Monday, 25 January 2021 22:55

Sea Of Thieves Season One Kicks Off This Week

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Rare announced seasonal progression was coming to Sea of Thieves during a big December update, and now we’re on the cusp of it kicking off. Season One sets sail on January 28, and for the next three months, players can engage in new activities to earn exclusive rewards, both free and paid. Rare also released a helpful primer video detailing exactly how seasons to give players a (peg) leg up before the festivities begin. 

Seasons introduce Renown, a new progression currency that is earned by simply engaging in existing activities, such as sailing and combat. Over 100 levels of Renown await eager explorers, each containing its own rewards including gold and cosmetics. Trials offer a faster, more focused method of earning Renown by presenting specific goals (like setting a skeleton on fire) for players to pursue. Seasons last three months and feature daily events, new feats, as well as regular quality-of-life improvements. All of this is free to players. For high-rolling pirates, the paid Plunder Pass grants 11 exclusive Pirate Emporium items, which remain exclusive until that season ends. Then, those items will be available for purchase separately. 

Sea of Thieves has come a long way since its shaky launch in 2018, and adopting the popular season model feels like the next logical step. When done right, seasons have proven to be a compelling hook that keep players engaged with a game, so here's hoping Rare can knock this out of the park. For more on Sea of Thieves (and context for how far it's really come) check out our review of the game from its launch. 

Bethesda Softworks just revealed an in-depth first look at Oblivion, the next expansion to hit The Elder Scrolls Online. A year-long event will take players to places they have never been before, but denizens of Tamriel have more to look forward to than new locations and the return of Mehrunes Dagon; the introduction of companions is another major feature of this expansion, and it's a bigger deal than you might realize. Why? It all comes down to one ever-popular aspect of RPGs: romance. 

In the single-player Elder Scrolls games, players have a select amount of characters they can build relationships with. Some of those relationships can even lead to in-game marriage. In the MMORPG of Elder Scrolls Online, however, the lack of companion characters provided no meaningful way to get attached to the many faces met throughout the game's adventures. Now that companions are making their way into the online world to help make ESO even more single-player friendly, I couldn't help but ask if that addition meant romance was on its way in the future. The short answer? Yes. 

I recently sat down with Creative Director Rich Lambert to learn more about Oblivion and the tales it has to tell. When I asked if the relationship with companions could go deeper than just a battle buddy, Lambert said yes – but not in the typical romantic fashion, and not right out of the gate. He said the introduction of this mechanic in Oblivion is setting up for a goal the team has in mind for further down the road. 

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"With these companions, they have their own likes and dislikes," Lambert says. "You can go up one side and down the other side with your relationship to them. There is going to be something special that unlocks when you max out that relationship spectrum as well, though initially, romance won't be a part of it."

He adds, "Down the line, though, romance is definitely somewhere we want to get to. We just want to make sure when we add it that we do it right." 

For now, there are two companions who players will get to know: Bastion and Mary. "Bastion is kind of this chivalrous Knight kind of personality," Lambert says. "And he was the son of a noble there was a little bit of strife with his history that you'll learn more about while adventuring with him. He ended up becoming a servant to another noble family and is essentially being the protector of this rich sniveling idiot. The questline that you go through with him to unlock him as a companion covers one of those adventures. And then once you unlock him, you find out a little bit more about who he is and what his personal tragedy is." 

Mary, on the other hand, is a Dunmer thief who Lambert describes as having a "stab you in the back" kind of personality. Lambert mentions that she has an interesting twist in her storyline, but wasn't willing to tell me more no matter how much I was intrigued to hear everything. 

Essentially, the introduction of companions is meant to lay the groundwork for more personal relationships going forward in future expansions. That being said, the team wants to make sure they don't rush adding something like this, ensuring that the highly requested feature is done in a way that will leave players feeling fulfilled with their story experience. 

Another interesting thing about these companions is that they are more than just pretty faces. Players can spec them out to suit their playstyle, and solo players can take them into instances that usually require additional players, such as dungeons. 

"So companions are there if you choose to use them – your permanent adventuring buddies – so you unlock them by doing quests in the Blackwood chapter," Lambert says. "Once you have them, you can level them up, you can equip gear on them, you can assign them to a specific role; so if you need a tank, you can have them go tanky, or healer or damage dealer. You can set their skills that they use and the order they use them in. Each companion also has its own series of likes and dislikes. There's a report system associated with this. This system will change as a player progressed through the story to unlock new quests to get to know each companion."

