Going into Alan Wake 2 it was always a given that Remedy would instill its signature brand of live-action and surrealism into gameplay. Taking a look at everything Remedy has achieved since the original Alan Wake made these features patternable and it was no longer a question of if they would be woven into Alan Wake 2, but how. Rather, what was meant to be a massive selling point of the sequel was that it would be a survival-horror game as opposed to an action-adventure game.