Not only did The Legend of Zelda: Tears of the Kingdom significantly improve its bosses after The Legend of Zelda: Breath of the Wild, but the relocation of the boss rematches down to the Depths added an organic layer of difficulty that future Zelda games should aim to repeat. Though it had been well-received upon its release, certain criticisms against its "dungeons" and their bosses seemingly led to more traditional temples and unique bosses for the Breath of the Wild sequel. By extension of this, the DLC-exclusive Blight Ganons rematches from Breath of the Wild were likewise in need of a revamp for Tears of the Kingdom.