The Catch-22 of the majority of story-based games is that once you experience the highs and lows of a narrative's progression, it just doesn't hit the same a second, third, or fourth time. Whether it's a surprising twist, a shocking betrayal, or an epic conclusion, you only ever get to experience that first-time feeling once. Of course, this doesn't just apply to story-driven titles, but it's the primary reason why most gamers won't play it a second time, unless given a specific motive to do so.