Bruce Nesmith, the former lead designer of Skyrim, reminisced about his time at Bethesda during a recent interview, revealing that most of the major decisions for Starfield ran through Todd Howard. While Starfield broke several major milestones, a large amount of its playerbase hasn't been entirely happy with the game they ultimately got. Features such as the ship builder have received plenty of praise from the Starfield community, but the lack of proper space exploration, loading screens, and procedural generation have all been openly critiqued by fans.