Assistant game director Joe Blackburn took to the Bungie blog today to give fans an update on what's next for Destiny 2, specifically The Witch Queen release date. While the team has a lot in the works, including crossplay coming in Season 15 and transmog in Season 14, Bungie did have to make the difficult decision to push back the launch of The Witch Queen due to a couple of different factors.
The blog post started out as wholesome as can be, with Blackburn opening up about being a fan of the game and knowing that his passion for it was enough to drive him to want to be a part of its growth in an official capacity. Now, he works at Bungie, and the work is far from over with ongoing content and the future ahead. With Season of the Chosen out now and so many enjoying the newly added features like Battlegrounds, Bungie is heads down when working on what's next. While there is much to look forward to, a few dates have been changed and largely due to the ongoing pandemic and Work From Home orders.
"Last summer, we outlined our ambition for the next era in Destiny 2 by announcing the full arc, starting with Beyond Light, followed by the Witch Queen and Lightfall," the blog posts reads. "As we began to scale production on the Witch Queen last year, we made the difficult but important decision to move its release to early 2022; we also realized we needed to add an additional unannounced chapter after Lightfall to fully complete our first saga of Destiny."
While progress has been made, the health of the developers does come first and because of that, the release has been pushed back to early 2022. Blackburn shares that it was a difficult decision but with it not being tied to legacy expectations, they know that it was the right move to make.
The Witch Queen represents an important evolution in the ongoing story of Destiny 2. Beyond Light built the foundation and allowed us to weave the world-building of Destiny and Destiny 2 together, but The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases. Even more importantly, the conclusion of these releases will also conclude the “Light and Darkness Saga,” the conflict we first introduced with the launch of Destiny many years ago. As we’ve been developing The Witch Queen, we realized that we needed this release to be the first of many moments crucial to the story of Destiny. With so much leading to and dependent on what happens in The Witch Queen, we wanted to make sure that we gave ourselves enough time to build out this journey in the right way, starting with an exceptional first chapter.Quality over a set release date is something that is very important and an attitude that can save many studios from a lot of headaches. Part of Destiny 2's launch woes was that many felt that the endgame activity lacked any real meaning. Paired with the microtransaction controversies, and Destiny 2 had a rough go when it was first released. After parting ways with Activision and overhauling the entire system, the Destiny 2 community has been alive and well, with a huge surge of growth following the Forsaken expansion. That marked a real turning point and a turning point that gave Bungie the momentum to truly realize the team's vision going forward.
With crossplay, transmog, a total overhaul to loot, and tweaks for more meaningful grinds, there is a lot for Guardians to look forward to with the continuation of Destiny 2. With two confirmed expansions on the way and the possibility for even more, I'm personally excited to see where the road leads from here.
Solar Ash is a game about movement through a dangerous world filled to the brim with exploration opportunities. Players will be tasked with trying to save the planet and during the most recent State of Play, Sony showed off more about the game, including enemy encounters, traversal movements, and so much more.
From massive Sentinels with their elongated bodies and hungry appetites to the smaller enemies players will face, Solar Ash blends beauty, danger, and an adventurous spirit for those looking for a new world to get lost in. Take a look at the latest gameplay reveal, with commentary from the creative director, in the video below:
Click here to watch embedded mediaFor those that enjoyed Hyper Light Drifter, the team is sticking pretty true to the art style that many fell in love with. Solar Ash looks like a more peaceful version of that game with many surprises hidden around each corner. According to the studio over at Heart Machine, "Players will find a surreal, vivid, and highly stylized world filled with wild high-speed traversal, endearing characters, and massive enemy encounters. The Void is calling…"
While the team didn't talk about whether or not this would utilize PS5 haptics or not, I would imagine that if this feature were to be utilized that it would be stunning, especially during the part where the main character dropped onto the back of a Sentinel. The haptic feedback that the PS5 DualSense offers is incredible and can take experiences like this to a whole new level.
Solar Ash will be coming to PlayStation 5 and PlayStation 4 later this year, though no release date has been given at this time.
What did you think about Sony's latest State of Play showcase and our newest look at Solar Ash? Is this a game that strikes your fancy, or is it not to your playstyle? Sound off with your thoughts in the comment section below!
