Fans have been waiting for Dragon Age: Dreadwolf ever since Dragon Age: Inquisition’s Trespasser DLC ended in a sequel hook. The game hasn’t had the ideal development cycle, going through multiple design changes. BioWare intended for it to be a smaller, more narrative-focused game codenamed Joplin. However, development was completely restarted to make it a live-service multiplayer game, only for EA and BioWare to later abandon the multiplayer aspect. The game’s development also suffered from high staff turnover, and BioWare recently went through a round of layoffs.