Lambert adds, "We're still going through how this all works within the world and figuring out exactly where you can use different companions as well. We know we don't want them used in PvP, so we've taken that option out, but outside of that, we want you to be able to use them everywhere else."

Is romance in games like this necessary? Absolutely not. But it does make for a more enriching experience for those that crave an even more detailed and immersive experience to get lost in. The lovey-dovey mechanic was optional in the Elder Scrolls single-player games, and making it that way in the online experience just further connects ESO to the larger Elder Scrolls franchise. 

What do you think about what we've learned thus far about Oblivion making its way into The Elder Scrolls Online? Sound off with your thoughts in the comment section below! 

With the recent Star Wars news confirming that EA no longer holds exclusivity over the IP, the gaming world has been abuzz with what that means for a galaxy far, far away. While Ubisoft is hard at work on its own open-world Star Wars adventure, a recent report alleges that a new Star Wars: Knights of the Old Republic game is in the works and without EA and BioWare. 

BioWare offered up its RPG magic when it gave us Knights of the Old Republic, a magic that fans have been clamoring for more of over the years. Now it looks like that dream might become a reality, though this time without the studio that brought it to life. 

The latest report comes by way of VGC from reputable Star Wars insider Bespin Bulletin. During a recent B.O.B The Podcast episode, the discussion of a mysterious project came up, a project that Bespin alleges is a brand-new Star Wars: Knights of the Old Republic. They added that fans will "never guess" who is helming the rumored task. 

"Amongst my digging, I heard there is a Knights of the Old Republic project in development somewhere," they said during the podcast. "I talked to a couple of people, and I also found out that Jason Schreier said that it's not with EA, and we'll 'never guess' who the studio is that's making this game." 

This isn't the first time this report has come up, including myself that spoke with a previous writer attached to the original game back at the start of 2020. At the time, however, my source did not state that EA was distanced from this project, a project that has been rumored several times over to be a complete remake. 

According to previous rumors, the reported remake will blend elements from Knights of the Old Republic and Knights of the Old Republic II: The Sith Lords. The reworking will blend the two stories in a way that makes sense with the current Star Wars canon. 

Regarding who will be taking up this project if EA and BioWare end up not being involved, we don't know which studio has that honor. With rumors of a possible Knights of the Old Republic-adapted movie and Lucasfilm confirming previously that it is working on "something" revolving around Knights of the Old Republic, the world of possibilities remains wide open. 

With BioWare hard at work on Dragon Age 4, the future of Mass Effect, Anthem 2.0, and a few other private projects that have yet to be announced, it would make sense then that the studio might not have the capacity to take a project like this on. Whether that's the reasoning behind the reported detachment remains to be seen. 

What do you think about the possibility of a new Knights of the Old Republic or a potential remake? Thoughts on rumors that BioWare is not involved? Sound off with your hot takes that would make any sith proud in the comment section below! 

[Source: B.O.B The Podcast via VGC]

Netflix confirmed another new Witcher adventure back in July of last year with a prequel story set 1,200 years before the time of Geralt of Rivia. Now, the streaming company has shared our first look at the cast of The Witcher: Blood Origin with Jodie Turner-Smith (Tom Clancy's WIthout Remorse, The Last Ship, Nightfilyers, Jett, Queen & Slim) taking on the role of Éile. 

Éile, according to Netflix, is a "fierce warrior with the voice of a goddess" and she's the first character to be revealed from the upcoming series. "The limited series will tell the story of the first Witcher prototype and the Conjunction of the Spheres," according to the series' official description. 

? WITCHER NEWS ALERT ?

The first cast for The Witcher: Blood Origin has been announced. Jodie Turner-Smith will play Éile, a fierce warrior with the voice of a goddess.

The limited series will tell the story of the first Witcher prototype and the Conjunction of the Spheres. pic.twitter.com/wTltgArMW7

— NX (@NXOnNetflix) January 25, 2021

The new series is a six-part live-action spinoff to the ongoing main series that was an instant hit for the streaming service. Blood Origin will be helmed by Declan de Barra alongside Lauren Schmidt Hissrich, the showrunner for the original The Witcher show. 

“As a lifelong fan of fantasy, I am beyond excited to tell the story The Witcher: Blood Origin,” mentioned executive producer Declan de Barra said in a press statement when the show was initially announced. “A question has been burning in my mind ever since I first read The Witcher books – What was the Elven world really like before the cataclysmic arrival of the humans? I’ve always been fascinated by the rise and fall of civilizations, how science, discovery, and culture flourish right before that fall.”