Last year, Ember Lab made the difficult decision to delay its debut game, Kena: Bridge of Spirits, from a planned release around the PlayStation 5 launch to a date sometime in 2021. At today’s State of Play event, the indie studio revealed when, exactly, players will be able to finally experience the delightful action-adventure for themselves. What are your plans around the end of August?
More specifically, Kena: Bridge of Spirits is coming to PlayStation 5, PlayStation 4, and PC (via the Epic Games Store) on August 24. Preorders go live starting today, giving players who get in early a crack at some special cosmetics. You get access to a pair of silly hats regardless of whether you preorder the standard digital edition ($39.99) or the deluxe digital edition ($49.99). The headwear gives you a chance to show your festive side by equipping your Rot companions with party hats or a head-mounted celebratory cake – complete with Kena’s name.
Click here to watch embedded mediaWhat does the extra $10 get you if you opt for the deluxe edition over the regular one? You receive a digital soundtrack, an exclusive golden Rot, and silver staff cosmetics. You get both the PlayStation 5 and PlayStation 4 versions regardless of which Sony platform you initially order for, so you don’t need to worry if you haven’t made the new-gen leap quite yet.
The release date was accompanied by a new trailer at Sony’s State of Play, showing how Kena can tap into her innate spirit abilities to help cleanse a cursed land while also leaning on the abilities of her helpful Rot friends. It also highlights some of the larger combat encounters, including a glimpse of massive bull enemy.
“We’re overwhelmed by and grateful for the enthusiasm surrounding Kena: Bridge of Spirits, and we can’t wait to share our game with everyone this August,” says Josh Grier, chief operations officer at Ember Lab. “We’re taking the next few months to further polish and optimize for the best possible game. It’s been quite an experience completing our first title during the pandemic. We are super excited to reveal the latest trailer and announce the launch date.”
For more on Kena: Bridge of Spirits, check out some of the exclusive features we wrote for our cover story a few months ago.
Sifu premiered today during Sony’s State of Play showcase. Developed by indie dev studio Sloclap (the creators of 2017's Absolver), Sifu is an intense third-person action game where players take on waves of enemies in various environments — from housing complexes to death arenas — using an array of martial-arts techniques. Players can use the environment to their advantage by pinning enemies to walls for devastating attacks. Some of the adversaries in your path will attempt to strike you down with deadly weapons like pipes and knives, but the fighting mechanics allow for interesting counterattacks and opportunities for players to use unique weapons of their own.
Visually, Sifu looks like it’s inspired by fan-favorite kung-fu movies, but based on the trailer's grim tone, the gritty realism of the combat moves, and the main character's serious disposition, the game appears to have a more grounded, personal narrative. Sifu follows the journey of a young martial artist who vows to take revenge on the mysterious group of assassins that murdered his family. Players are tasked with hunting down each assassin one by one across the different districts of a fictional Chinese city. Neon lights fall forebodingly against dark corridors where gangs of nefarious enemies lie in wait. If players die during their travels, a mysterious pendant will ultimately bring them back to life. But according to Sifu’s press release, death defiance comes at a cost: “you will age significantly every time you come back to life: time is the price you will pay for your revenge.”
More details about what players are bound to experience in the gameplay (at least, on a more mechanical level) as well as the greater narrative will likely be revealed in the coming months. Sifu is slated to release this year for the PlayStation 5, PlayStation 4, and PC (via the Epic Store).
Last year, a State of Play stream brought us the our first look of a new Five Nights at Freddy's game called Security Breach. While the announcement was more or less just a sneak-peek teaser trailer of the newest entry in the popular frightful franchise, today's State of Play stream gave us a better look, plus further confirmation that Five Nights at Freddy's: Security Breach is coming to PlayStation 5 this year.
We still don't have a ton of details, but the trailer shows the poor player-character running through children's play area in a mall full of deranged, living animatronic monsters. The PlayStation 5 version utilizes ray tracing, but if you still haven't gotten your hands on Sony's hard-to-obtain new-gen console, don't worry, it's also coming to PlayStation 4 and PC.
Five Nights at Freddy's: Security Breach comes to PlayStation 5, PlayStation 4, and PC sometime in 2021. Check out the new trailer below and let us know your thoughts on the new Five Nights at Freddy's game in the comments section below!
Click here to watch embedded media