Dragon’s Dogma 2 is one of the year’s most anticipated games, and by most accounts, the experience lives up to the hype. The game earned rave reviews from most critics, including a 9 out of 10 from us. But now that it’s out in the wild, Steam players have bombarded the RPG with negative reviews due to its problematic launch performance and day-one microtransactions.
In terms of performance problems, Steam players have reported issues such as framerate drops, freezes, and crashes. Capcom has acknowledged these issues in a Steam blog post where it says, “To all those looking forward to this game, we sincerely apologize for any inconvenience,” and adds, “We are investigating/fixing critical problems such as crashes and freezing. We will be addressing crashes and bug fixes starting from those with the highest priority in patches in the near future.”
In regards to the frame rate issues, Capcom writes,
“A large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.”
The console versions have their own frame rate issues, as noted in our review by writer Jesse Vitelli who noted, "large-scale battles are where you will see the performance on consoles take a big hit. When I had multiple enemies on screen, and a pawn would cast a big spell, the frame rate dipped tremendously.”
The game’s microtransactions have also drawn ire. In addition to selling Rift Crystals, the game’s currency, fans are upset the game sells useful exploration gear such as Portcrystals, fast-travel points that you can place in a chosen destination (though you still need another item, Ferrystones, to use it, which isn't for sale). Capcom is also selling the Art of Metamorphosis book, an item that allows players to redesign their character and revive items (Wakestones). You can purchase all of these items at once in the “A Boon for Adventurers - New Journey Pack” bundle, which comes included in the game's Deluxe Edition.
Capcom addressed these complaints in the same blog post, pointing out that the following items can be obtained through normal gameplay:
If you want extra quantities of any of those items, you have the choice of paying real money for them instead of getting them the old-fashioned way, so they basically serve as optional convenience skips. While it's absolutely understandable why players would be annoyed regardless, this is actually quite normal for Capcom titles. The recent Resident Evil and Monster Hunter games, for example, all offer microtransactions of similar scope and have faced comparatively minimal, if any, pushback.
Still, fans are taken aback by their appearance in Dragon's Dogma 2, and without context for how rare or easy-to-obtain these items are, some players believe the game's intentionally challenging/inconvenient design aims to push players towards these purchases to ease the experience. Others simply cite the age-old argument that full-priced games ($69.99 in Dragon’s Dogma 2’s case) shouldn’t charge additional money for in-game items at all.
Combined with the aforementioned performance issues, disgruntled players have flooded the game with bad reviews to the point that it currently has a “Mostly Negative” Steam rating just hours after launch. Despite this initial chilly reception, it doesn’t appear Capcom will be altering its monetization plans for now.
Dragon’s Dogma 2 is available now for PlayStation 5, Xbox Series X/S, and PC.
Velan Studios, the team behind Knockout City, has announced it is entering a reorganization that will likely result in layoffs.
In a post to X (formerly known as Twitter), the studio's co-founders Guha and Karthik Bala revealed the team was working on a big project that an outside partner suddenly canceled. As a result, it might not be able to maintain its current team size; 46 out of 121 employees were given notice they may be laid off in the next 60 days.
“This is a rough environment for a lot of indie studios, and like them, we are faced with some very hard choices,” Velan writes in the post. Should the worst come, Velan states it will do its best to support affected staff members. You can read the full post below.
Velan Studios developed 2020's Mario Kart Live: Home Circuit , 2021 dodgeball competitive multiplayer game, Knockout City, and 2023's Hot Wheels Rift Rally. Knockout City, an EA Originals title, is perhaps the studio's best-known title, which earned a generally positive reception and was supported through multiple seasons. Velan later transformed it into a free-to-play experience after ending its publishing relationship with EA. Unfortunately, the game would shut down roughly a year after this transition and only two years after launch.
These potential job cuts join a string of other disheartening 2024 layoffs, which now total more than 8,000 in just the first two months of the year. EA laid off roughly 670 employees across all departments, resulting in the cancellation of Respawn's Star Wars FPS game. PlayStation laid off 900 employees across Insomniac, Naughty Dog, Guerrilla, and more, closing down London Studio in the process, too. The day before, Until Dawn developer Supermassive Games announced it laid off 90 employees.
At the end of January, we learned Embracer Group had canceled a new Deus Ex game in development at Eidos-Montréal and laid off 97 employees in the process. Also in January, Destroy All Humans remake developer Black Forest Games reportedly laid off 50 employees and Microsoft announced it was laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams, as well. Outriders studio People Can Fly laid off more than 30 employees in January, and League of Legends company Riot Games laid off 530 employees.
Lords of the Fallen Publisher CI Games laid off 10 percent of its staff, Unity will lay off 1,800 people by the end of March, and Twitch laid off 500 employees.
We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that's worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too.