“I am so thrilled to collaborate with Declan and the Netflix team on The Witcher: Blood Origin," added showrunner Lauren Schmidt Hissrich. "It’s an exciting challenge to explore and expand The Witcher universe created by Andrzej Sapkowski, and we can’t wait to introduce fans to new characters and an original story that will enrich our magical, mythical world even more."

With our first casting revealed for Blood Origin and Netflix's The Witcher season 2 back on track, there will be a lot of witchers to toss our coins to in the near future! Are you excited? Thoughts on the latest Witcher reveal? Sound off with your thoughts in the comment section below! 

Earlier this month, Capcom gave us an extensive first look at gameplay for the upcoming Resident Evil Village in addition to a detailed showing of the different collector's editions available worldwide. Japan, however, took an already awesome collector's edition and made it even better — at least for those that have $1,800 to spare. 

The Complete Set Collector's Edition comes with the standard Chris Redfield statue, a commemorative box, an art book, and more but it also comes with a wearable replica of Chris' coat. That swanky style can be yours but it'll cost you, because this particular set retails for $1,800 (or 192,500 yen in Japan). 

Capcom

This isn't the first time Capcom has done this, especially regarding the Resident Evil franchise. Resident Evil 6 also saw an expensive collector's edition in Japan but with Leon Kennedy's jacket. That set cost players $1,300, which is slightly more affordable than its Resident Evil Village counterpart. 

While the jacket certainly looks well-made, which equates to a higher price point, it's not exactly the most unique. Leon's jacket was iconic, but this? This is just a grey peacoat. But, as an avid collector myself, who am I to judge? If it makes you happy, you can shoot your shot by nabbing one right here

As for the game itself, the PS5-specific demo is available now to enjoy. As for when the whole adventure releases, Resident Evil Village launches on PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, and PC on May 7, 2021. Thoughts on the pricier collector's edition seen above and what we've seen thus far of Resident Evil Village? Shout out those Chris Redfield stan thoughts in the comment section below! 

There is a lot of talk concerning BioWare right now, especially regarding the Mass Effect and Dragon Age series, but Jade Empire is another narrative treasure that deserves the same love. While many have been begging for a new Jade Empire game for over a decade, it's not looking likely in the foreseeable future, but we do have at least a glimpse at what could have been with some newly revealed concept art from the canceled Jade Empire sequel. 

BioWare has mentioned in the past that a Jade Empire sequel is "never dead," but the recent Stories and Secrets from 25 Years of Game Development book revealed the now-canceled concept of Revolver, a game that was meant to be the spiritual continuation of the Chinese mythology RPG. We've got another new look at what could have been when BioWare art director Matt Rhodes shared a few pieces of artwork on his Instagram account. 

        View this post on Instagram                      

A post shared by Matt Rhodes (@mattrhodesart)

        View this post on Instagram                      

A post shared by Matt Rhodes (@mattrhodesart)

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A post shared by Matt Rhodes (@mattrhodesart)

        View this post on Instagram                      

A post shared by Matt Rhodes (@mattrhodesart)

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A post shared by Matt Rhodes (@mattrhodesart)

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A post shared by Matt Rhodes (@mattrhodesart)

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A post shared by Matt Rhodes (@mattrhodesart)

Each Instagram post above has numerous art entries per post, showing off villain concept art, shapeshifting, and an almost cyberpunk-esque take on what players loved about Jade Empire. 

"Beginning its life as a sequel to Jade Empire, Revolver evolved and changed course many times throughout its development," Rhodes wrote in a recent Instagram post. "It was recently revealed in more detail in the book Bioware: Stories and Secrets from 25 Years of Game Development. To celebrate, I sifted through the archives and blew 15 years of dust off some of my favorite pieces from that project."

The canceled sequel isn't something I would have expected as a Jade Empire fan, but it is intriguing nonetheless. The original vision for Revolver was an open-world adventure that took what players loved from BioWare's trademarked decision-making RPG elements and blending that with a non-linear story to lose oneself in. The now-canceled Jade Empire spiritual successor was in full-on development up until 2008 when it was eventually canned so that BioWare could pivot and focus on Dragon Age: Origins and the continuation of the Mass Effect trilogy. 

