Remedy Entertainment has always tried to push the boundaries of gaming, and it usually tries to do this via two main areas, a title's gameplay and storytelling. With regards to gameplay, Remedy has always tried to implement at least one kind of novel mechanic into the core gameplay loop, with Max Payne's bullet-time being the perfect example of this. And when it comes to storytelling, Remedy usually tries to bring in some imagery, concepts, or themes that aren't often seen too much in the video game landscape, with Alan Wake 2 having plenty of those.