through the aforementioned "WoW progression loop" where we start in the Barrens and move into more in the B dangerous fare later down the line.

Hearthstone: Mercenaries is coming this year, a new game mode (Really, more of a new game entirely) being added to Hearthstone. In Hearthstone: Mercenaries, players assemble teams of legendary characters from the Warcraft universe and play through a strategy RPG with roguelike elements. Along the way, you'll clear maps, level up your crew, find and equip loot, and more! Today we're going to look at a few of the characters inside Mercenaries, but first, here's our exclusive reveal for one of the characters coming to the mode – Shadow Hunter Vol’Jin.

The Hearthstone team is being fairly secretive about the exact stat loadouts and how those look, but what we do know is that he is "a powerful caster with access to shadow magic", along with these three parts of artwork that show how Vol'Jin progresses as he levels up and evolves through Mercenaries. At each evolution tier, your characters gain spikes in power and new abilities! Fans of World of Warcraft will know Vol'Jin well, as he's been a major character for some time in the MMORPG.

Before we check out some of the other characters and how they look as they evolve, let's take a peek at a map. Players work through these maps, encounter to encounter, taking on battles and sometimes finding other secrets. For instance, you may choose to hit up a resurrection tile in order to bring one of your fallen heroes back to life. Chart your course!

Now let's look at some of the other big, legendary characters that we can level up and play with in Mercenaries. Look, it's Ragnaros! The titanic boss of Molten Core has made his way to mercenaries, and I'm sure he'll be punishing "insects" with his big hammer and sloshing fire around everywhere.

Next, another big raid boss that's part of the Mercenaries core. Maybe not as high-profile as Ragnaros in the Warcraft universe, but Gruul is a big smashing force of nature that may serve as one of Mercenaries' tanky heroes.

The next one, King Krush, may not be the highest profile Warcraft character but it's one of the cleanest and clear evolutions that we've seen so far. Starting as a cute little chomper just out of an egg and transforming into a massive dinosaur lord, Krush's artwork exemplifies the power process that Mercenaries brings to the table. Roar!

Hearthstone: Mercenaries is slated to arrive this year, and I'm excited about the prospect of a strategy RPG experience being added to the Heathstone suite.

Thursday, 18 February 2021 22:42

Hearthstone Reveals New Mercenaries Mode At BlizzCon

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Hearthstone is shaping up to have a big year, with classic format, a revamped core set, expansions, and more. One of the biggest highlights is a new game mode known as Mercenaries. Like other Hearthstone "modes" like the auto-chess style Battlegrounds and the build-your-deck-as-you-go Duels, Mercenaries is a completely new game inside Hearthstone. Mercenaries is a roguelike strategy RPG where you'll form a group of iconic Warcraft characters, equip them with gear, and travel across maps full of enemies. Oh, and there's a PVP mode for the game too!

You can add characters like Gruul, Sylvanas, Thrall, and more to your crew.  The characters level up, unlocking new abilities and skills as you gain experience. There's no mana in this mode. Instead, abilities are cooldown based.

"Mercenaries have their own abilities. So they have three abilities, where they do different things. One might be just as simple attack, so your minion will bash into another minion like you might expect," says game director Ben Lee. "Another one might be dragon breath, say Alexstrasza, where she doesn't attack but she deals her damage directly to an enemy unit. Or if you want to, Alexstrasza, because she's the the aspect of life, you choose to cast that dragon breath ability on a friendly minion, it might heal it instead. So there's a lot of complexity and nuance to it.  We think it's a very deep mode. We're trying to make it so that it's pretty simple to get into but there's a huge amount of depth if you really want to engage with this mode and master it."

Against the computer, you can read enemy intents before locking your turn in, so you can plot the perfect path. PvP is a game of imperfect information as you're going to have to predict enemy actions and prepare your counters! After a battle, you'll gain experience points and resources.

Hearthstone: Mercenaries is coming later this year!

Thursday, 18 February 2021 22:47

Diablo IV Rogue Revealed At BlizzCon

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Diablo IV isn't expected to launch this year, but BlizzCon gave Blizzard a chance to showcase some new elements for the upcoming ARPG. The major reveal is definitely the Rogue class. That's right, we're going all the way back to the original Diablo for the inspiration for this one. If you're a fan of Diablo II's Assassin or Diablo III's Demon Hunter, don't despair, as you can build out this dexterity archetype a number of ways. Want to zip around from foe to foe and stab them with imbued daggers enchanted with poison, cold, or other enchanted elements? You can!

Want to pick up a bow and rain arrows down on enemies? That's an option! Of course, I bet many Diablo II enthusiasts are interested in the trap builds of yesteryear, where tossing down dangerous devices to destroy your opponents was the name of the game. You can do that, too.

"One of the things that that going this route lets us do part of the appeal of this dexterity class is being able to be the the marksman fantasy," says game director Luis Barriga. "The idea of the fantasy of the Diablo Rogue as being this unrivaled marksman (except me for maybe the Amazon later) that can just be the master of the bow and adaptable in a situation."

The Rogue in Diablo IV embodies opportunities to draw upon a little or a lot of all these classic dexterity types, and has a number of signature skills as well. Combine caltrops, poison, shadow, and subterfuge for a potent mix that will induce terror in even the fiercest denizens of Hell.

Pull too many elite monsters and need a breather? You can channel a shadow realm where you can divide and conquer your opposition. Destroy half of your enemies in shadow, then port back to the real world to battle the rest. Abilities like this let you tackle scenarios where you may otherwise be overwhelmed!

While we still don't have any idea when Diablo IV is going to be ready, everything we've seen so far is definitely whetting our appetite for slaughtering piles and piles of goatmen. You can check out our cover story on Diablo IV here.

Remember when it was announced that Vicarious Visions was headed over to the Blizzard side of things? Well, this is what they're working on! At BlizzCon today, Diablo II: Resurrected was announced, and it's coming this year. While this is big news by itself, the game is also coming to PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC. Diablo II: Resurrected includes controller support (On PC as well!) and features cross-platform progression. Whoa!

I had plenty of qualms with Warcraft III: Reforged and its new art choices, but what we've seen from Diablo II: Resurrected is incredibly reassuring. From the BlizzCon showing, the visuals look absolutely fantastic. Don't like the new graphics? No problem, you can play with the old look using a quick toggle. Diablo II: Resurrected can handle 4K resolution, features 3D physically-based rendering, new animations, lighting, textures, and effects. All of the cinematics have also been remade, shot-for-shot.

Diablo II: Resurrected includes the Diablo II: Lord of Destruction expansion, so a whole new generation of players is primed to farm Pindelskin and Baal into oblivion. Ladders are coming back as well, so you can attempt to head to the top of the pack every season.

Some slight quality-of-life enhancements are on deck as well, but it's the same game we all know and love, up to and including hostility toggles and ear-collecting PvP. Players can toggle an option to make it so they don't have to click on piles of gold to pick them up, which should save several thousand wrists and fingers out there. Shared stash space is also on deck, which will allow players to store their valuable loot without having to worry about creating and hopping around "mules characters" to store their items.

A Diablo II: Resurrected Technical Alpha is coming to PC soon, so players can check out the new changes and submit feedback. You can sign up at the official website

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Many storylines in Blizzard's World of Warcraft Classic set up later expansions. Returning or new players should make sure to finish these quests.
Concept art shared by designer Jerad S. Marantz shows intricate details of Steppenwolf and his armor from Zack Snyder’s Justice League.