The artwork is interesting, but we're curious what you think. It's a big change from the Jade Empire we know and love, are you feeling the direction planned, or would you have rather had a more traditional sequel instead? Sound off with your thoughts in the comment section below! 

[Source: Instagram via Eurogamer]

The music of Assassin's Creed Valhalla was nothing short of stunning and now there is even more to enjoy with two new soundtracks from musical geniuses Jesper Kyd and Sarah Schachner. With a total of 61 new tracks to enjoy between the two options alongside new art as well, the audio stylings of Valhalla are far from done offering up new surprises. 

There are two new options to enjoy: Assassin's Creed Valhalla: Sons of the Great North by Jesper Kyd and Assassin's Creed Valhalla: Twilight of the Gods. Interested in learning more? Here's what you need to know about each as well as an exclusive first look at two of the new tracks with Kyd's Nightfall in Wessex track and Schachner's Voices of Fornburg right here at Game Informer. 

Assassin's Creed Valhalla: Sons of the Great North 

Ubisoft

Sons of the Great North by Jesper Kyd offers almost a full two and a half more hours of musical tracks to enjoy. The BAFTA Award-winning artist has impressive credits to his name, including the phenomenal Ezio trilogy and the original Assassin's Creed game, so the additional tracks to enjoy will feel new and beautifully familiar at the same time. Kyd has also worked on a plethora of other gaming adventures including Borderlands, Darksiders, Hitman, State of Decay, and more. 

"I'm excited to present the full score of my music for Assassin's Creed Valhalla," Kyd tells us. "The album Sons of the Great North includes 29 previously unreleased tracks with almost 2 ½ hours of music. My score reflects the brutality of the era infused with the spirituality of Norse mythology. The vast outdoor natural environments are supported by authentic live instruments, mixed with a modern electronic approach which gives the score a unique sound, an Animus-infused take on the Viking sound."

Assassin's Creed Valhalla: Twilight of the Gods 

Ubisoft

Twilight of the Gods by Sarah Schachner offers 32 extra tracks in addition to her previous work on the original game soundtrack. Schachner has an incredible talent within TV, movies, and games with previous work heard in Assassin's Creed: Unity, Origins, Anthem, and Call of Duty: Modern Warfare as well as other media such as The Lazarus Effect. 

"Twilight of the Gods is my full collection of Valhalla music that will take you from the fjords of Norway, through the hillsides of England, and everywhere in between," she tells us. "My score represents the blending of Scandinavian and Anglo-Saxon cultures, with hints of Norse mythology woven throughout. I wanted to create a deep and emotional backdrop for Eivor's Journey, and I truly enjoyed immersing myself in the history and learning new instruments along the way."

Exclusive first look at two new tracks! 

As a special tease for what's ahead, Game Informer has two exclusive new tracks you can listen to and enjoy right now! First, we have Kyd's Nightfall of Wessex track: 

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And Schachner's Voices of Fornburg's haunting melody in the video below: 

Click here to watch embedded media

Both sountracks will be available digitally via Spotify on January 29! You can pre-save your soundtrack of choice with Jesper Kyd's right here and Sarah Schachner's here. As for the game itself, Assassin's Creed Valhalla is available now. To learn more about the Viking adventure, check out our full review here to see what we thought about the latest journey into the world of Assassin's Creed. Feel free to also drop down into the comment section below and tell us what you think about the two new tracks heard above! 

Last week, CD Projekt Red released a large update for Cyberpunk 2077 that set out to remedy stability and open-world issues that were plaguing the user experience. Smaller tweaks were also implemented that fixed some UI and other visual problems. More importantly, a lengthy series of fixes were aimed at optimizing quests. However, a new issue has emerged that many players report is game-breaking concerning a rampant Takemura bug. 

We're working on the issue where the conversation with Takemura may not start during the quest "Down on the Street" for @CyberpunkGame and plan to release a Hotfix to address it as soon as possible.
In the meantime, here's a potential workaround?https://t.co/ujjxb8snGu

— CD PROJEKT RED CS (@CDPRED_Support) January 25, 2021

In the story quest “Down On The Street,” Goro Takemura  an exiled member of security, banking, and manufacturing conglomerate Arasaka  is supposed to call V so that the mission can begin. The key phrase here is “supposed to” because Takemura’s phone call never comes through meaning that the quest can’t be activated. This brings the central narrative of Cyberpunk 2077 to a sudden halt. In the recent 1.1 update, this problem was listed as one of the incoming fixes. CD Projekt Red has acknowledged that it is aware of the issue and will get going on implementing a long-term fix. For now, players will have to utilize the workaround offered on the Cyberpunk 2077's support page which you can read below:

  • Load a gamesave before Takemura and V leave Wakako's office.
  • Finish the conversation with Takemura outside the office right away.
  • Right after the finished conversation and when the quest was updated, skip 23h.
  • See if the holocall triggers and the dialogue with Takemura starts.

