The memorable structure of The Elder Scrolls 5: Skyrim's story of the player as the chosen one destined to save the world has remained a notable pillar of RPGs in recent years, but that doesn't mean the next entry in the series needs to follow this formula. While many have found playing as the Dragonborn and setting out to stop Alduin to be a satisfying experience, there's always been an argument to made regarding whether railroading the player into a particular role is even in line with open-world RPG gameplay in the first place. Bethesda is sure to be influenced by The Elder Scrolls 5: Skyrim as it works on TES6, but subverting what has since become a predictable trend in the franchise could provide a fresher experience.