While it's not a permanent fix, it is something that will allow players to continue on their adventure in Night City without having to wait for a new hot fix. To learn more about Cyberpunk 2077, including everything that's happened since the action-RPG launched, you can check out our game hub right here

[Source: IGN]

Sunday, 24 January 2021 17:17

BioWare Confirms Dragon Age 4 Is Set In Tevinter

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Tevinter has officially been confirmed as the location of the next Thedas adventure with Dragon Age 4. While wildly assumed based on the ending of Dragon Age: Inquisition and its Trespasser DLC alongside comics such as Mage Killer, Blue Wraith, and Knight Errant with the anthology Tevinter Nights, this is the first time the studio has actually confirmed the location as our next stop (in a roundabout way). 

In the newly released BioWare: Stories and Secrets from 25 Years of Game Development book, it's confirmed that Dragon Age 4 (which is a placeholder name at this time) will be taking players into the land of blood magic and empirical grandstanding. This is also the place that gifted us with the glorious Dorian Pavus and Cremisius Aclassi from Inquisition and Fenris from Dragon Age II. 

In the book, there are several ages that show off Antiva City and the various Crow assassins that have been referenced throughout the trilogy (and first introduced with the Origins companion, Zevran). Also included in the book is the Mourn Watch, a group that guards "Thedas from Occult threats" alongside various pages reflecting Nevarra and The Lords of Fortune just north of Tevinter in Rivain. From Deep Roads treasure hunters to death magic and fringe organizations, Dragon Age 4 is shaping up to be a title that expands beyond the mage and templar struggle, instead diving deeper into how Thedas found itself in its current state to begin with. 

Recent concept art also showed off a closer look at what we can expect from the upcoming Dragon Age game. The Game Awards also had a nifty new trailer to enjoy, filled with even more artwork and our first look at Tevinter's high-society landscapes and a glimpse at those pesky Antivan Crows. With Nevarra, Antiva, and Tevinter all on the horizon, Dragon Age 4 will be taking fans to the corners of Thedas previously unexplored yet heavily talked about. We might even see the hidden depths of Nevarra with a possible Mortalitassi companion, something we explored in-depth with our previous coverage here

As for the book that this confirmation comes from, the deep dive into the history of BioWare is available now through the official BioWare Store. I purchased mine recently and while halfway through, I feel as though I've barely touched the surface of the studio's evolution and the hidden history behind some of our favorite games. You can get lost in the history yourself with the hardcover book right here for $50. 

[Source: BioWare via Eurogamer]

After dominating the realms of literature, film, and, to an extent, gaming, the Harry Potter franchise may have its wand aimed at the small screen. If reports are to be believed, Warner Bros. may be developing a live-action Harry Potter series for HBO Max. 

The Hollywood Reporter first broke the news, claiming sources have informed them that HBO executives have been talking with potential show writers to discuss pitch ideas for what a Harry Potter TV series would look like. Since these are early meetings, there’s no confirmation on what the show would entail in terms of plot, cast, or its place within the fiction’s timeline. 

While this sounds exciting, HBO Max and Warner Bros. have denied the existence of the show in a statement to THR: "There are no Harry Potter series in development at the studio or on the streaming platform.” As IGN points out, however, “in development” means different things to different people, and spitballing ideas may not be considered a part of active production. 

If this is true, fans probably have a good wait ahead of them before anything is set in stone. Still, given the franchise’s enduring popularity (in spite of the controversy surrounding author, J.K. Rowling), it would surprise exactly zero people that Warner Bros. would be looking at a way to use the IP to bolster the appeal of its growing streaming service. Do we get more of Harry and the gang, another story set during the Fantastic Beasts era, or something new entirely? More importantly, do we get the show before or after the much-anticipated Hogwarts Legacy launches next year? Keeping an eye out for further updates sounds like it'll be an exercise in, say it with me, constant vigilance. 

What do you make of this news, and what would you want in a Harry Potter TV show? Let us know in the comments! 

[Source: The Hollywood Reporter via IGN]